

We Slay Monsters
Furiously Inactive Games · 2017 · Roguelike, Card Battler, RPG, Indie, Strategy
PC
Positive94% · 47
This game is free to play. Get it on Steam →
Screenshots
About We Slay Monsters

We Slay Monsters streamlines traditional roguelike RPG gameplay and introduces a unique poker-esque card based combat mechanic. Each class (Wizard, Rogue, Warrior) has a unique deck of cards; using this deck you will guide your hero through the dungeon. Each dungeon is designed to play in short bursts, with a single dungeon taking 15-25 minutes to complete (or even less if your hero dies).
The Academy For Dungeoneering
In We Slay Monsters, the player is tasked with the rebuilding of the once prestigious Academy For Dungeoneering, famous for training generations of heroes, but long since fallen into disrepair.
The Academy is your persistent base that can be upgraded over time with gold earned by performing successful quests for nearby towns. Heroes may die, but your Academy lives on.
Features
- Poker-esque card-based combat mechanic. Most hands that would be valid in poker are valid here, except the deck is made up of six suits instead of four, with face values from 1-9 instead of Ace-King. Flushes can be made with only three of the same suit, and any flush results in a super attack. Each suit has a unique attack ability.
- Campaign against the Institute of Evil. In the campaign, you square off against the Institute of Evil, a rival school responsible for training evil beasts and strange bosses to take over the world.
- Endless supply of recruits. Permadeath means a hero might die, but your Academy has an endless supply of new recruits willing to risk all for fame and fortune.
- Over 35 monsters which can be unlocked. Each monster has unique abilities, and monsters are unlocked over time as you complete quests.
Soundtrack
Our composer Adam Chandler has done a great job with the music and sound effects for the game, and the full soundtrack album is available as DLC for the game, or buy the game with the soundtrack and save 10%!
How can I learn more?
Our development blog: http://blog.furiouslyinactive.com
Our website: http://weslaymonsters.com
Twitter: @wedesigngames
Facebook: http://facebook.com/weslaymonsters

DLC & expansions
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ4 found this helpful
Very good game. Music in the map and town are somehow very nostalgic.1 found this helpful
Nice free to play roguelike, card battler and turn-based strategy game. A hidden gem!
7/10
Отзыв на игру 'We Slay Monsters' 'We Slay Monsters' — это уникальный проект, который удачно сочетает элементы стратегической ролевой игры и карточной механики. Графика стильная и яркая, мгновенно притягивает внимания, а музыка создает увлекательную атмосферу. Игровой процесс насыщен разнообразием: вы собираете карточки, сражаетесь с увлеченными монстрами и разрабатываете тактики победы. Однако, некоторым игрокам может показаться, что баланс между картами не идеален. В целом, 'We Slay Monsters' — отличное развлечение для любителей жанра, с возможностью глубокого стратегического погружения.
"We Slay Monsters" is a single player CCG game that uses a 5 card draw poker like mechanic instead of more interesting deck building conventions (which removes a lot of strategy from the game). There's some interesting ideas like each class getting their own deck and so on, but nothing that Slay the Spire didn't do 1000x better, and the incredibly weak technical delivery here sealed it's fate as a flop. In terms of visuals, this features really godawful MS-Paint tier "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. The deplorably bad visuals here come across as an insult to gamers. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because t…
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