Thunder Ronin

Thunder Ronin

SUPERita · 2024 · Difficult, Hack and Slash, Ninja, Action, Souls-like

PC
Mixed68% · 31 📈 Making a comeback 89%
Best price
$2.99
lowest tracked $0.49
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Steam
Steam
Standard Edition · Steam
$2.99
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Screenshots

About Thunder Ronin

Thunder Ronin Is A Samurai Souls-like Boss Rush.
On Your Way to Take Revenge On Your Familty.
Slash, Deflect, and Dash Through Powerful Foes.
fighting in ancient japan between sakura trees and the glow of the moon.

FIGHT


Deflect strikes with you katana. the greatest counter to any danger that comes before you is to use the skill you honed after years of practice that allows you to perfectly block the damage from an attack an become more focused afterwards

TRANSFORMATIONS


Fight the fury of the elements. you family are masters of the elements and can transform into dangerous foes. you must defeat them to get to your father

THUNDER


Unleash the element of thunder, as the Thunder Ronin you have the innate ability of lightning in you blood. focus your mind and you may be able to unleash it

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Sep 23, 2024
Some questionable design decisions — the parry is too strong, the dodge, jump, and even regular attack are useless most of the time. The UI clashes with the pixel art aesthetic, and some sprites/hitboxes could use a bit more polish. Overall, though, it delivers what it promises!
2 found this helpful
Recommended Jul 16, 2024
dad
2 found this helpful
Recommended Aug 30, 2025
It needs to be polished but it has potential
1 found this helpful
Recommended Oct 27, 2024
there is no exploring or story in this game so i won't talk about those things in the review. generally a nice combat game with a few flaws here and there. the tutorial is basically useless. since you dont really learn any mechanics that are valuable in the fights and you dont get to practice any mechanics on enemies. you just get straight into it, making the learning curve very steep at the beginning. i like the idea of the parry being the main mechanic of the combat system. also the charged attack you get from it is designed well and fun to use. i think some sort of progression for the charged attack could make for some fun interactions with the bosse. now a few things about the parry: - it kinda feels unresponsive. almost like you need to buffer it for a second. i wouldnt mind this if the attacks of bosses were designed according to it. some attacks seem too fast, so i just ended up predicting attacks rather than reacting to them. a bit more wind up for attacks or less buffer for the parry could fix this. - parrys are directional but it is very hard to see which direction you are facing. with a lot going on - which can happen in the fights - it is very hard to see which di…
1 found this helpful
Recommended Oct 6, 2024
really homosexual
1 found this helpful
Recommended Sep 3, 2024
Played it on-stream and I love it! It's very difficult but not impossible, you just have to learn the timing for the parry and learn the different attacks of each enemy. Highly recommend.
1 found this helpful

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