

Retropolis 2: Never Say Goodbye
Peanut Button · 2024 · Adventure, VR, First-Person, Puzzle, Stylized
PC
Positive95% · 41
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About Retropolis 2: Never Say Goodbye
✦ AI summary
Play as robo-detective Philip Log, using extendo-arms to solve logic puzzles and uncover mysteries in a hand-painted post-apocalyptic robot city while searching for the elusive Jenny Montage. This VR adventure blends cinematic storytelling with innovative puzzle-solving mechanics and stunning hand-painted environments that prioritize natural, immersive interaction.

Immerse yourself in the shadows, where danger lurks and every step leads you further to the edge of madness. Navigate the neon-lit streets as robo-detective Philip Log and search for Jenny Montage, the automated femme fatale, in this gritty post-apocalyptic saga. Retropolis 2: Never Say Goodbye brings you a whole new epic standalone tale to unfold. Solve sinister mysteries using your extendo-arms, and unravel the secrets of the city of robots. .
The story of Retropolis 2: Never Say Goodbye is set a year after the events depicted in The Secret of Retropolis, and continues the story of Philip Log, the hard-boiled robo-detective, and Jenny Montage, the automated femme fatale that just can’t keep herself out of trouble.
Retropolis 2: Never Say Goodbye welcomes new visitors to the city of robots, and can be experienced as its own self contained adventure .
The Retropolis series is a user-friendly VR experience built from the ground up to support effortless VR interaction. Using Philip Log’s extendo-arms, the player is able to collect items from afar, use them to overcome obstacles, and move the plot forward. On top of the first game’s mechanics, Retropolis 2: Never Say Goodbye features enchanted logic puzzles, new rotation mechanics, and movement between different environments, offering a more challenging adventure with a substantially longer playtime.
Even though set in a post-apocalyptic cityscape inhabited only by robots, all 3D assets in Retropolis 2: Never Say Goodbye were hand painted by living and breathing human beings, making each environment a stunningly detailed piece of art. With improved graphics and character animation, returning to Retropolis is more jaw dropping than ever. Immerse yourself in the vibrant atmosphere of the city and search for hidden jokes.
Retropolis 2: Never Say Goodbye was written and directed with the belief that VR games will be the basis of entertainment in the 21st century. We see no difference between cinema, anime, and gaming. Our mission is to blend them all together and shape the future of narrative driven games.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Same as the first part, short but nice1 found this helpful
Great puzzles, great story and great screenplay. Works fine on vive pro 2 with wand controllers.
I bought this because I really enjoyed the first one. The graphics are crisp and the artstyle is pretty cool. The story wasn't as good as the first one, nor was the humor. There were a lot of bad, but funny puns in the first one. The sequel took too much of a serious turn for my taste. The puzzles were too frustrating, (one was very glitchy) and the ending really sucks. I'm not motivated to buy a 3rd Retropolis if it comes out.
Retropolis 2: Never Say Goodbye, developed and published by Peanut Button, stands out as a visually striking and immersive virtual reality adventure that transports players to a neon-soaked, post-apocalyptic city inhabited exclusively by robots. Building upon the foundation laid by its predecessor, The Secret of Retropolis, this sequel delves deeper into the world of Philip Log, a grizzled robo-detective, and Jenny Montage, an automated femme fatale with secrets of her own. The game invites players into a richly detailed setting that combines elements of film noir and classic point-and-click adventure storytelling, wrapped in a futuristic dystopian aesthetic that is both haunting and vibrant. The gameplay in Retropolis 2 is designed with accessibility and immersion in mind, making full use of VR controls to offer a seamless experience. Players interact with the environment using Philip Log’s signature extendo-arms, which allow them to reach, grab, and manipulate objects from a distance. This mechanic enhances the sense of presence within the game world, encouraging players to engage directly with puzzles and narrative elements. Compared to the first game, this installment introduc…
Amazing game, but.. why ending this in a freaking cliffhanger. corporate ♥♥♥♥♥♥♥♥, cash-grabs eh.....
Enjoyed the story and the puzzles made sense
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