

Together in Battle
Sinister Design · May 6, 2025 · Strategy RPG, Tactical RPG, Turn-Based Tactics, Fantasy, Turn-Based Combat
Buy Together in Battle from GOG at $14.99 — the cheapest of 2 stores we compare.
Where to buy Together in Battle — official stores
Together in Battle price by region
Together in Battle costs £12.55 in the United Kingdom, €14.65 in Europe (EUR), $14.99 in the United States, $14.99 in Georgia (USD), CA$19.49 in Canada, A$22.15 in Australia, NZ$25.76 in New Zealand, R$44.99 in Brazil and zł68.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £12.55 −25% | £12.55 | — | 2 | |
| €14.65 −25% | €14.65 | — | 2 | |
| $14.99 −25% | $14.99 | — | 2 | |
| $14.99 −25% | $14.99 | — | 2 | |
| CA$19.49 −25% | CA$19.49 | — | 2 | |
| A$22.15 −25% | A$22.15 | — | 2 | |
| NZ$25.76 −25% | NZ$25.76 | — | 2 | |
| R$44.99 −25% | R$44.99 | — | 2 | |
| zł68.99 −25% | zł68.99 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Together in Battle
You’ve arrived in the island kingdom of Dese with a secret mission to find and train loyal fighters. Hunted by an imperial praetor, you must maintain a low profile even as you are drawn into dark intrigues that will decide the fate of Dese itself.
Recruit and manage a team of fighters. Stay stocked on food, make payroll, and investigate a royal conspiracy. Time is not on your side--and the clock is ticking...Each day, you'll have 2 Time Points to spend: you can fight in the arena, send characters away on quests, shop, train, recruit new allies, or investigate a dark conspiracy.At night, you'll return to camp and watch your character's personalities come alive as they talk, pursue their interests, and build relationships with one another! You're the boss--you get to decide how each day is spent. But your choices matter. To succeed, you'll want to make every day count.
Every character you recruit has distinct traits, personal histories, beliefs, hobbies, and secrets. These differences matter: a jokester may do funny impressions to boost morale; a hunter may boost your stocks with wild game; a baker may use food to produce cookies and cakes you can eat or sell; a gambler may visit bars around town and win money for you. Dancers are nimble; sailors are good swimmers.
Some characters are prone to depression; some, to self-doubt. Some self-soothe with long walks or prayer; others undertake long-term projects like growing vegetables, forging weapons, or writing novels. Learn what makes each character tick as they grow and form powerful bonds of friendship!
But beware: your characters aren't just unique, they're dynamic. Let their friends fall in battle, and they may become depressed. Let morale fall too low, and you’ll risk resentment and desertion. Keep them happy, however, and they will grow close to one another, form fond memories, give nicknames–even share their combat skills! With skill and patience, you will emerge victorious…together in battle.
Fight battles that reward creativity and good positioning, not just lucky die rolls. With a deterministic core that never wastes your time, Together in Battle's turn-based tactical combat nonetheless features unusual depth. Combat mechanics include:
- Elevation: claim the high ground to boost your effectiveness and hinder the enemy's!
- Knockbacks galore: shove, pull, and throw enemies into water, lava, and chasms; into traps; off of cliffs; or into each other!
- Backstabbing: strike from behind to avoid counterattacks and score a huge damage bonus!
- Destructible environments: bust down doors, blow up walls, hack through bushes, chop through barricades! If you can see it, you can smash it.
- Defensive terrain: take up position in tall grass to gain a defense boost--or hack it down to deny that same advantage to the enemy.
- Weather: fight on battlefields that change dynamically with the weather, populating it with rain puddles, ice slicks, or even raging fires.
- Create new structures on the battlefield: build your own bridges and barricades; freeze water to form ice bridges; place explosives to detonate at an opportune moment; produce roaring infernos and jagged ice barriers; set traps; and more!
- Extreme turn flexibility: move a character, move a second character, then return to finish the first character's turn. An unlimited undo stack lets you redo it all if you don't like where everyone ended up!
- Clever AI: face enemies that use the terrain to their advantage, take advantage of weak positioning, cut through barriers, and compete with you for item pickups.
