

Tile Lands
Shiba Dog Studios · 2023 · Arcade, City Builder, Tabletop, Deckbuilding, Atmospheric
PC
Positive86% · 28
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About Tile Lands
Tile Lands is a minimalist, City Building strategy game about managing and optimising buildings using a limited deck of tiles. Enjoy Tile Lands as a peaceful escape to your own minimalist town, enjoying the tranquility of organising neat districts and maintaining optimal building distribution. For those wishing to embrace the challenge, Tile Lands provides a focus on hitting high scores - pay attention to the requirements of your buildings and place tiles strategically to best optimise your town.
In Tile Lands, you play tiles onto a finite grid of spaces from your procedurally generated deck. Tiles can be placed onto the grid either adjacent to a tile already on the grid, or as a replacement for a tile already on the grid. Placing a tile onto another tile of the same type will clear that space. Placing tiles will score points depending on how well you satisfy the conditions of that tile. Once you gather enough points, you'll be given a choice of Tile Packs to add new tiles to your deck - the game is over when you run out of tiles.
What Tile Lands Offers:
What Tile Lands Doesn't Offer:
Tile Lands was developed by Shiba Dog Studios - a two person indie studio in the UK comprising a Game Designer/Programmer and a Graphic Artist. We worked in collaboration with a second Programmer and a Sound Designer to bring together this peaceful little toy. We'd like to thank you for taking the time to look at our game - please don't hesitate to reach out to us if you have any questions, feedback, issues or even just to say hi! Our inbox is always open :)
GAMEPLAY
In Tile Lands, you play tiles onto a finite grid of spaces from your procedurally generated deck. Tiles can be placed onto the grid either adjacent to a tile already on the grid, or as a replacement for a tile already on the grid. Placing a tile onto another tile of the same type will clear that space. Placing tiles will score points depending on how well you satisfy the conditions of that tile. Once you gather enough points, you'll be given a choice of Tile Packs to add new tiles to your deck - the game is over when you run out of tiles.
FEATURES
What Tile Lands Offers:
- Relaxing, atmospheric gameplay
- The feel of classic tile laying board games like Carcassonne
- A highly replayable, arcade like experience
- A satisfying balance between strategy and puzzle mechanics
What Tile Lands Doesn't Offer:
- Intense medieval combat
- Resource management
- Pre-written storyline or cinematics
- Online multiplayer
THE TEAM AND A THANK YOU
Tile Lands was developed by Shiba Dog Studios - a two person indie studio in the UK comprising a Game Designer/Programmer and a Graphic Artist. We worked in collaboration with a second Programmer and a Sound Designer to bring together this peaceful little toy. We'd like to thank you for taking the time to look at our game - please don't hesitate to reach out to us if you have any questions, feedback, issues or even just to say hi! Our inbox is always open :)
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Tile Lands is a slightly different "city builder" game in the sense that you're not really building a city or anything that really stays Your goal is to net the most points by strategically placing tiles that will upgrade and earn you passive points at the end of each turn. You constantly replace tiles you've laid, sometimes only the turn before, because it awards the most points due to what's nearby. The tiles are basically different types of environment, industry, or barbarian related. There's tiles like towns that can upgrade to cities, lumbermills that collect wood from nearby forests that can produce factory tiles (right click to spend what has been gathered on tiles), marshland and fishing villages produced by surrounding a tile with ocean, etc. It took me a while to get the hang of game play but now I'm really understanding it and focusing less about how the grid looks and more about the proximity points, passive points, and upgrades. Excellent replayability and harder than you think, in a good way.1 found this helpful
I think this game needs work to be finished. the game loop is boring. you start the without proper tutorial or something that teaches you how the game works, and it goes for endless and no other mode. I think being a roguelike or having levels or any target or aim at all would have helped the game, it's hard to hone your skills or learn the game because it is so unappealing and aimless. got bored after hour or two and was disappointed, I guess that what you get for this price, but still.1 found this helpful
The idea is really good, but I'm not a big fan of the execution. Some features are a bit confusing and too advanced, like upgrading and evolving. And the game isn't polished, there are a lot of quality of life problems that make gameplay a bit annoying and more repetitive than it could/should be.
[b]Un "Settlers of Catan" super simple[/b] Tomó un poco aprender que eran todos los tiles, y que son todas las combinaciones, pero es un buen juego para pasar el tiempo sin gastar mucho cerebro. Sería lindo si había una manera de hacer "undo" cuando errás en poner un tile.
cooll
Relaxing get-as-many-points game, still new tiles to explore even after hours of playtime
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