

Myths of Rules
Sugarcane Games · August 30, 2023 · Word Game, Psychological Horror, Nonlinear, Puzzle, Exploration
Buy the Myths of Rules key for Steam from Driffle INC at $1.93 — the cheapest of 3 stores we compare.
Where to buy Myths of Rules — official stores
Cheapest Myths of Rules keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Myths of Rules price by region
Myths of Rules costs £1.46 in the United Kingdom, €1.75 in Europe (EUR), $1.93 in the United States, $1.93 in Georgia (USD), CA$3.89 in Canada, NZ$4.49 in New Zealand, A$4.50 in Australia, zł7.71 in Poland and R$10.49 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.46 −41% | £2.49 | £1.46 | 3 | |
| €1.75 −41% | €2.99 | €1.75 | 3 | |
| $1.93 −35% | $2.99 | $1.93 | 3 | |
| $1.93 −12% | $2.19 | $1.93 | 3 | |
| CA$3.89 | CA$3.89 | — | 1 | |
| NZ$4.49 | NZ$4.49 | — | 1 | |
| A$4.50 | A$4.50 | — | 1 | |
| zł7.71 −43% | zł13.49 | zł7.71 | 3 | |
| R$10.49 | R$10.49 | R$10.91 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Myths of Rules
Navigate a haunted world of urban legends by clicking nodes, using items to solve puzzles, and deciphering cryptic rules to survive encounters with deadly ghosts. Uncover the truth behind the rules themselves as you question their contradictions and discover who really controls this bizarre realm.
Gameplay
Explore the world by clicking on nodes, and interact with the world using items to solve puzzles. Understand the behavior of ghosts and urban legends by reading the rules, analyzing their weaknesses, and finding a way to survive through the correct actions. Live through a world filled with dangers and crises.
Store your progress until you find the most hidden truth of the story.
Story
Due to extreme emotions, deep obsessions, and stories passed from mouth to mouth, urban legends were born. They are ghosts that weave through tall buildings, turning the places they inhabit into haunted realms. When you accidentally become ensnared in their world, all you can rely on are those cold, unfeeling rules. As you become more and more entrenched, surrounded by danger, you may suddenly wonder: Who wrote these rules? Why are they full of contradictions? Can they truly help you survive in this bizarre world of ghostly tales?
Features
- Engaging node interactions and puzzle-solving.
- Complex rules; be cautious and mindful of your every action.
- Interested item mechanics and ghosts behavior.
- Save and load feature for both standard and customizable levels.
- Customizable levels, create your own rules and ghostly tales.
Custom Level Tutorial
https://itch.io/blog/644061/custom-level-tutorial
Free Content Updates
This game will continue to receive free updates with more levels in the future.
Please check our other game!
https://store.steampowered.com/app/2773600/_/
https://store.steampowered.com/app/2574030/_/
Myths of Rules — game info
- Platforms
- Windows, macOS
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Myths of Rules presents an imaginative puzzle game with unique mechanics and a creepy minimalist aesthetic that players appreciate for its novelty and ambition, though it suffers from significant issues that undermine the experience. The main complaints center on inconsistent level design where mechanics are rarely reused, esoteric puzzle solutions that require trial-and-error or external guides to discover, translation problems including untranslated text, and unclear hints for achieving different endings.
I legitimately wanted to like this game, and I really did my best to play as much of it as I could before I ultimately gave up. The problem starts with the tutorial. It sets up this cool mechanic that's literally never used ever again, and I kind of feel cheated on that front. What you actually get is a game where every level has wildly different mechanics that you need to learn from scratch, which could have been fine. I mean, I was willing to put up with it. But the "choose your own adventure" nature to the game meant that the majority of the endings don't feel rewarding. In fact it often felt like I was being tricked into making mistakes that wasted my time. And don't get me started on the quicktime events. Maybe that's why I'm ultimately salty. Solving the puzzles didn't make me feel accomplished; it just made me feel like I avoided punishment. And I can't abide by that.4 found this helpful
I appreciate this game for doing something unique. The English translation isn't great at times and certain endings/achievements can be really esoteric to get, but I think the non-achievement-hunting fun and novelty (and cheap price) more than make up for it. My only real gripe is that there's something you have to do in the tutorial level that's never used again, which is a bit of a let-down, but oh well. Give it a try if it seems interesting!
This is a really very interesting puzzle game, the design is imaginative, somewhere between a text adventure and a point-and-click. The minimalism of the visuals, as well as their 'glitching' nature gives this an intriguing and quite creepy feel. One small thing is that I feel like I'm getting more out of it by using Steam Guides. Perhaps the endings could have small clues, e.g. "Break the seal" or "Return the child" (etc), to give me at least some idea of what I'm doing, otherwise it really is baffling and could take many hours of continuous replaying to work out.
The game concept is interesting, there is a lot of content and levels. It is just poorly designed, giving either too much information at once, confusing at times (maybe because the original language apparently is not english, and the translation feels weird?), or not enough to reach certain endings. If there is a change to the way the clues are given, and sometimes to the clues themselves, then the game will be more fun to play. When I began playing it I was quite excited, but got pretty bored after trying several times same level to have a different outcome (I got only 4 out of the 7 endings on this one) and not succeeding. Then I played some of the others which are way longer, getting even less endings. After a while I was not interested anymore in reading new clues and just wanted to fully open up the paths to see what could be done or not. Some things I think could be changed: - Give an introduction to each level. When the level begins you have no idea of what is going on or what you are supposed to do. An introduction to the main story might create the attention and interest in going further to solve puzzles and reaching different endings. - Place only a few clues per tim…
very fun word play puzzle game.. some issues with translations for getting acheivements but It's very unique
While I'd be willing to give a bit of a free pass for a small developer when it comes to getting the very latest levels translated, you can run into untranslated text as early as the second (non-tutorial) level. I'm not sure you can meaningfully consider the game to be available in English because of that.
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