

Perception
The Deep End Games · 2017 · Indie, Horror, Adventure, Female Protagonist, Walking Simulator
PC
Mostly Positive73% · 543
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Screenshots
About Perception
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/426310/extras/accolade1.png
Perception is an award-winning narrative thriller about a blind woman’s journey to uncover the truth about the mansion from her nightmares, or else become one of its victims.
Using sound as her sight, Cassie explores the Estate at Echo Bluff, desperate to unravel its sordid history. But she’s not alone; a deadly entity called The Presence stalks the mansion’s halls. Cassie needs sound to be able to see, but every noise she makes draws The Presence closer. A careful balancing act is required if she wants to discover why she’s there, and why the house won’t let her - or anyone – leave.
Game Features:
• "See" using echolocation. Every sound creates a visual.
• Engage in a deadly game of hide and seek.
• Trigger radical change at the Estate at Echo Bluff each time you solve its mysteries.
• Travel back through history to exorcise your own nightmares.
• Encounter an emotional journey that spans centuries, and in the end, uplifts any underdog who had ever been told no.
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/426310/extras/Awards2.png
Accolades:
Game of the Year 2017 – The Bit Awards
Best in Show 2017 – Boston Festival of Indie Games
Best Narrative 2017 – Boston Festival of Indie Games
“Perception is a memorable horror experience that thrives because of its unique setup and gameplay. Although more unsettling than downright terrifying, Perception managed to keep me on the edge of my seat, forcing me to solve a compelling mystery by facing what lurked in the dark.” – Game Informer, 8.25
About The Deep End Games:
Married for over 12 years, Bill and Amanda Gardner made Perception from their basement while chasing around their four wild kids. With Bill’s experience in AAA (Lead Level Designer on BioShock and Design Director on BioShock Infinite), and Amanda’s experience writing novels, the two put together a AAA-pedigree team with an indie attitude.
Perception is an award-winning narrative thriller about a blind woman’s journey to uncover the truth about the mansion from her nightmares, or else become one of its victims.
Using sound as her sight, Cassie explores the Estate at Echo Bluff, desperate to unravel its sordid history. But she’s not alone; a deadly entity called The Presence stalks the mansion’s halls. Cassie needs sound to be able to see, but every noise she makes draws The Presence closer. A careful balancing act is required if she wants to discover why she’s there, and why the house won’t let her - or anyone – leave.
Game Features:
• "See" using echolocation. Every sound creates a visual.
• Engage in a deadly game of hide and seek.
• Trigger radical change at the Estate at Echo Bluff each time you solve its mysteries.
• Travel back through history to exorcise your own nightmares.
• Encounter an emotional journey that spans centuries, and in the end, uplifts any underdog who had ever been told no.
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/426310/extras/Awards2.png
Accolades:
Game of the Year 2017 – The Bit Awards
Best in Show 2017 – Boston Festival of Indie Games
Best Narrative 2017 – Boston Festival of Indie Games
“Perception is a memorable horror experience that thrives because of its unique setup and gameplay. Although more unsettling than downright terrifying, Perception managed to keep me on the edge of my seat, forcing me to solve a compelling mystery by facing what lurked in the dark.” – Game Informer, 8.25
About The Deep End Games:
Married for over 12 years, Bill and Amanda Gardner made Perception from their basement while chasing around their four wild kids. With Bill’s experience in AAA (Lead Level Designer on BioShock and Design Director on BioShock Infinite), and Amanda’s experience writing novels, the two put together a AAA-pedigree team with an indie attitude.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
If you've seen Daredevil (Ben Affleck or Charlie Cox, take your pick), then you surely knew Matt Murdock. He uses his enhanced hearing, which is often described as a "radar sense" to perceive his surroundings, which functions similarly to echolocation. While this ability allows him to create a 360-degree mental map of inanimate objects through sound, he primarily uses a combination of sounds like heartbeats and breathing to track living beings in a fight. This more nuanced approach allows for more dynamic combat scenarios in the show or the movie. This game is just like that. But no combat action, just the echolocation. The protagonist named Cassie Thornton is a blind woman, who perceives the world using echolocation. She must use her unique skill to explore a large mansion in Gloucester, Massachusetts and uncover its dark secrets. There are no physical weapons to defend yourself; only sound and wit. When alerted, Cassie must simply run, hide and hope you can outsmart the entities. This is quite a unique horror game unlike many that mostly similar and rely too much on cheap jumpscares. Nothing like that. It's a fresh take of a new kind of gameplay. Similar to other games like …2 found this helpful
Perception is a distinctive survival-horror experience that builds its entire identity around a single, daring idea: navigating fear through sound rather than sight. Developed and published by The Deep End Games, the game places players in the role of Cassie Thornton, a blind woman drawn to a decaying mansion by recurring nightmares. From the moment the experience begins, Perception makes it clear that it is less interested in traditional horror tropes and more focused on psychological tension, sensory vulnerability, and the unease of navigating an environment where awareness itself can be dangerous. The defining mechanic of Perception is echolocation. Cassie cannot see the world in a conventional sense; instead, players must generate sound to briefly reveal their surroundings. Footsteps, tapping a cane, or interacting with objects sends out ripples of sound that momentarily outline walls, furniture, staircases, and doorways in glowing wireframe silhouettes before fading back into darkness. Remaining still and silent renders the world almost completely black, creating a constant internal conflict between the need to understand the space and the fear of attracting unwanted attentio…1 found this helpful
I remember Two Best Friends playing this years ago, and for some reason, it took me this long to play it. It took me 6.2 hours to finish my first playthrough, and 11.4 hours (total) to get the achievements I missed. I enjoyed the gameplay. It was definitely creepy, but it could have been scarier (even on scary mode). Maybe [spoiler] The Prescence [/spoiler] could have spawned more often, other than the scripted spawns and when you [spoiler] tap your cane too much [/spoiler] (which I was able to avoid during both my playthroughs). More [spoiler] hiding places [/spoiler] may had to been added then. The writing was where I felt the game was the weakest. It wasn't that bad, but it wasn't what I was expecting. I was very interested in where the story was going in Chapter 1 [spoiler] with the implied abusive and sexist doctor husband (drugging his wife and/or baby), [/spoiler] but it felt like the story dropped that plot and moved onto a different plot with the other chapters [spoiler] (time-travelling) [/spoiler]. I wish the whole game was about the characters in Chapter 1 [spoiler] because they are ultimately the most important [/spoiler]. I was also hoping there would be more tie …
I gave it up because it was'nt interesting enough to keep me going but the idea and originality of it was good.
Very good horror game with a dark and thrilling story behind it
I just finished Perception, and this game is awesome! The mechanics alone make it stand out. You play as a blind protagonist, and instead of traditional sight, you navigate the world through echolocation (kinda like daredevil)! Every sound you make briefly reveals your surroundings. It’s such a simple concept, but the execution is incredible and so interesting. The environment literally builds itself around you in pulses of sound. It’s tense, immersive, and forces you to really think where you're going. Although sound is your lifeline in the game, it can also put you in danger. That balance creates such a unique kind of horror. You’re constantly weighing: do I stay quiet and risk not knowing what’s around me, or do I make noise and risk being noticed? It’s unsettling without relying on cheap scares, and the storytelling feels thoughtful rather than over-explained. Great job!!
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