NightFall Shade

NightFall Shade

Kirill Fatkin · Action, Dark Fantasy, Singleplayer, 2D, Action RPG

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No store is currently selling NightFall Shade. It was developed by Kirill Fatkin. We keep tracking it across every store we cover, so set an alert below and you will know the moment it is on sale again.

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About NightFall Shade

  • Versatile and flexible combat system
    Two fighting stances - A Duelist with a free hand and a Knight with a shield. Each of them has its own set of attacks and features in defense, allowing you to quickly adapt to each opponent.
    Strikes and defenses go through three zones, each with its own characteristics and effects when taking damage. Any blow can be deflected with a perfect block and answered with an instant counterattack – even the most desperate situation can be saved with skill.
    Reaction is important not only in defense, but also in attack, when rhythmically execution a variety of combos.

  • Realistic armor and injury system
    The main character's heavy metal armor can withstand many blows, taking away stamina, but not life. But even such protection can be pierced at vulnerable points and penetrated with a crushing weapon. Bleeding from wounds can be much more dangerous than the wounds themselves, and a weakened character immediately becomes easy prey. In addition, there is a complex injury system that affects the character both in combat and when exploring locations.
    The same system applies to opponents - a fight with a distraught citizen may end in a couple of blows, but a fight with a knight will become a deadly game of survival. 
  • Intense battles with a variety of opponents
    Every opponent is deadly – in these lands, even the weakest and most pitiful creatures desperately cling to life. The enemies have the same skills as the main character: they can deflect attacks, dodge, make combos and counterattacks.
    Those who live in the darkest corners can also mutate, completely changing...

  • Shaping your character's personality through a diet system and exploring locations
    The choice of food, drinks and medicines determines what spiritual and physical characteristics the character will have. Hunger, thirst, immunity and psyche directly affect the image of the main character, allowing him to develop ... or degrade.
    Even the locations themselves can have different effects on health and psyche: dark rooms stoke panic, and the bodies of fallen opponents weaken the immune system.
    However, it is not necessary to keep the character in good shape – you can also play from psychoses and diseases, allowing madness and infection to take over.

  • Immersive craft, repair and surgery

    Abandoned camps and safe rooms are places to rest and work with supplies. When entering a camp, first of all, light a fire - to gain access to various activities:

    Cooking

    ----------------------------------------------
    Repair

    ----------------------------------------------
    Surgery

    ----------------------------------------------
  • A world open for exploration
    Complex locations with many hidden paths and secrets. To get to the next level, it is not necessary to kill the boss or look for the key to the door – you can find a secret passage and get through it, although this path is also far from easy.
    The increasing difficulty of passing is expressed not only in the opponents, but also in the collected items, which differ from biome to biome: in the forest you can find many useful (and not very useful) plants, in city warehouses – food and medicines, and in the depths of the besieged castle supplies have long run out – only darkness and despair remain.
  • Hand-drawn graphics
    All elements of the game, from the characters and locations to the interface, are hand–drawn - creating an atmosphere and emphasizing the aesthetics of the game world.

NightFall Shade — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

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