

Seasons after Fall
Swing Swing Submarine · September 2, 2016 · Adventure, Platformer, Indie, Foxes, Great Soundtrack
Buy the Seasons after Fall key for Steam from Kinguin at $1.05 — the cheapest of 13 stores we compare.
Where to buy Seasons after Fall — official stores
Cheapest Seasons after Fall keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Seasons after Fall price by region
Seasons after Fall costs £0.86 in the United Kingdom, €0.99 in Europe (EUR), $1.05 in the United States, $1.05 in Georgia (USD), CA$2.11 in Canada, zł5.54 in Poland, R$8.25 in Brazil, A$13.19 in Australia and NZ$16.27 in New Zealand right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.86 −89% | £7.99 | £0.86 | 10 | |
| €0.99 −89% | €8.99 | €0.99 | 12 | |
| $1.05 −88% | $8.99 | $1.05 | 13 | |
| $1.05 −87% | $7.99 | $1.05 | 13 | |
| CA$2.11 −84% | CA$12.83 | CA$2.11 | 10 | |
| zł5.54 −83% | zł31.99 | zł5.54 | 11 | |
| R$8.25 −72% | R$29.90 | R$8.25 | 10 | |
| A$13.19 −11% | A$13.19 | — | 9 | |
| NZ$16.27 −11% | NZ$16.27 | — | 9 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Seasons after Fall
Play as a mystical fox wielding the power to manipulate seasons, solving puzzles and platforming challenges across a hand-painted world where winter freezes waterfalls, spring raises water levels, and summer grows plants to reveal new paths. Uncover the secrets of four mysterious seasonal Guardians while exploring a visually stunning landscape brought to life by live string quartet music that shifts with every season change.
Seasons After Fall is a 2D platform-puzzler game that will let you dive into a captivating universe and explore a land governed by magic and nature. As a wild fox you are sent on a perilous journey aided only by your ability to change the seasons at will, manipulating a gorgeous 2D world backed by an enchanting live string quartet.
The power of nature is in your paws as you make your journey across this mysterious world full of strange flora and fauna. Each of the seasons have a drastic change on the environment: it is up to you to change the world and open new paths. Winter can freeze waterfalls, and the rain from Spring can raise water levels, while Summer can cause some plants to grow and extend. The world of Seasons After Fall is overflowing with secrets, can you uncover the truth?
Something feels weird in this forest. In order to complete your quest, you must use your mystical abilities to meet the Guardians and gain their powers. The four Guardians of the Seasons are gigantic totemic spirits and protectors of a mysterious sacred ritual: the Bear for Winter, the Crane for Autumn, the Eel for Spring, and the Cicada for Summer. But are they allies? Or enemies?
Discover a world brought to life by stunning hand-painted graphics and original music performed by a string quartet. Visit enchanted vistas and sceneries while the music, the mood, and the atmosphere change seamlessly with the seasons.Seasons after Fall — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Seasons after Fall is praised for its stunning hand-painted art style, beautiful music, and charming, meditative atmosphere as a puzzle-platformer with a season-changing mechanic. However, players are divided on the experience: some find it relaxing and engaging, while others criticize the repetitive map structure that requires constant backtracking through linear areas, and feel the vague ending disappoints. Most reviews suggest it's worth playing during a sale rather than at full price, particularly if you enjoy artistic, slow-paced games and don't mind revisiting the same locations.
Eng+Ru review. A very cute, incredibly beautiful and wonderfully relaxing game. I had already completed Season After Fall on PC in the free version. But now I grabbed this wonderful game during an incredible sale for just about $0.75, and decided to play through it again on Steam — to dive back into this warm and beautiful world and, of course, collect all the trophies along the way. One of the things that really stands out is the visual style. The whole world looks as if it was painted with a real brush. There are no perfectly sharp edges or clean, precise lines — everything has this slightly soft, brush-painted look that gives the game a genuine hand-painted art style. It’s incredibly beautiful and gives the whole game a warm, almost storybook-like feeling. It’s a slow-paced adventure with no action, no stress and no need to make quick decisions. There are no particularly difficult puzzles or intense combat — the game simply lets you enjoy its beautiful world, music and atmosphere. Warm, gentle and genuinely relaxing. A perfect game for a quiet evening when you just want to switch off, slow down and spend some time in a beautiful world. Highly recommended as a relaxing game…1 found this helpful
[h1]Seasons after Fall[/h1] [h3]A charming story that overstays its welcome[/h3] I will start with the obvious -- the visuals are stunning and beautiful, and somewhat reminded me of Ori, except for the lack of glow. The music is wonderfully uplifting, essentially it feels like a modern take on classic music. Amazing. I almost never do this, but for this very game I would have purchased its soundtrack, it's that touching. The game itself presents a natural blend of plaforming and puzzles with a light touch of metroidvania. You won't be fighting any enemies, instead you would be immersed in a story of the forest. its Sanctuary and the great trouble that befell it. I like the idea of juggling between 4 seasons, creating new ways to iteract with objects and...NPCs? However, when playing on the gamepad I have found, that the standard controls for switching between the seasons are quite whimsical -- one time it works, the other 2 it doesn't. The same goes for one of the only 3 things you can perform -- jumping. The jump sometimes doesn't register, or the length of the jump sometimes might be too short, and your fox falls, and you have to redo the platforming section once again…
Imagine you're playing metroidvania where map is not interconnected but rather 4 lines coming in 4 different direction from one point and each time you receive a power-up instead of it unlocking some path you've encountered before and it possibly being in your memory game just shows you some random point on the map via cutscene. That's roughly how the structure of this game feels like. This structure being something like: do 4 things, backtrack, do 4 things, backtrack, do 4 things, backtrack... So. Hard avoid if you're easily lost in games and/or get annoyed exploring the same locations. Otherwise game has enjoyable moments but ultimately experience is quite soured by map design. I think other reviews get into gameplay itself a little more which has some shortcomings too but they're less aggravating imo. May try if you're more spatially gifted or don't mind looking things up frequently.
beautiful game 10\10
This game reminds me a lot of Playdead's Limbo and Inside, except a lot happier. Which says more about how sad/dark those games are than about how happy this one is, because Seasons After Fall definitely has some somber moments and vibes. But Limbo and Inside are borderline horror games so it doesn't take much to be happier than them. Anyway, the main way in which to compare Seasons After Fall to Playdead's stuff is as follows: short, artsy, slow-paced puzzle-platformer with a vague, confusing, and somewhat upsetting (very mild spoiler)[spoiler]ending. Assuming I have interpreted the ending correctly, I don't especially like it. Which isn't to say it's bad, just that it chooses a path I do not enjoy. I have similar reasons for disliking the ending of Ori and the Will of the Wisps.[/spoiler] But aside from my feelings there, this game is great. The comparison with Playdead is definitely a compliment. And yes, the controls are a bit slow and stiff, but intentionally so: the platforming is built around it. If you provide the patience that the game requests of you, you will be rewarded with smoothly flowing gameplay. Very cool concept executed quite nicely.
[b] Change the seasons. [/b] A charming and simple story, but not a boring one. Thanks to the art, sound and the fact that most of the dialogue comes from the narrator, playing the game can feel like listening to a story being told to children. What makes it more engaging than most platformers is the season-changing mechanic. Whenever you change the season, the whole map changes and elements of the environment behave differently. The game can get a little boring at times because the map isn't very big, and you have to revisit areas now and then to make use of a new season. However, the game isn't very long, so it's not that much of a problem.
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