

Wall World
Alawar · April 5, 2023 · Roguelite, Mining, Pixel Graphics, Tower Defense, Roguelike
Buy the Wall World key for Steam from Gameseal at $0.34 — the cheapest of 26 stores we compare.
Where to buy Wall World — official stores
Cheapest Wall World keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Wall World price by region
Wall World costs £0.25 in the United Kingdom, €0.29 in Europe (EUR), $0.34 in the United States, $0.34 in Georgia (USD), CA$0.76 in Canada, A$1.22 in Australia, NZ$1.41 in New Zealand, zł1.62 in Poland and R$2.55 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.25 −88% | £0.70 | £0.25 | 22 | |
| €0.29 −88% | €0.82 | €0.29 | 25 | |
| $0.34 −88% | $0.83 | $0.34 | 26 | |
| $0.34 −91% | $3.99 | $0.34 | 25 | |
| CA$0.76 −88% | CA$1.07 | CA$0.76 | 20 | |
| A$1.22 −88% | A$1.23 | A$1.22 | 20 | |
| NZ$1.41 −80% | NZ$7.22 | NZ$1.41 | 17 | |
| zł1.62 −90% | zł15.95 | zł1.62 | 20 | |
| R$2.55 −85% | R$16.99 | R$2.55 | 19 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Wall World
Dig into procedurally generated mines to scavenge resources and technologies while defending your mobile robospider base from relentless monster attacks in this roguelite tower defense hybrid. Upgrade your exosuit and spider's combat capabilities, build automated defenses, and uncover the mysteries of the Wall across ever-changing biomes in a risk-reward loop where you must balance deeper exploration with surviving the next assault.
Explore the mysterious Wall World on your giant robospider: mine for valuable resources, upgrade your equipment to fight off hordes of monsters, and discover exotic biomes in-between attacks. Will you be able to survive and learn the secrets of the Wall World?
Wall World — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Wall World is a roguelite mining game that combines exploration with wave-based combat, where players gather ore to fund permanent upgrades that gradually unlock progression toward a final boss. While some players enjoy the core loop and pixel art style, common complaints center on heavy reliance on RNG that can leave runs feeling stuck, tedious repetition across similar runs, unclear mechanics and difficulty balancing that can make early attempts frustrating, and inconsistent controller support.
Really fun! Beat the game on normal, respectfully, I am not inclined to try hard-mode for this game. Probably not gonna buy the DLC. Have a couple of moderate gripes but nothing major. 6/10 on indie game scale. Worth the price, definitely grab if on sale. The Good: +Artstyle is wonderful +SFX/Music are unique, distinct, and pleasant +Weapons/Items are useful and unique +Mechanics are decently snappy if a bit touchy (see negative point) +Upgrades are VERY impactful and fair to get +Forgiving hitboxes/i-frames +Short but concise story +Progression tracks decently well with story +Handles physics objects far better than expected The Bad: -Bugs, there is exactly 1 bug that I know of that is genuinely detrimental, if a bit petty, to the game. When transitioning from ship->cave your mouse buttons lock up and refuse to interact with items spawned from the ship. There are cooldown dependent items that are CRITICAL to your runs such as bombs etc. and it happens with EVERY cave on EVERY run regardless of restarts. FIX: exit ship, test RMB and LMB then reenter and grab item, must be redone on every cave, on every entry. Seems like a bug with ship->player controls transition s…
Reminds me of Dome Keeper. Very cheap. fun game loop. Little boring after 5 hours of play. Reveal at the end sucked. 7/10
sobe parede, cava, acha coisa, melhora furadeira. sobe parede, cava mais, acha mais coisa. parede, parede, parede. JOGASSO muito viciante.
After I killed the first boss It started giving me mid to late game enemies early on. I don't see how that's fair because you have temporary upgrades for that run only and then you have permanent upgrades after you inevitably lose. The permanent upgrades are mostly good and useful but outside of the missile they don't really help with combat. So giving me "harder" (tanky) enemies doesn't make sense. The time in between waves is too short and giving me harder enemies only wastes even more time since getting attacked doesn't stop the 20 minute timer. I keep having to tank enemies that are physically in the way each wave which causes me to loose because my gun is too weak And I literally can't upgrade in time to make a difference. My point is the pacing is bad and you cannot keep up with enemies so you just don't win or get anywhere. The 2 or so hours I've played I haven't gotten past the first few upgrades on anything because you just can't get to that point. I've read other reviews and they said something about rng so maybe that's why I can't get anywhere. But regardless of the reasons, I just can't progress in any meaningful way.
Completed the base game on Steam Deck. This for me just clears the 'recommend' bar. The game design undermined the overall experience. Firstly, this roguelite is impossible to win on your first run or indeed until you are fairly upgraded. That immediately creates a sense of grind. By the time I realised that you didn't need to clear each mine to create a winnable run, I was so overpowered to make winning the game trivial once the meta-game win condition was reached. The different weapons do feel different but I found that once I had my favourites, there was no need to change my playstyle at all and every run feels the same. I appreciate what the game was trying to do, and it works for a while as a mindless game, but there are better roguelites out there.
This is a game with the best ambiance and the worst UI. Controlling the bizarre weapons with a controller is soooo painful and unintuitive. The art design and soundtrack might be peak gaming. While I liked my 2 hours in this game, the controls and rouge-lite upgrade progressions do little to make the hard controls less aggrivating. I wanted to focus on the strategy of this clever 2d platform, but making things happen in a very limited time frame felt futile. With some revisions this could be an all time indy classic.
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