

Technosphere - Collector's Edition
Adaptive Game · April 9, 2019 · Indie, Casual, Action, Adventure
Buy Technosphere - Collector's Edition from Steam at $6.99 — the cheapest of 1 store we compare.
Where to buy Technosphere - Collector's Edition — official stores
Technosphere - Collector's Edition price by region
Technosphere - Collector's Edition costs $4.69 in Georgia (USD), £5.19 in the United Kingdom, $6.99 in the United States, CA$7.99 in Canada, NZ$8.89 in New Zealand, A$9.95 in Australia, R$14.49 in Brazil and zł25.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $4.69 | $4.69 | — | 1 | |
| £5.19 | £5.19 | — | 1 | |
| $6.99 | $6.99 | — | 1 | |
| CA$7.99 | CA$7.99 | — | 1 | |
| NZ$8.89 | NZ$8.89 | — | 1 | |
| A$9.95 | A$9.95 | — | 1 | |
| R$14.49 | R$14.49 | — | 1 | |
| zł25.49 | zł25.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Technosphere - Collector's Edition
This is a story about a brave engineer who repaired the transmitters using a special drone called TECHNOSPHERE.
Technosphere - Collector's Edition — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I like the idea and execution of Technosphere but there is no reason to purchase it at this point. https://youtu.be/WOjM1hS1tPE?t=2h6m56s Technosphere is a puzzle platformer where you control a sphere and roll it around two different levels. You can use switches, have your jump ability turned off and utilize physics controls to move yourself across the level. The best asset in Technosphere is the lighting. The game has some really cool lighting effects that are a joy to watch in action. I really want this to be refined further as more levels are released. The actual game and levels are where the game falls short currently. There are only two levels available in this version of the Early Access release. They seem to loop as well instead of having a pure end point. Because of the lack of content I cannot currently recommend Technosphere, even as an early access product. The current build is better suited for a website like itch.io as a tech demo rather than any sort of release on Steam, Early Access or otherwise. As a note to the developer, I see potential in this game and if you update it to be more like a proper game release, please let me know so I can check it out again and…10 found this helpful
EARLY ALPHA REVIEW A really fun little demo of what could become a very nice game. At only 55p, it's well worth having a play. I used to love playing Marble Madness, and Pinball Fantasies, and this feels like someone took the physics of one, and mashed it into the style of the other, with a little bit of mid-90s platform sprinkled on for good measure... Although the puzzles in these first couple of levels are quite simple, they're satisfying to complete, and the length of the levels feels 'about right' for a game like this. The two levels are different from each other, and ramp up in complexity nicely. the addition of the circular obstacles in the second level show that the engine and level design could offer some really nice little hidden areas which would benefit explorers. If some more levels are added, and perhaps a few more game mechanics, this could be well on its way to being a great indie game. As it is, 55p is a good price for a nice little alpha demo that'll net you about 30 to 50 minutes of fun gameplay.4 found this helpful
I followed this project because it reminded me of marble madness on NES. I saw the price of the early access version and grabbed it just to see how it ran. It ran really well with a surprising amount of detail in the environment. The physics engine works pretty much perfectly, which surprised me. It's smooth. All the components are there for an awesome game, seems like. Throwback to marble madness, a leaderboard of players' completion times of each level (and a visible timer counting either up or down :D ) would be fun to have once it gets built out with more levels. Could be fun to have large/huge surfaces to roll over quickly (like surfing in counterstrike, almost) -- maybe as transition areas between different parts of the levels. Also checkpoints would be fun -- reach a checkpoint and then start over at that location if you fall off. Looking forward to the full game :]4 found this helpful
The first time I tried out this game I Played the 1st Tech Demo. The Dev was nice enough to pop by the last video and point out my mistake. So this time around I tried the Story mode. Unfortunately It didn't really chance my opinion of the game, What did chance my opinion was that the Dev entered a conversation with a reviewer Hence my Rating is now a 4/$7 I played through the first level here: https://youtu.be/T20nfCf2_DM1 found this helpful
The concept of the game seems well and the lighting effects are really cool, but as of now I don't recommend this game. The ball you control is extremely unpleasant to roll around in and it often gets caught on corners or other geometry in the map. There's also only 2 levels at the moment and neither of them are really fun or challenging, aside from trying to fight the controls, as you just roll from point to point activating switches. The game also takes up a lot of resources to run despite only being 2 levels of content as well. In summary, you should wait to see how the game turns out when, or if, it leaves Early Access.1 found this helpful
Good small game.1 found this helpful
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