

Dream Swing
Tolga Ay · July 20, 2023 · Precision Platformer, Indie, Relaxing, First-Person, FPS
Buy the Dream Swing key for Steam from Kinguin at $1.69 — the cheapest of 2 stores we compare.
Where to buy Dream Swing — official stores
Cheapest Dream Swing keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Dream Swing price by region
Dream Swing costs £0.77 in the United Kingdom, €0.89 in Europe (EUR), $1.69 in the United States, $1.69 in Georgia (USD), CA$3.59 in Canada, A$4.25 in Australia, NZ$4.79 in New Zealand, zł4.97 in Poland and R$11.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.77 −71% | £2.65 | £0.77 | 2 | |
| €0.89 −72% | €3.15 | €0.89 | 2 | |
| $1.69 −43% | $2.99 | $1.69 | 2 | |
| $1.69 −23% | $2.19 | $1.69 | 2 | |
| CA$3.59 | CA$3.59 | — | 1 | |
| A$4.25 | A$4.25 | — | 1 | |
| NZ$4.79 | NZ$4.79 | — | 1 | |
| zł4.97 −60% | zł12.49 | zł4.97 | 2 | |
| R$11.99 | R$11.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Dream Swing
Dream Swing is a fast-paced grappling hook game where you swing above the clouds collecting as many orbs as possible in 5 minutes to climb the leaderboards. It's a skill-focused movement benchmark with multiple game modes, customization options, and a beautifully minimalist design that runs smoothly even on low-end computers.

Dream Swing is a fast-paced grappling hook game where you swing above the clouds.
The whole game is simple as "How many orbs can you collect in 5 minutes swinging around like Spider-Man?" with leaderboard and replays. Not more, not less. A true benchmark for your movement skills from the maker of Remnants of Naezith.
Great mini-game for relaxing while chatting, listening to a podcast/video, or waiting for the matchmaking queue of another game.

Features Summary
- Single level, collect as many orbs as you can in 5 minutes
- Grapple and Swing, Bunny-hop and Air-strafe
- Game Modes for different play styles: Original, Random, Weekly, Zen Mode
- Get better and better and climb the Leaderboards
- Compete with your friends on the Friends Leaderboard
- Watch replays in Leaderboard with video player controls
- 14 Ranks to achieve
- Kunai and rope look changes as you rank up
- Chill and enjoy the Zen Mode while listening to your favorite podcast or music
- Use your own funny image and sounds for the gameplay
- Lots of statistics and achievements
- Mesmerizing day and night cycle with dynamic lighting and shadows
- Clean, minimalistic, and toggleable HUD
- In-game video guide
- Tight 125 tick physics
- Light and still pretty for low-end computers

Detailed Features
- It is a mini-game with only one beautiful, symmetrical, non-linear level which allows you to do all kinds of maneuvers. You try to keep your momentum and accelerate while avoiding bumping the monuments. There is no speed limit.
- The goal is to collect as many orbs as possible within 5 minutes. You'll see yourself improving really quickly as you get used to the mechanics.
- There are multiple game modes with their own dedicated Leaderboards:
- Original: The orbs spawn in the original positions. You can memorize the positions and perfect your route. All entries in the Leaderboard are equal.
- Random: The orbs spawn in random positions. There is no memorization so you need to improve your base movement skills and strategy. All entries in the Leaderboard are different.
- Weekly: Everyone plays with the same orb positions for the entire week. The leaderboard resets every Monday .
- Zen Mode: No timer, no stress, no Leaderboard; just chill and enjoy!
- You can also compete in the separate Friends Leaderboard.
- There is a rank system with 14 ranks from 40 orbs up to 150 orbs. After 40 orbs, your Kunai starts changing color and material. At 100 orbs, you get the Flame Kunai and above 130, your rope turns into a lightning beam. Among the players above 150 orbs collected, only the best one gets the "Ascendant" rank.
- The movement mechanic is custom, hand-tailored for grappling hook and air-strafing like in Team Fortress 2 or Counter-Strike. But it's more intuitive because unlike in those games, you hold the forward key while air-strafing, and you can also move in all directions in the air without air-strafing. With this, you can micro-adjust your movement to pick up the orbs easily. There is also auto-bunnyhopping when you hold the jump key, so you don't need to focus on timing your jumps. Instead, focus on your route and swings.
- The replays in the leaderboard have video player kinds of controls, like a timeline, play speed, and pause for ease of use.
- Physics runs at 125 ticks (8 milliseconds) to make sure the movement is smooth and detailed. The replays are recorded as lossless, and high quality at the same rate.
- You can put your own meme image to the orbs, and use your own sounds for orb pickup, hook throwing and hook landing to customize your experience.
- The HUD in the game is made clean and minimalistic to make sure you see it only when you need to. It's not blocking your view. You can also turn specific ones off in the HUD settings, and change the crosshair and orb outline colors.
- There is a mesmerizing day and night cycle in the sky. This creates beautiful dynamic lighting and shadows during the run. You can customize the day length and the hour the day starts.
- There are lots of fun lifetime and run-based stats like "how many orbs did you collect", "how many times did you bump" or "how many kilometers did you travel" in total.
- There is a guide within the game, full of short videos where you can learn the deeper mechanics.
- There are lots of achievements to challenge yourself.
- The game is quite light and optimized to run smoothly on older machines while still looking pretty.
- There is an option, "Null-Cancelling Movement" which is a famous script in Source games. When it's off, just like in any other game, holding left and right keys makes you stop. When it's on, you move in the last-pressed direction. This allows quicker and cleaner direction switches.
Dream Swing — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Dream Swing is a relaxing first-person swinging game that players praise for its satisfying physics, smooth gameplay mechanics, and flow-inducing atmosphere. The simple but engaging movement-based design appeals to those seeking either a meditative experience or a speedrunning challenge, with most reviewers recommending it as a worthwhile experience.
Really cool and relaxing.3 found this helpful
Recommended, fun, relaxing, and effortlessly flow-inducing2 found this helpful
Yes.2 found this helpful
This game is really good if you like movement and getting a fast time1 found this helpful
I liked the physics and the gameplay.1 found this helpful
Dream Swing, developed and published by Tolga Ay, is a deceptively simple first-person swinging game that transforms a single mechanic into a full emotional and mechanical journey. At its core, it asks players to move through surreal floating environments using nothing but momentum, timing, and instinct. There is no traditional story, no NPCs, and no scripted drama—yet the experience feels strangely personal, as though the player is navigating the space between dreaming and waking. The game understands that movement alone can create narrative, and by giving players freedom within vast empty skies, it allows imagination and muscle memory to become the driving forces. What begins as a playful experiment quickly evolves into a focused test of precision, spatial awareness, and the courage to let go at exactly the right moment. The swinging system is the heart of everything, and it is crafted with impressive nuance. Players shoot a tether toward surfaces and swing across impossible gaps, building momentum and chaining arcs together to travel long distances. The physics feel intentionally weighty, refusing to compensate for hesitation—releasing even a fraction of a second too early or t…1 found this helpful
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