

Spiritfall
Gentle Giant · 2024 · Action Roguelike, 2D Fighter, 2D Platformer, Roguelite, Hack and Slash
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About Spiritfall
A heartfelt thank you to our Early Access community! Your feedback has been invaluable during Spiritfall's development, helping make the game what it is today. We invite you to keep shaping our world together. Connect with fellow players on Discord and get the latest news by joining our newsletter.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players consistently praise the combat as the game's standout feature, with engaging mechanics that feel satisfying and reward practice despite a learning curve. Most appreciate the roguelite structure inspired by games like Hades, the variety of weapons, and the well-paced 30-minute run length, though some find the difficulty too forgiving for a challenge-focused experience.
Br*wllhala if it was actually good
Spiritfall is a wonderful Hades/ 2D platform rogue-light. Similar machanics to Hades where you clear rooms and select the next room to try create your ultimate build or gain currencies/ items to optimise the build you want. It features a 'god/ deity' system like Hades where you can choose from various boons/ bonuses for the strongest build you can think. It also features multiple playthroughs to unlock the true ending as well as endgame modifiers to challenge your skill. I write this after recently comepleting a 'stray souls 10' challenge run. The games also has similarities to platform fighters like Smash Bros where you can smash enemies into walls for increased damage and a 'percentage based damage' challenge room against different enemies for chances at more rewards than usual. My only gripe is that these rooms are few and far between as they provide a fresh break from the standard throughfare or if some of the bosses could've utilised this feature for more fun. Nonetheless it's still an excellent game to play with multiples weapons and other items for creativity to suit whatever playstyle you wish. I picked this up on discount but if this looks like your jam I would'nt he…
A platform fighter roguelite was a very intriguing concept that I had to try out. It was quite easy, as evidenced by the fact that I beat the game (5 wins) in only 8 hours, with the last being on challenge level 10. It scratches the Hadeslike itch very well by having certain builds feel like they absolutely destroy enemies. However, I found myself hardly trying to dodge boss attacks and focus on DPS instead which adds to my main problem with the combat which is that enemy attacks feel more like a bullet hell than an opposing fighter in a platform fighter. Still quite fun but I probably won't play much more for a while, it gets repetitive relatively fast for a roguelite.
Unique combat for a roguelike that's done really nicely, the story and worldbuilding is cool too. Really love the character designs
I typically only post reviews for games that are worth my time to say something for. I'm not typically the best at these sort of games but this one had such adjustable difficulty I found it really fun. A fantastic roguelite with tons of mechanics to keep it interesting. I managed to "complete" it in a nice amount of time while at least seeing (not nearly fully exploring) most of the game's mechanics. I'm honestly surprised it's not trending more.
Excellent. I would have preferred more meta progression, especially for the scrolls.
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