

Radical Spectrum: Volume 2
Autonomic Interactive · 2017 · Action, Indie, Platformer, Arcade
PC
Mixed56% · 18
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About Radical Spectrum: Volume 2
Radical Spectrum Volume 2 is an arcade-style platformer, featuring constant, endless action.
With over 10,000 unique levels and 4 bosses governing each one with their own set of weapons, every new attempt will be a new experience.
RSV2 was made for instant drop-in-and-play action; there's nothing between you and the core experience. It's a distilled and efficient platforming playground with infinitely increasing difficult, multiple playable characters, boss battles, powerups, and probably lots and lots (and lots) of dying.
Doc DuBrane is gearing up once again to save Nucleusport. After a crushing defeat, the reckless alien Prince FaceBox and his minions have relocated to the in-construction Sine Wave Tower, the tallest building ever (almost) built.
Their heinous mission? To dump all the radioactive waste from their own planets on an already highly-irradiated Earth. Doc, using the genius invention the Prisma Cannon, is the only one who can climb the tower and stop those stupid jerks. So get out your haz-mat suit, finish whatever it is you were doing, and get ready to get radical.
Main Features:
- Instant, endless platforming
- Infinitely increasing difficulty
- Over 10,000 unique levels
- 5 playable characters
- 4 radical boss fights
- A killer soundtrack by Bit Level Up
- Gamepad support
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1] Stir away. [/h1]7 found this helpful
Radical Spectrum: Volume 2 (also known as Alien2Invasion5) is yet another of literally thousands of 2D retro pixel platformers infesting Steam and lowering the average quality of all video games everywhere.[list][/list]This is a fairly generic platformer but there's one gimmick that arguably makes the game worse (yes, that's right, it is actually possible for 2D retro pixel garbage platformers to get even WORSE). You have to collect color drops that give you the ability to double jump. With that unlocked, the rest of the level is basic and easy. This truly is shovelware garbage.[list][/list]Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard.[list][/list]A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result.[list][/list]There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native re…3 found this helpful
The same problems as in 1st one.1 found this helpful
what to do? how to play? i though this game will be better than 1st one.. mhm... yes of course.. another ♥♥♥♥.1 found this helpful
Not a bad idea but the gameplay gets repetitive very quickly. The level design feels basic and there isn't much variety. Even after several hours I didn't find anything that kept me interested. The soundtrack is decent but overall the game feels too shallow and forgettable.
Radical Spectrum: Volume 2 is an arcade-driven action platformer developed by Autonomic Interactive and published by New Reality Games that commits fully to fast reflex gameplay, repetition-driven mastery, and old-school challenge design. It positions itself unapologetically as a modern homage to classic arcade titles, favoring immediacy, intensity, and constant pressure over narrative depth or mechanical complexity. From the moment it begins, the game establishes that survival depends on sharp timing, memorization, and the willingness to fail repeatedly in pursuit of gradual improvement. The premise is deliberately exaggerated and cartoonish, following the hero Doc DuBrane as he battles the alien Prince FaceBox atop the ever-rising Sine Wave Tower. The story exists mostly as thematic flavor rather than a driving force, serving to frame the action rather than motivate it. This approach aligns closely with arcade traditions, where narrative context is secondary to gameplay flow, and players are encouraged to focus entirely on moment-to-moment performance rather than plot progression or character development. Gameplay centers on high-speed platforming across a massive sequence of s…
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