Savior List

Savior List

FromSolo Studio · 2026 · Action, 2D Fighter, Action Roguelike, Roguelike, Bullet Hell

PC
2 user reviews50% · 2
Best price 35 All-time low
$3.99
⭐ lowest tracked
Steam Buy at Steam

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Steam
Steam
Standard Edition · Steam
$3.99
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About Savior List

Savior List is a roguelike bullet hell dungeon crawler where evry run you pick a hero, dive into procedural generated dungeons, and fight skull monster enemy. Dodge bullet storms, open mysterious chests, and save the captured princesses and complete the Savior List.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Feb 27, 2026
It definitely scratches a certain itch, yet still needs work. 30 mins into a run and enter a room where barriers spawn to block your way (normal), except nothing spawns. All you can do at that point is abandon the run.
Recommended Feb 26, 2026
Game definitely has potential, I can see the inspiration from Tiny Rogues one of the roguelites I love the most. I like how, at first glance, I see enough items to have a good build diversity and bosses are fun but I do believe other gameplay mechanics are holding them back to really shine. While I've enjoyed the first couple of runs it's pretty obvious the game has lot's of things that could be a lot better: - Slow movement/Corridors are too big: The corridors between rooms feel too long for how slow the character's default movement speed is. - Aiming: The aim while moving feels clunky and most of times aims to other places (maybe it takes the place where I'm aiming at the start of the animation not the place I'm aiming when the attack launches or viceversa). I tried to figure out why it feels this way for a bit without luck but it's something really noticeable. - Cursed dragon claw: This upgrade should only work on combat, there is no reason I can should be able to fully heal after each combat by just standing still for a bit. - Bone Snake Cheese: You should not be able to kill bone snake mobs in the middle of rooms before entering the room, they should rather be hidden unt…

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