

PULMO
Emil Ismaylov · 2025 · Singleplayer, Walking Simulator, Hand-drawn, Minimalist, Casual
PC
Positive83% · 24
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About PULMO
PULMO is a casual puzzle game where you control a lone character in a world full of faceless crowds.PULMO is the ideological continuation of ALVEOLE and the second part in a trilogy about the human journey. Our project explores human behavior in a society where everyone will find their own meanings. Your goal is to change the environment around you to influence people's behavior by solving spatial puzzles. The crowd in the game acts according to its own rules, sometimes helping, sometimes interfering, but always reacting to your actions. Take control of the fate of a lone wanderer, challenging the silent crowds in a series of mysterious trials. There is no rush here, no victory or defeat - just a quiet dialog between you and the game. Follow this short but meaningful journey, absorbing every moment like the last ray of sunset.FEATURES:
- Unique art style combining 3D graphics and minimalistic hand-drawn style.
- High-quality music and audio accompaniment for full immersion in what is happening.
- Unsimilar puzzles with different complexity.
- Cutscenes and levels with deep narrative.
- Each cutscene has been worked out to the last detail.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A minimalistic little game where you control a nameless, faceless, completely ordinary human silhouette as it moves through life’s challenges, human traits, and encounters with other people. The game takes you through 10 stages in order, each one representing a challenge you need to figure out using nothing more than the four keys that let you move around the screen. There are no words and the game never tells you what to do, but the solutions are usually easy to understand. Most of the time, your goal is simply to keep your character somewhere on the screen while different obstacles are thrown your way. Each situation reflects a human concept. In one stage about focus, you have to stay inside a moving spotlight. In another about ego, other people copy your movements and you need to trick them into falling over the edge. Completing a stage triggers a short animation that smoothly leads into the next one. The whole experience is quite brief though. It takes around 40 minutes to finish, or even less if you move quickly. After beating a stage, you can replay both the level and its animation from the main menu, and finishing the entire game only unlocks a simple music player. At tha…2 found this helpful
"One of the puzzles made me PULMOYHAIROUT" PULMO is a really stylish little puzzle game with some cool visual ideas and a relaxing vibe. A few of the crowd-navigation puzzles were genuinely satisfying to figure out. Unfortunately, level 9 or 10 completely killed the momentum because it stopped feeling like problem solving and started feeling like wandering around hoping I would find the correct path, which I never did. There’s a solid concept here and if that one puzzle was more of a puzzle and less of a swamp of misdirection I probably would have finished the game. [url=https://www.youtube.com/live/bIiAvd6XKtk?t=1m28s]Gameplay[/url]1 found this helpful
PULMO is a deeply atmospheric indie puzzle adventure that focuses less on traditional gameplay excitement and more on emotional reflection, symbolism, and quiet immersion. Developed by Emil Ismaylov and Denis Petrov and published by North Lab, the game creates a surreal experience built around loneliness, conformity, and the relationship between individuals and society. Rather than guiding players through a straightforward narrative filled with dialogue and exposition, PULMO communicates almost everything through visuals, environmental interaction, music, and abstract symbolism. The result is a slow, contemplative journey that often feels closer to interactive art than a conventional puzzle game. From the moment the game begins, PULMO establishes an unusual and emotionally distant atmosphere. Players control a solitary figure wandering through strange environments populated by silent crowds that move and react collectively. These crowds become central to both the gameplay and the thematic identity of the experience. Instead of directly commanding them, players manipulate the environment itself to influence how groups behave and move. This creates a puzzle structure built around ob…1 found this helpful
nice and short, relaxing and inspiring1 found this helpful
This is a cool little experience with an interesting execution and some thoughts it is trying to stir up in you. For only a handful of dollars it's worth seeing. Fair warning though, my eyes are generally pretty robust but this art style combined with some of the movements on screen came REAL close to cracking me. Be careful with that next time devs <31 found this helpful
I think it was an alright game for the price I got it, I wanna say it was on sale or something so I got it for like half a dollar? but it's a bit derivative and the gameplay ranges from simple, to simple but annoying It's kinda one of those more "artsy" type games where the gameplay isn't very interesting or spectacular, I think because it's supposed to take a backseat to the music and visuals, though I didn't find much of that super interesting either... The one vocal track is memorable at least, though. PULMO calls itself a puzzle game but most of the "puzzles" just revolve around walking the correct direction or walking at an object. They don't really require any thinking or logic so it's hard to really consider them puzzles outside of the final two levels. There's also a limited FPS for stylization, which I'm not inherently opposed to; limited FPS in the right places can look pretty good, but I don't like the way it's handled here. Most examples where it works REALLY well mainly limit the FPS of animations specifically, like in Pseudoregalia where the character animations have limited frames but physical and camera movement don't. Meanwhile, in this case where EVERYTHING gets …
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