

Radiotelegraphist
DziczeDzieci · 2021 · Simulation, Realistic, Education, Singleplayer, Indie
PC
7 user reviews57% · 7
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About Radiotelegraphist
Radiotelegraphist is a game with static scene and action. Communicate with other stations by using morse code. Break the code "Dielegat" from 1919.
Became a radio telegraphist, communicate with others by using Morse code and codebook. Spy on your enemies by using their station frequency and decrypt their’s codes using ciphers of the enemy.
You have to get through 6 days, each one is different from another and every day there is a different way to communicate with allies stations. Be careful, as days pass by this game is getting harder and harder.
WARNING! This game requires using Morse code, but we provided tutorial featuring everything you need to know about Morse alphabet.
Became a radio telegraphist, communicate with others by using Morse code and codebook. Spy on your enemies by using their station frequency and decrypt their’s codes using ciphers of the enemy.
You have to get through 6 days, each one is different from another and every day there is a different way to communicate with allies stations. Be careful, as days pass by this game is getting harder and harder.
WARNING! This game requires using Morse code, but we provided tutorial featuring everything you need to know about Morse alphabet.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I came into this game with zero prior knowledge of morse code and had to use a reference chart outside of the game. With the chart and the in-game tutorials I picked up the mechanics fairly quickly. In the end, I thoroughly enjoyed my experience and came away with a greater appreciation of the technology and cryptography as a whole, and would solidly recommend it. (My only gripe would be having to use the mouse to operate the transmitter, I would've liked to be able to use the keyboard.)6 found this helpful
Absolutely horrible UI experience!! It cannot decipher the simplest code input---- when I use my actual CW keyer and radio, I sound just fine on a single key--- when in the game, I sound like I've never touched a key ever... This should be an OPEN SOURCE game so we can go in fix this. It might have had potential at one time....but it was just poorly done.2 found this helpful
Been a CW ham for 40 years, and hell if I can get this program to work. (Also, the lamp on the table isn't illuminating anything, so the log books and Morse key are in pitch blackness...)2 found this helpful
It's an okay game. Kinda hard, meaning I haven't completed the first day yet, but it's fun. Now that I have one time unit as 200 ms I can broadcast :) Original review: Unless you're good at morse code it's not worth it. I can't play cuz I'm just not fast enough to broadcast the whole message. Well I'm guessing that's why nothing is happening. Maybe if I could decide how many words per minute and use Farnsworth speed I could play. Or an option (toggleable ofc) to see what i just broadacasted, like in the tutorial, so I know where I messed up. As of now it's hopeless :(2 found this helpful
.... . .-.. .-.. --- / - .... . .-. . -.-.--1 found this helpful
the game needs more detailing of what means the messages shown - checking to show the message sent, what means '^' ? and '/' , and the large sequence of numbers (all time has been zeros) after '#' ? it has been difficult to calibrate velocity of sending dit-dat - 100ms is default but still hard to get notion of close velocity to that time, having an example or a way that returns the times we send perhaps could help (e.g. sending key, it returns not only feedback of what it was grasped , e.g. '.^.^.^/- #00000000 ' , but a section of that callibration - e.g. i send 'A', dit-dat, it shows like 100ms - 100ms - 300ms ;1 found this helpful
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