

Toby's Topsy Tale
3 Gnomes Games · 2024 · Psychological Horror, 3D Platformer, Lovecraftian, Platformer, Collectathon
PC
6 user reviews83% · 6
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About Toby's Topsy Tale
Toby's Topsy Tale is a cute 3D platformer, with heavy elements of psychological horror, where you explore colorful worlds filled with quirky characters, dangerous enemies, and Lovecraftian nightmares that threaten to tear apart your concept of reality!

In this fresh take on the genre, you'll be sliding and bouncing and maiming as a little gingerbread man named Toby who is exploring a seemingly abandoned 1950's inspired home to find answers as to why his creator's mental health is rapidly declining.
The game has a lot of the features you'd expect for gameplay in this genre (Double-jumping, Gliding, etc.), as well as a fair amount of things to collect, but also features some unique abilities such as a limited weapon attack and the option to fall flat on your face and stay there as long as you'd like.

Much of the game revolves around trying to maintain some form of sanity as you explore and collect to uncover the dark secrets that your creator is hiding. Can you keep pushing through the horrors to get answers? Or will you stay where it's safe and ignore the evils lurking just below the surface? Up to you!
Toby's Topsy Tale contains multiple possible endings that you can unlock depending on your choices or how dedicated you are to solving the mystery.
As a true collectathon, there is A LOT for Toby to find an collect (Trophies, Coins, Candy, Occult Pages, etc.) and doing so will allow you unlock new pathways, alternate endings, over a dozen skins for both Toby and his candycane, and even hidden abilities.

A New Spin on 3D Platformers
In this fresh take on the genre, you'll be sliding and bouncing and maiming as a little gingerbread man named Toby who is exploring a seemingly abandoned 1950's inspired home to find answers as to why his creator's mental health is rapidly declining.
The game has a lot of the features you'd expect for gameplay in this genre (Double-jumping, Gliding, etc.), as well as a fair amount of things to collect, but also features some unique abilities such as a limited weapon attack and the option to fall flat on your face and stay there as long as you'd like.

