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About SPiNG
A joyful game of flow. Experience the zen and skilful world of SPiNG. It's like a fidget spinner for your brain.With one button controls you can play flow through 1000+ hand-crafted levels with one hand, foot or whatever.
Note: The optimal way to play the game is with a giant arcade button from 8bitdo (not sponsored). You can use SPACE or mouse button or customize another controller to press the button. As long as it has the ability to "hold"SPiNG! is a game for when you want to fill a few minutes or hours of play and just let your mind enter that flow state.
Here's a breakdown; as 1000+ levels sounds like we've just filled it with lots of filler. But there's a lot of killer here:288 x Lost levels 360 x Rush Levels 54 x One Chance Levels 126 x Play Perfect Levels 18 x Lab levels (Experts Only) Zen Level
Every level adjusts to the theme you choose. Here's a montage!
We feel the game will be perfect fit for the Steam Deck and waiting for it to be verified.
Note: The optimal way to play the game is with a giant arcade button from 8bitdo (not sponsored). You can use SPACE or mouse button or customize another controller to press the button. As long as it has the ability to "hold"SPiNG! is a game for when you want to fill a few minutes or hours of play and just let your mind enter that flow state.
1000+ hand crafted levels
Levels take between 15-60 seconds to complete. All hand designed and filled with a lot of love from our team of level designers over the 2 years we spent updating the game after it's initial release on Apple Arcade.Here's a breakdown; as 1000+ levels sounds like we've just filled it with lots of filler. But there's a lot of killer here:
- 288 Classic Levels
- These unlock in sequence. These levels are the design teams vision. It starts simple enough and new mechanics introduced over time.
- This is all the levels that would have broken the flow with sudden spikes of difficulty or just the level is too weird. So we added them here and the hard ones can be skipped as they unlock all at the same time.
- Wish Rush levels it's all about speed. So to achieve 3 Star you need to beat the target time AND collect all the gems. So adds a new way to see the levels. You'll be replaying to shave a few hundreds of a second off if you're the type of 3 star or nothing person.
- On these levels the anchor disappears once you let go. So you really need to think about how you approach each level
- Levels that every tap counts, so fine-tune your moves and perfect each level.
- The other levels have a lot of leeway and you can sometimes mess your way through. Not these levels this is unlocked much further in the game and for the expert players
- that are even more weirder/harder than the "Lost" Levels. By the time players had worked through all the levels they wanted more of a challenge so here's 18 where the designers went full evil
- We also have "HYPER" versions of all 288 Classic levels
- This is the levels played at a 1.3x speed. All levels needed to be tuned and tested to allow for this but it's a way for those that get really good at the game and then want "MO POWA BABEH!"
- Once you go HYPER! everything else will seem too slow
- This is one endless procedural level to let you just mindlessly swing around and collect stuff. No timers, no goals just you zoning out.
Game Modes
Look if that wasn't enough we also have;- One Life
- You have 1 life and we string together random levels you have unlocked previously to see how long you can go. Compare your top score with friends or the person next to you on the bus.
- Endless Mode!
- How long can you survive? Never-ending, procedurally generated levels to test your patience, dexterity and endurance.
Daily challenges
Each day we have three different challenges to get the fastest time. Miss a gem and add 5 seconds. These challenges use random levels and is for those that just want to have a small challenge everyday for < 5 min.Unique Visual themes & Soundtracks
We have either visual themes, each one with unique a soundtrack by award-winning composer Stafford Bawler. He worked on Monument Valley among many other games.Some of the themes were designed by awesome collaborators as seen below.Every level adjusts to the theme you choose. Here's a montage!
- 70+ unique characters to unlock. They all do the same thing but hey sometimes you want to be a frog.
How long is the game?
Allowing for no repeats of any levels because you're a wiz there's at least 10hrs of game here. But you can tackle that in < 5 min blocks of time and still have a great time.We feel the game will be perfect fit for the Steam Deck and waiting for it to be verified.
Level Editor?
We spent over 2 years crafting levels for this game and also built a very robust level editor in the process. We may even release the level editor in the future! But that requires a lot more work in the front and back we're not able to do right now.From the makers of:
From the team that brought you Moving Out 1 & 2, No Way Home, Thumb Drift, One More Line, OTTTD and RISK: Global Domination.About the name:
SP!NG? NO, it's SPiNG now as we learned our lesson. Not SPIN or SLING or even SPRING. (We do have Springs in the game though)Combining the words Spin and Swing. Pro-dev tip don't use ! in your game's name. It breaks all the search fields and you just end up in the lost area of the internet.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Absolute banger of a game. Enjoyed it ton on the Apple Arcade but after stopping the service i really wanted it , hence found it on steam. Great casual game. Hooks you up right away with the soundtracks.1 found this helpful
This review is specially made for those who like to get all the achievements in games. Some spoilers ahead. SPiNG is the indie arcade game where you have to fling an object by spinning a rope around anchor points. This description might seem a bit complicated but watching the gameplay videos will show you exactly how it’s played and it relies exclusively on timing: the clicking and release time has to be perfect to complete the levels, specially if you’re trying to get all the silver squares and get the 3 star score. The game offers a lot of different levels and also a few different mechanics that are introduced gradually as you complete levels and chapters, which will also unlock new game modes. While most levels are simple and casual, The Lab and some Hyper level will require fast reaction times and flawless timing to complete. If you’re feeling competitive you can also play the daily game modes where your time is compared against other players. The graphics and color schemes can be chosen to fit your personal taste, ranging from geometric and retrowave looks to more cartoonish ones, simply by picking different kinds of “balls”. My personal favorite is the Night Glade theme. …1 found this helpful
Genuinely one of the best designed games of all time and I don't use that accolade lightly
great on steamdeck.. colorful. very pretty.. puzzles are good! its satisfying. has a lot of nice polish for what it is... recommended!
The core mechanic is probably sound, but the implementation feels really sloppy. Level features defy physics (sucking the player in; changing the player's direction in odd ways) and expose the illusion of a skill-centered experience. Add a bunch of mobile-style incentives to keep you clicking on the next level and you've got a system designed to feed you more mediocrity than you can stomach. Don't buy this.
A simple idea perfectly executed and taken to extreme lengths, but in a fun and enjoyable way to play. Loved it on Apple Arcade when it came out, and enjoying it even more on Steam Deck.
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