Savior List

Savior List

FromSolo Studio · February 26, 2026 · Action, 2D Fighter, Action Roguelike, Roguelike, Bullet Hell

Buy Savior List from Steam at $3.99 — the cheapest of 1 store we compare.

PC
2 user reviews50% · 2
Best price 35 Lowest tracked
$3.99
⭐ lowest tracked
Steam Buy at Steam

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Where to buy Savior List — official stores

Steam
Steam
Standard Edition · Steam
$3.99
Buy

Savior List price by region

Savior List costs $2.69 in Georgia (USD), £3.39 in the United Kingdom, $3.99 in the United States, €3.99 in Europe (EUR), CA$4.99 in Canada, A$5.95 in Australia, NZ$5.99 in New Zealand, R$13.79 in Brazil and zł17.99 in Poland right now.

Cheapest Savior List offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $2.69 $2.69 — 1
United Kingdom £3.39 £3.39 — 1
United Statesyour region $3.99 $3.99 — 1
Europe (EUR) €3.99 €3.99 — 1
Canada CA$4.99 CA$4.99 — 1
Australia A$5.95 A$5.95 — 1
New Zealand NZ$5.99 NZ$5.99 — 1
Brazil R$13.79 R$13.79 — 1
Poland zł17.99 zł17.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Savior List

Savior List is a roguelike bullet hell dungeon crawler where evry run you pick a hero, dive into procedural generated dungeons, and fight skull monster enemy. Dodge bullet storms, open mysterious chests, and save the captured princesses and complete the Savior List.

Savior List — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Savior List has potential as a roguelike with decent build diversity and fun boss encounters, drawing inspiration from games like Tiny Rogues, but it's held back by significant mechanical issues including slow movement, oversized corridors, clunky aiming that doesn't respond predictably, and occasional game-breaking bugs like rooms failing to spawn enemies. Players see promise in the foundation and item variety, though they feel the game needs meaningful polish and refinement to its core gameplay before it's ready to recommend.

Not recommended Feb 27, 2026
It definitely scratches a certain itch, yet still needs work. 30 mins into a run and enter a room where barriers spawn to block your way (normal), except nothing spawns. All you can do at that point is abandon the run.
Recommended Feb 26, 2026
Game definitely has potential, I can see the inspiration from Tiny Rogues one of the roguelites I love the most. I like how, at first glance, I see enough items to have a good build diversity and bosses are fun but I do believe other gameplay mechanics are holding them back to really shine. While I've enjoyed the first couple of runs it's pretty obvious the game has lot's of things that could be a lot better: - Slow movement/Corridors are too big: The corridors between rooms feel too long for how slow the character's default movement speed is. - Aiming: The aim while moving feels clunky and most of times aims to other places (maybe it takes the place where I'm aiming at the start of the animation not the place I'm aiming when the attack launches or viceversa). I tried to figure out why it feels this way for a bit without luck but it's something really noticeable. - Cursed dragon claw: This upgrade should only work on combat, there is no reason I can should be able to fully heal after each combat by just standing still for a bit. - Bone Snake Cheese: You should not be able to kill bone snake mobs in the middle of rooms before entering the room, they should rather be hidden unt…

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