

Shadwen
Frozenbyte · May 17, 2016 · Action, Stealth, Adventure, Female Protagonist, Assassins
Buy the Shadwen key for Steam from Kinguin at $1.36 — the cheapest of 20 stores we compare.
Where to buy Shadwen — official stores
Cheapest Shadwen keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Shadwen price by region
Shadwen costs £1.18 in the United Kingdom, $1.36 in the United States, €1.36 in Europe (EUR), $1.36 in Georgia (USD), CA$2.41 in Canada, A$2.50 in Australia, NZ$3.06 in New Zealand, R$6.39 in Brazil and zł7.45 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.18 −90% | £1.29 | £1.18 | 17 | |
| $1.36 −90% | $1.69 | $1.36 | 20 | |
| €1.36 −90% | €1.69 | €1.36 | 18 | |
| $1.36 −90% | $1.69 | $1.36 | 19 | |
| CA$2.41 −90% | CA$2.41 | CA$3.62 | 18 | |
| A$2.50 −90% | A$2.50 | A$21.56 | 16 | |
| NZ$3.06 −90% | NZ$3.06 | NZ$17.99 | 15 | |
| R$6.39 −85% | R$6.39 | R$28.79 | 10 | |
| zł7.45 −90% | zł7.45 | zł7.60 | 16 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Shadwen
Shadwen is a stealth assassin game where you must stay completely hidden while eliminating targets, with the twist that an orphaned girl following you forces moral choices between violence and finding alternative solutions. Time stops when you freeze, letting you plan every move with physics-based kills that look accidental, rope manipulation, and creative traps—all while protecting your young companion's innocence.
Shadwen, an assassin on a quest to kill the king, has a chance encounter with an orphaned girl, Lily. She follows Shadwen on her dangerous journey, but when the ruthless guards get too close, Shadwen must take action right in front of Lily's eyes.
Will Shadwen risk the girl's budding trust by resorting to violence, or try and find another way while keeping her real purpose concealed?
To kill or not to kill - that is the question.
FEATURES
- MOVE FREELY - Sneak and explore around the dark and gritty medieval province and use the environment to your advantage - use your rope to grapple onto rooftops, silently drop from ceilings, or veil yourself in the shadows.
- STAY HIDDEN - Pick your assassinations carefully. Avoid being seen, heard or getting caught indirectly. Suspicious sights and noises will alert the guards - use it to your benefit.
- TIME IS AN ACCOMPLICE - Time stands still when you are not moving Shadwen, allowing you to stop at any point mid-motion. Rewind time to manipulate your past and present actions!
- USE PHYSICS - Use physics and a freely attachable rope to drag and topple objects. Make deaths look accidental; let gravity do the grave work.
- CREATE TRAPS AND HAZARDS - set up traps and hazards to lure guards towards their untimely demise; discover new ways to eliminate or distract your foes by crafting items into deadly surprises, including poison traps, spike devices, decoy toys and more.
- TWO CHARACTERS - Embrace the darkness with Shadwen and her abilities to protect Lily and create a safe passage for her.
Shadwen — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Unsupported
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Shadwen is a stealth game with satisfying grappling mechanics and creative level design that players generally appreciate, though many note it fails to fully explain or encourage use of its crafting and gadget systems. The time-rewind feature removes tension and stakes, making it feel more like a relaxing puzzle experience than a challenging stealth game, and the story is considered weak with minimal character development. Players who enjoy stealth mechanics and exploration seem to find value in it, though some feel it doesn't live up to its potential.
We need a second game of this. I miss it.2 found this helpful
Stealth game - not enough of these on the market anymore - it's a bit easy but I liked it.1 found this helpful
I understand why people find it hard to stick with this game, this game requires a lot of patience. But the mechanics are simple, items are fully optional, but what's nice is that the levels start mostly linear then progressively get more open with multiple paths. As Shadwen, guide Lily while letting Lily guide you; I love the concept and potential here. Too bad there is no Shadwen 2 where you can, swap freely between the 2 as each have their own paths and ways to get around or a co-op version where time rewind and goes forward only if both press the same button and have to coordinate over voice chat. And the game was worth the cost, especially on sales, too bad it didn't make enough for us to get a better sequel.
This game gets better the more you learn about it because it does a really poor job at explaining the mechnics to the player, and doesn't really require you to interact with them at all. It's a good stealth game that does not realise its full potential in my opinion. [b]Crafting[/b] When I first saw the crafting system I was actually a bit annoyed. It seems like every game nowadays needs a crafting system, but after playing through the game I think that it is actually pretty nicely executed here. First off: All your crafted items are restocked when the level changes. I did not realize this until my second playthrough, because I saw no reason to use them, especially because they are so expensive to make. But when restocked they make the encounters a bit more fun. This isn't explained, or maybe I just didn't see the text. You can also undo crafting and get the materials back, which is cool. It also makes finding new blueprints exciting. You constantly find materials, but you don't know what to do with them, then you find a blueprint and get excited to find the missing materials. It also wouldn't have made sense for those items to be simply found in the levels. [b]Grappling Hook[/b]…
I don't have much good to say about this game unfortunately. Context: I played it fully pacifist all the way through. Getting the good out of the way: - Level design (aesthetically/structurely speaking, not gameplay wise speaking) - The grappling hook feels quite satisfying to use The parts I disliked: - The story is so loose and I found it difficult to be captivated by, the discussions between the main character and Lily predominantly occur between levels, the rest of the story is told through conversation amongst the guards - The gadgets feel unnecessary, there was never a time where I was like "I wish I had a tool to help me with this" because the grappling hook alone was enough, they just seemed there to help, but even then the resouces to craft them felt scarce - I also had an audio bug where after maybe 45 mins of playing suddenly I'd only be able to hear dialogue and nothing else from the game - All of those compound to make it feel as though every level I'm playing is the same task/problem and effectively playing the same level 15 times. There was so much potential here that it feels so wasted because the structures of the levels were actually interesting. - Also the …
The game is decent, grappling is neat, because of the ability to rollback time an infinite amount there are absolutely 0 stakes so its more of a chill experience for a stealth game, many people seem to complete a playthrough in around 10 hours but it took 10 hours to 100% the game, they have escape levels at the end which allow you to basically play the game in reverse if your interested in that (I was not).
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