- 24 base classes with branching promotions for a total of 75 distinct character classes;
- More than 175 skills;
- 6 playable species;
- Dozens and dozens of random events and side quests that can play out in multiple different ways;
- Multiple endings, for good and for ill;
- A near-limitless variety of unique, procedurally generated characters;
- A custom character maker to create your own characters with your choice of traits, portraits, personalities, growths, and even custom dialogue. The game will pull them into the world to fight, level up, and develop relationships with your other characters;
- Hundreds of thousands of possible procedurally generated weapons and pieces of armor, (including unique and personal weapons);
- A trainer you can use to shore up your characters' stats or even multi-class them;
- A jobs board with various randomized jobs you can send characters away on to earn extra money;
- A brilliant blend of both procedurally generated arena fights and dozens of carefully hand-designed battles!
- Build characters in the character creator!
- Sculpt battlefields and place armies in the map editor!
- Compose cut scenes in the cut scene editor!
- Write branching dialogue trees for both battles and cut scenes using the dialogue editor!
- Create new skills for your characters to use in the skill editor!
- Craft new items and equipment for players to use in the item editor!
- Need ideas? Let the game roll up full-fledged characters and battles for you to edit (or simply use them as-is)!
- Construct your own scripts, then assign them to items and skills for whatever custom effects you can dream up!
- Mod support for custom music, sound effects, character classes, AI profiles, and more!
Together in Battle — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Great colloseum strategy game! Tactics are thankfully more complex than just placement and damage; there is buffs/debuffs, control, several classes with different upgrades, and more. Storyline is light and not too difficult, but good enough to enjoy. Random events make each playthrough different. Your fighters interact with each other and develop relationships. Best of all; the game had a passionate developer! There are some bugs in the game, but if you post about them the developer contacts you and takes it serious. I love seeing people enjoy their own work :)3 found this helpful
Started playing this using the GOG version; liked it so much, I purchased the Steam version....'dev' support & all. I can't recommend this game enough for those that enjoy this genre of pc gaming. The more I play it the more I like it; (to include a good friend of mine's opinion, as well). The, thought out, tactical decisions need to be 'spot on'...or else. Being able create one's party members & then, even, entering them into the Multiplayer Arena mode is a nice bonus that so many games in this genre fail to implement. Btw, The Campaign Editor/Creator is an amazing/powerful; tool that folks who like to do such things will be, more, than appreciative of all the options available; to include randomly generating a map to play on...sizes of which, can be huge. The, stunning, fact that one can purchase a pc game that offers this much play/replay/enjoyment for the, current, asking price is, nothing short of, amazing...imho.2 found this helpful
Well 40 hours in with 2 separate save files attempted both have hit a point they are locked up and i cant play either anymore. BY this i mean the cutscene starts on one at beginning of a battle for one of the people to explain the way to beat the fight but doesnt say anything and theres no button to escape or anythig its just alt f4. other one has same kind of bug in middle of battle so until these kind of game breaking bugs are fixed i cant recommend the game. It is a shame the bugs are so bad as the game is truly fun till it hits a breaking point. can only hope these get fixed The developer personally reached out enquiring about the bug and then fixed the bug i encountered so i have changed my review to positive. Love to see a developer so invested in his product and can tell it is really a labour of love for them. Thank you my friend. As for the game play well its a genre that has really became popular in the last few years and there is a glut of these type of games out there. There is so many terrible ones pushed out for fast money and not cared about by the developer. Most of these genre basically run the same way having their own small details differing the games apart so …1 found this helpful
Fun TRPG1 found this helpful
Another great game. It doesn't add too much more mechanically to Telepath Tactics, but the different game formula still keeps it fresh, and the ability to mix and match classes through class change adds fun character building elements. I found the personality sets of the pre-genned characters enjoyable and charming. The main story had me second guessing my suspicions at multiple points, and delivered a satisfying conclusion. Good game, looking forward to the next project in this world.1 found this helpful
Does not respect the player's time. Menus, cut-scenes, and combat events all have aggravatingly slow fade transitions, only some of which can be skipped with mouse clicks (even then, no one wants to constantly click ♥♥♥♥!). This is especially noticeable during combat, where the computer takes several seconds per enemy unit action to do... who knows what. The game isn't nearly complex enough to need that much time to "think" on a modern system. The Gold Box games from the 90s offered faster combat. As far as the tactical combat system, the game is decent. Lacking diagonal movement and attacks is a huge negative. But the speed at which everything works—in and out of combat—is just abhorrent. 10 hours into the main campaign and difficultly has also started to spike;[strike] it seems like it scales with the highest level unit, which is pretty dumb for a game that encourages you to have a large roster[/strike]. Maybe I could play my way around it, but given the pacing issues, I no longer care to try. (EDIT : The dev has justifiably corrected me that difficulty actually scales with in-game day. However, having difficulty advance independent of character growth in a game with limited res…
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