

Steam Marines
Worthless Bums · 2014 · Roguelike, Strategy, Indie, RPG, Turn-Based
PC
Mixed53% · 219
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About Steam Marines
Steam Marines is a squad based Roguelike set on a steampunk spaceship. It features tactical play focused on positioning and careful use of resources. Built to keep you on your toes as you progress through the decks of your besieged ship while clearing enemies and trying to reach each level's elevator.
Permadeath
Build your marines up into long range or up close death machines, but don't expect any mercy. Death is permanent and fallen marines are gone forever. Finding survivors not guaranteed.
Turn and Squad Based Gameplay
Command up to four marines, each with their own gear, talents, and Action Points. Positioning is critical - even a lone enemy can be lethal! Sight and snipe or funnel enemies into a choke point and blow them up!
Procedural Generation
The steampunk spaceship is composed of multiple decks you must progress through. Different environments and creatures await, and you'll never know for sure what lies beyond the next corner.
Score, Difficulty, and New Game Plus
Get rated on your overall performance. Manage to fight your way past 30 levels of mayhem? New Game Plus offers fresh challenges. Four levels of difficulty with one being for the truly masochistic!
Permadeath
Build your marines up into long range or up close death machines, but don't expect any mercy. Death is permanent and fallen marines are gone forever. Finding survivors not guaranteed.
Turn and Squad Based Gameplay
Command up to four marines, each with their own gear, talents, and Action Points. Positioning is critical - even a lone enemy can be lethal! Sight and snipe or funnel enemies into a choke point and blow them up!
- Five marine classes - long range death, shotgun knockback, grenade launchers, all to help the squad
- Four ranks for promotion and talent tree access
- Five perks to further differentiate each marine
- Exoskeleton suits stripped from the hulks of dead enemies - flamethrowers and face punching
- Deck bosses that will challenge you but do not negate the tactics you have learned (no "immunities"!)
Procedural Generation
The steampunk spaceship is composed of multiple decks you must progress through. Different environments and creatures await, and you'll never know for sure what lies beyond the next corner.
- Five human ship decks with a sixth Alien Deck
- Procedural decks with destructible walls, high/low ground, and tactical variations
- Randomized weapons, armor, and enemy units
Score, Difficulty, and New Game Plus
Get rated on your overall performance. Manage to fight your way past 30 levels of mayhem? New Game Plus offers fresh challenges. Four levels of difficulty with one being for the truly masochistic!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The premise is interesting but the execution is flawed. The UI is awful and you can barely see whatever anything is and what anything does. the randomized levels are poorly implemented, as a lot of times, the only way forward is to break down the walls. Not to mention how broken it is on win 10. fullscreen don't work upon launching the game despite having it set in the options, and then when manually entering fullscreen, multiple UI elements won't work properly. and it crashes numerous times.8 found this helpful
The main menu music is very catchy. That's about it. I give it the final score of 2 incorrectly aligned vertical doors out of 5.4 found this helpful
It wasn't an entertaining game because I could only make a few moves and then always had to wait what felt like an eternity for my opponent to make all his moves.1 found this helpful
(game not complete at .3 hours of gameplay, part of my review all my games effort) (short version) I played this a long time ago, I remember not enjoying what I played so I'll just say that I also don't remember it being worth $20.
This game is the digital equivalent of a meat grinder with a leaderboard—track how many times you fail while watching others’ scores, all while the game silently mocks your persistence.
I did'nt like it. It's an interesting tactical shooter but some of the game design decisions don't make sense to me and get in the way of really enjoying it. It feels like they wanted to go for something more fleshed out but had to cut scope and polish what they had. My main gripe is the accuracy/positioning rules and which feel unnecessarily restrictive for the sake of "strategy?". Maybe I would start to enjoy it more if I spent more time with it, but I don't have the extra time to spend on things that just don't feel right/finished.
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