

Ratropolis
Cassel Games · December 22, 2020 · 2D, Deckbuilding, Card Battler, Roguelite, Strategy
Buy Ratropolis from Steam at $17.99 — the cheapest of 2 stores we compare. The cheapest Ratropolis key from a keyshop is $21.08 at CJS CD Keys.
Where to buy Ratropolis — official stores
Cheapest Ratropolis keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Ratropolis price by region
Ratropolis costs $9.89 in Georgia (USD), £13.99 in the United Kingdom, €14.99 in Europe (EUR), $17.99 in the United States, CA$20.49 in Canada, NZ$22.79 in New Zealand, A$25.95 in Australia, R$34.99 in Brazil and zł64.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $9.89 | $9.89 | $21.08 | 2 | |
| £13.99 | £13.99 | £15.96 | 2 | |
| €14.99 | €14.99 | — | 1 | |
| $17.99 | $17.99 | $21.08 | 2 | |
| CA$20.49 | CA$20.49 | — | 1 | |
| NZ$22.79 | NZ$22.79 | — | 1 | |
| A$25.95 | A$25.95 | — | 1 | |
| R$34.99 | R$34.99 | — | 1 | |
| zł64.99 | zł64.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Ratropolis
Build and defend your rat city in real-time by deck-building through waves of enemies, combining roguelite progression with tower defense strategy. With 500+ cards, multiple leaders, and dozens of random events, every run feels fresh as you unlock new cards and chase multiple endings.
Choose from over 500 cards of economy, building, military, and skill types to execute your strategic command. All leaders begin their journey with a deck of 8 basic cards. Building an efficient deck is key for protecting your rats from waves of rat-thirsty enemies. Add, remove and upgrade your cards to create a deck worthy of a true leader!
Defending your rats in the city will be a challenge. Get aid from advisers with talents in finance, defense, or leadership. They will provide you with better options when chaos arises. When the city falls your campaign will end, but with every end a new beginning is born. Unlock new cards to expand your options and make each defense a new experience.
Now lead Ratropolis to victory and save your Ratizens from destruction!
Features
- Unique Gameplay: Real-time deck building card game combined with roguelite and tower defense elements! Have you ever played anything like that before?
- Very Addictive: Highly engaging and rapid gameplay that requires quick judgment and response
- Replayability: Easy to play but difficult to master.
- 100+ Events: Random decision events give you a new experience every time you play
- 500+ Cards: Unlock new features and cards to become stronger after every game.
- 6 Possible Endings: Choose your own adventure!
- 6 Leaders! Each with their own play style and traits.
- Lead Cute Rats, not Feral Cats!
Ratropolis — game info
- Platforms
- Windows, macOS
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Ratropolis is a hybrid deckbuilding, citybuilder, and tower defence game that players find addictive in concept but frustratingly flawed in execution. The primary complaints center on heavy reliance on RNG that often works against the player, unbalanced cards and hero powers, clunky unit movement, and too many decisions happening too quickly without meaningful pause functionality, which strips away player agency and makes planning difficult.
I had to pull the plug on Ratropolis because its overtuned difficulty completely strips away player agency. Calling it a card game is almost a misnomer—you can't craft a coherent build when the RNG gods relentlessly deal you garbage hands during low-stage runs. Wasting all your assets on early waves with zero hope of survival isn't a rewarding challenge; it's a flawed loop that punishes you for things completely out of your control.2 found this helpful
Fun little deckbuilding/citybuilder/tower defence game very tightly balanced, had fun getting 100% but a few achievements were ball breaking.1 found this helpful
i actually enjoy this game, but i have to down vote it for multiple reason: unpolish gameplay: the card are not balance( some card are completly useless or so specific like the card that allow you to remove curse on enemy for money... ) the hero power are not on the same scale, a lot is left to pure rng, but the rng is not in your favor the unit movement are clunky and slow you almost can never react to a emergency (1 frenzy rat who manage to sneak the last wall on the 3rd wave will destroy your palace in only 2 hit) the citizen resource is brutal, if your commander doesn't allow you to increase it (only a few can), you need to find a way to increase it periodically or you cannot sustain a proper army or using labor, with no guarantee to ever find any some boss have too strong ability: one just sleep your whole melee army then kill them 1 by 1 there is no story, there just not enough space to build even when expanding relentlessly expecially for builder. regarless, the game is still quite fun to play, but you have to play a lot to become good https://store.steampowered.com/app/1108370/Ratropolis/#enough to enjoy it, and even if you play perfectly you can easily reach…1 found this helpful
too chaos for a card game ... cannot give order while pause1 found this helpful
Found it very adictive and more frustrating than fun. Its a kinda random challenge feel for me. And i havent managed to win once..
Not a very good game. The idea of mixing the Kingdom series with a deckbuilding game isn’t bad. In theory, it could actually work, but the implementation is quite bad. The game is cheap, and this is absolutely my type of game, but even then, I just didn’t find it very fun. The three “maps” are barely different from each other. There are a bunch of different main characters, each with their own special cards and abilities and that's a plus. There are way too many decisions to make in way too little time, and you constantly have to stop and read what each card does. On top of that, there are plenty of cards that generate new, random cards, which makes things even more chaotic. The game doesn’t actually pause while you’re reading cards it only slows down. And when you hold a card to read it, it becomes much smaller because of the card-holding animation, which makes the whole thing incredibly frustrating. The game isn't complete trash though. I'd give it a solid 4/10
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