A Touch of Madness
Much of the game revolves around trying to maintain some form of sanity as you explore and collect to uncover the dark secrets that your creator is hiding. Can you keep pushing through the horrors to get answers? Or will you stay where it's safe and ignore the evils lurking just below the surface? Up to you!
Toby's Topsy Tale contains multiple possible endings that you can unlock depending on your choices or how dedicated you are to solving the mystery.
Customization and Unlockables
As a true collectathon, there is A LOT for Toby to find an collect (Trophies, Coins, Candy, Occult Pages, etc.) and doing so will allow you unlock new pathways, alternate endings, over a dozen skins for both Toby and his candycane, and even hidden abilities.
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What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Interesting visual experience on a person's mind, but locating collectibles that reveal more is a chore due to a lack of any visual hints or objectives. The game immerses you in the head of a patient who is sharing his life story with a psychiatric specialist. It all begins innocently enough, with a gingerbread man named Toby, a childhood memory of grandma baking cookies. Except for music volume, there are no additional options, so you will have to stick with the default graphical settings, resolutions, and controls. The explanation for this is a funny statement in the settings stating that you have no control over your life. Fortunately, the controls are simple and will be recognizable to fans of platformers and action games. Aside from the basic movements, your litle gingerbread man can jump, slide, and whack with his candy cane. A few extra moves, such as double-jump and glide, can be bought a few minutes into the game. The character's movement lacks polish. It moves fast and feels like it is sliding across the floor. Jumping is also slightly uneven, especially on non-flat surfaces; you can sometimes jump into vertical obstacles, such as a brick wall, and stick to them by …4 found this helpful
I have to be fair to all developers and be honest with this game even though he spent 4 years of hard work (I watch his YouTube channel). The game is painful to play. With the platforming my jumps get stuck especially if you lean against the wall and try to jump and then move away and try to jump it gets stuck. Overall platforming feels clunky. The sound effects make my ears bleed because a lot of the sounds can go 0 - 100 really quick. And the sounds sound like something recorded with random items found in the house. Grabbing a coin feels wrong because bad sound effects. The voice acting feels cringe tbh and doesn't feel right. I had to stop playing because the game was giving me a headache. Also no controller support is a crime, especially because most people who played 3D platformers back in the day on the N64 used a controller. And no graphics options. This game needs some serious polish if I am going to ever pick it up again. -------------------- Edit : There is controller support apparently but that is after you leave the menu.3 found this helpful
An interesting premise and varied environments make this a tentative recommendation! The average 3D platformer player will be able to tell if they are interested in this game from the trailer - it's far from the snappiest or more precise character controller ever made, but it gets the job done as you traverse multiple themed levels around a typical American suburban house (the kitchen, fridge, oven, living room, etc). The idea of exploring escapism and nostalgia as a coping mechanism *through the lens* of a nostalgic-inspired 3D platformer is a very good one. Unfortunately some spotty hit detection, jank boss design, and the decision to make the back-half of the game all happen in an agonizingly slow first-person game mode, make this hard to enthusiastically recommend. Worth checking out on sale, if the trailer interests you. To 3 Gnomes: congrats on the launch! I wish you well in your future game development endeavors.2 found this helpful
I guess the easiest way to give this review is to list the pros and cons: Pros - Cute and fun levels and creatures, you can really feel the genuine care and creativity - Very simple to pick up and play - Nice amount of unlockable skins - The random NPCs and their messages really gave nice flavor to the worlds Cons - No collectathon-style gameplay, the coins you can collect in each world all just respawn each time you enter, deflating my platformer completionist excitement - Controls could be more polished. The airborne control is way too high, you can switch directions almost immediately. Also you can just jump into any vertical surface and you will often stick there and be standing in the air - Camera needs help. Playing as Toby feels like the field of view is around 50 to 60, very bad. If you press shift you go into 1st person and can tell the FOV swaps to a higher number and it immediately feels better, but I don't like platforming in 1st person. When you play as a human in some sections, the FOV is even worse somehow, like it's 40 and zoomed in along with the camera being too far forward from the player so turning feels very strange as well - I personally did not en…1 found this helpful
I'm honestly surprised on how the game actually is. After learning the development hell that you went through to get this game shipped. I would say the game has a really interesting premise that gets dragged down by the gameplay. The gameplay is fine, but the main issue I have is when the 'twist' in how the game is played comes too far into the game. Because if you aren't really jiving with the game you'll have dropped it before it gets interesting. The 'twist' is actually really novel for what I expected. Along with the story being interesting (just a bit dragged down by the gameplay) I think if you made a 'reboot' or a 2nd version of the game and then had the whole shakeup in gameplay happen sooner and more integral to both experiences you could actually have a really neat game on your hands. Like the puzzles you could make with this would go so hard. So keep at it, and I genuinely believe you can make it big now that you have all of this experience.1 found this helpful
Honestly. It is pretty neat. You need to be in the mood for it though. It is a fairly bare bone indie title. Interesting enough, but fairly rough and very indie feeling. I would say that for the price it is indeed worth it if you are interested in a fairly simple and rough 'my first game ever made feeling experience'. The locations and setting is interesting enough to keep attention, but the systems are bare bones and not fully polished is all. If in the air falling you get stuck on anything you touch. Like falling against a wall and stuff like that for example instead of just falling naturally sliding against it. Instead you just get stuck on the wall. I also did not care for the weird mental therapy like story. Loved the candy land setting type of vibe, but was bored out my mind by the story aspects. I think some devs get too lost in the sauce of thinking they got some deep story or something that is too personal. In reality though it isn't very interesting to most other people and completely clashes and brings down the fun candy land style vibes. Should have just committed to a classic mascot character style n64 platformer and polished its systems. Game I would say is just fi…
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