PULMO

PULMO

Emil Ismaylov · September 27, 2025 · Singleplayer, Walking Simulator, Hand-drawn, Minimalist, Casual

Buy PULMO from Steam at $2.99 — the cheapest of 1 store we compare.

PC
Positive87% · 45 📉 Recent reviews down 78%
Best price
$2.99
lowest tracked $0.59
Steam Buy at Steam

Prices last checked

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Where to buy PULMO — official stores

Steam
Steam
Standard Edition · Steam
$2.99
Buy

PULMO price by region

PULMO costs £2.49 in the United Kingdom, $2.99 in the United States, €2.99 in Europe (EUR), $2.99 in Georgia (USD), CA$3.89 in Canada, NZ$4.49 in New Zealand, A$4.50 in Australia, R$10.49 in Brazil and zł13.49 in Poland right now.

Cheapest PULMO offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £2.49 £2.49 — 1
United Statesyour region $2.99 $2.99 — 1
Europe (EUR) €2.99 €2.99 — 1
Georgia (USD) $2.99 $2.99 — 1
Canada CA$3.89 CA$3.89 — 1
New Zealand NZ$4.49 NZ$4.49 — 1
Australia A$4.50 A$4.50 — 1
Brazil R$10.49 R$10.49 — 1
Poland zł13.49 zł13.49 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About PULMO

PULMO is a casual puzzle game where you control a lone character in a world full of faceless crowds.PULMO is the ideological continuation of ALVEOLE and the second part in a trilogy about the human journey. Our project explores human behavior in a society where everyone will find their own meanings. Your goal is to change the environment around you to influence people's behavior by solving spatial puzzles. The crowd in the game acts according to its own rules, sometimes helping, sometimes interfering, but always reacting to your actions. Take control of the fate of a lone wanderer, challenging the silent crowds in a series of mysterious trials. There is no rush here, no victory or defeat - just a quiet dialog between you and the game. Follow this short but meaningful journey, absorbing every moment like the last ray of sunset.FEATURES:
  • Unique art style combining 3D graphics and minimalistic hand-drawn style.
  • High-quality music and audio accompaniment for full immersion in what is happening.
  • Unsimilar puzzles with different complexity.
  • Cutscenes and levels with deep narrative.
  • Each cutscene has been worked out to the last detail.
«No matter how large the crowd around you may be, you will be left alone in the last moment. No matter how rich you may be, you will be a beggar in the end. No matter how dazzling your luck may seem, its wings will turn to dust. No matter how much joy you sow on your way, the harvest will be bitter.»

PULMO — game info

Platforms
Windows
Player modes
Single-player
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Aug 12, 2026
Really chill, awesome soundtrack, I loved it.
1 found this helpful
Recommended May 11, 2026
"One of the puzzles made me PULMOYHAIROUT" PULMO is a really stylish little puzzle game with some cool visual ideas and a relaxing vibe. A few of the crowd-navigation puzzles were genuinely satisfying to figure out. Unfortunately, level 9 or 10 completely killed the momentum because it stopped feeling like problem solving and started feeling like wandering around hoping I would find the correct path, which I never did. There’s a solid concept here and if that one puzzle was more of a puzzle and less of a swamp of misdirection I probably would have finished the game. [url=https://www.youtube.com/live/bIiAvd6XKtk?t=1m28s]Gameplay[/url]
1 found this helpful
Recommended May 7, 2026
PULMO is a deeply atmospheric indie puzzle adventure that focuses less on traditional gameplay excitement and more on emotional reflection, symbolism, and quiet immersion. Developed by Emil Ismaylov and Denis Petrov and published by North Lab, the game creates a surreal experience built around loneliness, conformity, and the relationship between individuals and society. Rather than guiding players through a straightforward narrative filled with dialogue and exposition, PULMO communicates almost everything through visuals, environmental interaction, music, and abstract symbolism. The result is a slow, contemplative journey that often feels closer to interactive art than a conventional puzzle game. From the moment the game begins, PULMO establishes an unusual and emotionally distant atmosphere. Players control a solitary figure wandering through strange environments populated by silent crowds that move and react collectively. These crowds become central to both the gameplay and the thematic identity of the experience. Instead of directly commanding them, players manipulate the environment itself to influence how groups behave and move. This creates a puzzle structure built around ob…
1 found this helpful
Recommended May 6, 2026
nice and short, relaxing and inspiring
1 found this helpful
Recommended May 2, 2026
This is a cool little experience with an interesting execution and some thoughts it is trying to stir up in you. For only a handful of dollars it's worth seeing. Fair warning though, my eyes are generally pretty robust but this art style combined with some of the movements on screen came REAL close to cracking me. Be careful with that next time devs <3
1 found this helpful
Not recommended May 28, 2026
I think it was an alright game for the price I got it, I wanna say it was on sale or something so I got it for like half a dollar? but it's a bit derivative and the gameplay ranges from simple, to simple but annoying It's kinda one of those more "artsy" type games where the gameplay isn't very interesting or spectacular, I think because it's supposed to take a backseat to the music and visuals, though I didn't find much of that super interesting either... The one vocal track is memorable at least, though. PULMO calls itself a puzzle game but most of the "puzzles" just revolve around walking the correct direction or walking at an object. They don't really require any thinking or logic so it's hard to really consider them puzzles outside of the final two levels. There's also a limited FPS for stylization, which I'm not inherently opposed to; limited FPS in the right places can look pretty good, but I don't like the way it's handled here. Most examples where it works REALLY well mainly limit the FPS of animations specifically, like in Pseudoregalia where the character animations have limited frames but physical and camera movement don't. Meanwhile, in this case where EVERYTHING gets …

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