

Myst IV: Revelation
Ubisoft Montreal · September 25, 2018 · Adventure, Casual, Puzzle, Point & Click, Exploration
Buy the Myst IV: Revelation key for Steam from Gameseal at $0.58 — the cheapest of 6 stores we compare.
Where to buy Myst IV: Revelation — official stores
Cheapest Myst IV: Revelation keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Myst IV: Revelation price by region
Myst IV: Revelation costs £0.42 in the United Kingdom, €0.49 in Europe (EUR), $0.58 in the United States, $0.58 in Georgia (USD), zł2.74 in Poland, R$3.99 in Brazil, CA$7.19 in Canada, A$8.39 in Australia and NZ$9.39 in New Zealand right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.42 −92% | £5.49 | £0.42 | 4 | |
| €0.49 −92% | €6.19 | €0.49 | 6 | |
| $0.58 −90% | $5.99 | $0.58 | 6 | |
| $0.58 −90% | $5.99 | $0.58 | 6 | |
| zł2.74 −89% | zł25.19 | zł2.74 | 4 | |
| R$3.99 −81% | R$21.39 | R$3.99 | 3 | |
| CA$7.19 −60% | CA$7.19 | — | 2 | |
| A$8.39 −60% | A$8.39 | — | 2 | |
| NZ$9.39 −60% | NZ$9.39 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Myst IV: Revelation
At the heart of every family lie secrets that must come to light.
Unravel an intricate mystery: Solve elusive puzzles and enlist the help of other characters as you uncover secrets left buried since the original Myst. Live-action cut-scenes draw you deeper into the labyrinthine plot.
Adventure through rich and vital worlds: Myst's astonishing new visuals will enthrall you with opulent landscapes brimming with life. Interact with the environment that surrounds you and become part of the mystery.
Original music by Jack Wall & music for the portal to Serenia by Peter Gabriel: Drift away on an ambient soundtrack composed by Jack Wall and a special contribution by world-renowned artist Peter Gabriel.
Bring along a guide: Take advantage of the optional multi-layered help system, including illuminating flashbacks of previous Myst episodes and intuitive Zip mode that transports you from place to place.
Record your discoveries: Capture clues by taking original photographs of Myst's lush environments, and keep track of your explorations in your in-game journal.
Myst IV: Revelation — game info
- Platforms
- Windows, macOS
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
Myst IV: Revelation in the rankings
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Myst IV: Revelation impresses with its beautiful art direction, strong sound design, and high production value, but is significantly hampered by frustrating and often illogical puzzle design that feels tedious and overly difficult, with technical issues like poor cursor control and lengthy loading screens making the experience even more arduous. Players consistently report that puzzles rely on tedious busywork rather than clever problem-solving, breaking the series' environmental storytelling appeal, and many found themselves needing a walkthrough or giving up entirely.
Little warning first, you'll want to use the fan-made patch that fixes the very long loading screens! [url=https://github.com/tomysshadow/M4Revolution/releases]https://github.com/tomysshadow/M4Revolution/releases[/url] Myst: IV Revelation is probably the most uneven in the series. Beautiful graphics, impressive production value, lots of actors, many cutscenes, Ages full of life and great art direction, and an amazing, [i]amazing[/i] soundtrack by Jack Wall. The story is a letdown for some people; but although it's a little bit campy at the end I think it's pretty good overall. The main issue lies with the puzzles which are often frustrating, too difficult, and do not really make sense in the context of the story. Even with the frustration, I still love this game and its characters and never skip it when I'm replaying through the series.3 found this helpful
Uh... Just no. I got to a part where you are supposed to translate book titles by hand based on blurry images that are rotated sideways. No thanks. This is way worse than all previous Myst games. It was unforgiveable. They knew it was bad and there is a Prima™ guide built into the game as an answer to the bad design. I had some issues with some of the puzzles in previous Myst games, but this one just got too monotonous. This is a game where you are going to want to go full walkthrough from start. So far the problem I have with the puzzles is not that they are confusing, it's that once you figure them out they are monotonous. I don't want to spend forever writing translations for letters in an alphabet where I have to use a reference just to look up what the letter is, and on top of that all the letters look too similar. I'm not even spoiling anything. This is like the third puzzle in the game. It still feels like it's part of the tutorial at this point. Unless you are set on completing the Myst series, just pass on this one.2 found this helpful
This is the worst - by far the worst - of the Myst series as far as I am concerned. The first part of the game was pretty enjoyable, but the closer I got to the end the more tedious the tasks became and had nothing to do with cognition, but rather a grim determination to complete tasks that were bordering on near impossibility due to a combination of poor color definition and a problem with cursor control that made a lot of the tasks hit or miss at best. I would literally do tasks 10, 20 or more times before it would 'register' as being correct even though on the face of it I was doing the exact same thing every time. Extremely frustrating and did not reflect anything like the amount of effort required to complete the game. In fact, I reached the end of my patience and finally gave up at the final tasks. It isn't like I have a tin pot PC or something - take a look at my specs. To top it all off I spent a couple of days 'fixing' a problem with the game crashing at onset until I finally resolved it by switching on HDR in my display specs. HDR???? Makes no sense to me as the game is hardly high def, but it actually resolved the problem. Not worth the effort.1 found this helpful
I couldn't really get into this one. The beginning drags quite a lot and honestly made me more bored than anything. The pendant mechanic was also really unfun and kind of went against the appeal of Myst as a series to me. Myst strives on it's environmental storytelling, so having these audio log style mechanics broke my immersion, quite a lot. The puzzle design isn't as strong. And this might just be me, but I actually think this game looks worse than previous installments. It has its moments, but I was pretty disappointed, overall.1 found this helpful
Art design, nailed it Sound design, nailed it Story, sorta ok Gameplay design, failed it
Humorously bad puzzles with a catastrophic control scheme and a story that is as cheesy as it is nonsensical. Could be fun to screw around in but not to solve organically.
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