

Oblitus
Connor Ullmann · 2015 · Adventure, Indie, Action, Platformer, Souls-like
PC
Mixed52% · 105
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About Oblitus
Test your limits against a brutal and mysterious world as Parvus, a curious warrior with no memory and a heavy burden. Raise your spear and cast ancient spells as you battle hostile creatures and towering bosses in procedurally-generated 2D landscapes that are both beautiful and dangerous. Answer the call. Break the cycle. Change your destiny.
Key Features: Intense difficulty to challenge even veteran gamers Explore four procedurally-generated realms that change each time you play Gorgeous 2D environments featuring dynamic lava/water, realistic lighting, and more Every playthrough is a unique experience with multiple endings to discover Spear-based combat requires both precision and agility Magic system with 22 unique enchantments Unsettling music and immersive sound design with a haunting and mysterious atmosphere From independent developer Connor Ullmann
Key Features:
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Overall this game's a positive experience, but it's certainly not perfect. The movement, music, and aesthetic are all honestly quite stellar. The music in particular is really well mixed, composed, and engaging. The jumping and rolling are quite responsive, and it's actually pretty fun to roll-jump around the areas once you figure out all the routes. The issues with the game begin when you get into the actual combat. The combat isn't necessarily bad, but rather it's just too easy for the most part. Almost all of the common enemies can be taken care of with the exact same approach, you either just roll past them and click until they're dead, or throw your spear at them until they're dead. 3 of the 4 bosses are absurdly easy as well, and the last one is only made more difficult due to fast common enemies that can bypass your shield constantly spawning throughout the fight. The last area in general is quite annoying, considering if you make one misstep you fall into this lake of toxic piss and die immediately. The only other issue I have with the game is its lack of replayability once you do finally beat the last boss. I only put as much time into the game as I did because of how man…1 found this helpful
No saving, no checkpoints : With some instadeath places, begin again from game start ? No thanks. For those that want something for their money, at least looking around for a while without worries: C.E., Health, Float, 100.0000 initial, freeze it. Anyway, just to see the sights, bored, uninstalled.
Very difficult and unforgiving, but beautiful art style and music. The game reminds me of the old Shadow of the Beast games on Amiga 500, only much better character control. I wish there was a check point after like 2 bosses. Sucks when you finally get to the 3rd boss...and die before you can even start to learn it's moves or weakness and have to start the entire game over...just like most late 80's side scrolling Amiga games. At least most NES games gave you continues or something. But it's fine. It is what it is and I like this game. But it is obviously not for everyone. One weapon but alot of cool powerups and they are randomized every playthrough. Neat enemies and bosses. I recommend making a hand drawn map with notes. I use a big poster board. 7.2 out of 10.
can do roll better than dark soul
Game wont run correctly because of an issue the devs were aware of in 2015. By the look of the conversations on the forums this was still during Early access. I sat down to play in 2021 and full screen still isn't working. If you do pick this title up make sure you test it before your 2 weeks runs out.
awesome
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