The Dungeon Rules

The Dungeon Rules

Ivan Moraleja Games · 2023 · Card Battler, Sokoban, Casual, Dungeon Crawler, Puzzle

PC
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Standard Edition · Steam
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About The Dungeon Rules

The Dungeon Rules is the most challenging puzzle game you can currently face. This game is a combination of dungeon crawler, sokoban puzzles and card combat.

DUNGEON CRAWLER
In The Dungeon Rules you will have to explore and find the exit of each dungeon to access the next one. Along the way you will find all kinds of obstacles and enemies.
SOKOBAN PUZZLES
You will have to activate mechanisms and levers to open doors, build bridges, lower spikes, move walls and unblock all kinds of obstacles to reach the exit.
MAGIC
Magic will help you in your adventure. You will use spells to throw fireballs, break walls, go through walls or move objects at a distance. You will also find magic portals to teleport you from one place to another.
TRAPS
Spikes, pits, explosives, rolling rocks... You will have to avoid these traps. But you can also use them to unlock the path or to destroy enemies.
COMBAT WITH CARDS
You are not alone. The dungeons are populated by skeletons that you will have to face with courage. You can destroy them with traps, with magic or in combat.
The Dungeon Rules challenge you.
50 handmade levels are waiting for you.
Do you think you can?

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Feb 6, 2023
The Dungeon Rules is a genre-mash of sokoban, roguelike, and dungeon crawler, which as a fan of some of those things, is pretty wild! I was surprised that this could work. The combat gameplay is vaguely reminiscent of Slay the Spire, while not holding up to that masterpiece, it is still serviceable and encourages you to put some thought into your card playing. The sokoban aspects are also serviceable, however, and this is a big however, there is a lot of potential for softlocks. Because there is no undo button, every move is final, which is typical for a roguelike, but frustrating for a sokoban. On the very first level, I got a box trapped in a corner after already clearing out most of the dungeon, and was forced to simply restart the entire level, which is discouraging at the least. Besides that, there are cards you can use outside of the combat that are one-time use and at first seem like optional goodies to help you get through some tougher puzzles/dungeons. But instead, they are mandatory for solving certain puzzles which you won't know until it's too late. This game is currently a bit too rough around the edges for me to recommend. But I hope the developer keeps trying as the…
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