

Shadow Gambit: The Cursed Crew
Mimimi Games · August 17, 2023 · RPG, Strategy, Character Customization, Choices Matter, Story Rich
Buy the Shadow Gambit: The Cursed Crew key for Steam from Eneba at $2.15 — the cheapest of 18 stores we compare.
Where to buy Shadow Gambit: The Cursed Crew — official stores
Cheapest Shadow Gambit: The Cursed Crew keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Shadow Gambit: The Cursed Crew price by region
Shadow Gambit: The Cursed Crew costs €1.21 in Europe (EUR), £1.59 in the United Kingdom, $2.15 in the United States, $2.15 in Georgia (USD), zł5.99 in Poland, CA$9.99 in Canada, R$12.35 in Brazil, A$14.99 in Australia and NZ$14.99 in New Zealand right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| €1.21 −88% | €9.99 | €1.21 | 16 | |
| £1.59 −82% | £8.75 | £1.59 | 13 | |
| $2.15 −78% | $9.99 | $2.15 | 18 | |
| $2.15 −78% | $9.99 | $2.15 | 17 | |
| zł5.99 −84% | zł37.49 | zł5.99 | 13 | |
| CA$9.99 −75% | CA$9.99 | CA$24.58 | 13 | |
| R$12.35 −75% | R$19.99 | R$12.35 | 9 | |
| A$14.99 −75% | A$14.99 | — | 12 | |
| NZ$14.99 −75% | NZ$14.99 | — | 11 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Shadow Gambit: The Cursed Crew
Lead a crew of eight undead pirates with unique supernatural powers across a cursed Caribbean archipelago to outwit the Inquisition through creative real-time stealth tactics and ability combinations. With total freedom over crew composition and mission approach, you'll orchestrate elaborate plans using possessed guards, magical cannons, and shadow magic to strike from the darkness and save your people.
Take charge of an infamous pirate ship and reunite its cursed crew as you fight back against the Inquisition across the multiple islands that dot the region. With eight undead crew members waiting to be revived, you can choose who to recruit to your cause, and when – there are no wrong choices, but your crew’s composition will determine how you traverse the islands, your unique experience through the narrative campaign, and what abilities you have at your disposal at any given time.
- Each of your eight shipmates is an individual armed with their own unique supernatural powers and mildly unhinged personalities – use these to your advantage in clever and creative ways to overcome obstacles and enemies. Will you bring Gaëlle and her magical cannon to launch friends over walls and chasms, or will you rely on Mr. Mercury’s ability to bypass obstacles from below? Or perhaps von Presswald can simply possess an enemy guard, use him to unlock the gates, and stand idly by as the rest of your motley crew walks in? Use these and other abilities individually and in tandem, timing their executions to orchestrate intricate maneuvers and attacks against overwhelming odds.
- Mix and match your crew's abilities to find your preferred playstyle among the countless synergies that you can deploy against the Inquisition. Each person’s skills are tailored to specific archetypes built around manipulating movement, operating behind enemy lines, hiding the bodies of dispatched enemies, or being particularly capable killers. Missions will limit how many crew members you can take with you, so choose your comrades wisely based on their abilities and limitations.
The forces of the Inquisition are numerous and well-armed, easily able to overwhelm your crew in a fair fight – make use of cover, darkness, and magic to neutralize your opponents without being seen as you traverse the many islands to accomplish your objectives.
- Missions span across entire islands in the Lost Caribbean, and not only can you choose the order in which you tackle those missions, but you’ll also have the choice of where to arrive ashore and depart once the deed is done. Will you prioritize safety, targeting less patrolled areas that may be more distant from your objectives? Or will you seek to make haste, arriving at and leaving from more heavily guarded parts of the island to be closer to your objective from start to finish?
- The various types of enemies have different strengths and weaknesses, each warranting varied strategies – what may easily distract or defeat one foe may have no effect on another adversary. From the lowly footman to the snipers hiding on high all the way to the magically linked pairs of enemies who must be killed in tandem, your foe will always seek new ways to thwart you, pushing you towards inventive new solutions.
- Keep an eye on your enemies’ movements and lines of sight as you navigate the light and shadow, and make sure no-one is watching when you make that killing blow. Your crew’s abilities can complement your surroundings, as well as open up new strategies not otherwise available. Nowhere to hide? Suledie’s magic can create cover anywhere, allowing you to get even closer for the kill, or sneak past any watchful eyes undetected. Particularly attentive guards watching a path from above? Gaëlle’s cannon can launch friends (and foes) to land onto them, knocking them out at the same time.
Your ship will be your home between missions – a place where you can engage in your crew mates’ personal stories and side-quests, and perhaps more importantly, where you can make your plans to stay a step ahead of the Inquisition.
Shadow Gambit: The Cursed Crew takes a non-linear approach to storytelling – you can unlock new crew members in whatever order you please, and more islands get revealed as you make progress, each harboring multiple missions featuring different rewards beyond simple victory over your enemy.
There is no one designated path forward – missions always have multiple approaches available based on the team you’ve brought with you, but with such freedom of choice, there are many factors to consider. Will you temporarily avoid a more challenging mission to chase after a simpler one and gain more experience first? This may allow you to upgrade your crew’s abilities to more powerful versions that open up new paths. Or perhaps an entirely different, not-yet-unlocked crew member would be useful instead?
The Inquisition must be stopped at all costs – assemble your crew, learn their powers, and take the fight to the enemy, one island at a time. The fate of your world, and the lives of your comrades, is at stake.
Shadow Gambit: The Cursed Crew — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
Shadow Gambit: The Cursed Crew in the rankings
DLC & expansions
🎁 Complete the collection
Base game + 3 of 3 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Shadow Gambit: The Cursed Crew impresses players with its gorgeous art style, atmospheric presentation, and deep tactical gameplay featuring a large roster of unique companions with varied abilities that allow for creative mission approaches. However, the experience is held back by a weak story, cringe-worthy dialogue and banter during ship activities, repetitive level design, and generic enemy placement that feels like busy work rather than engaging content.
I have some constructive criticism. But first, let me say that the gameplay is great. A large number of companions, each with unique abilities, makes for some fun setups. The atmosphere, visual style, art direction, and music are all great. And I recommend this game. [b]Here are some things that could have been done much better:[/b] -The story is lackluster at best, but the biggest issue is the writing. -The banter is abysmal, sadly. Between each mission, you have activities to do on the ship that involve companion missions. While that part of the game is meant to be a fresh change of pace with comic relief, it ends up being quite the opposite. -The tasks are all busywork and totally uninteresting. The dialogue is so cringe that I cannot begin to describe it. I was fast-forwarding through most of them. The side missions are also very weak. They try so hard to be funny that it becomes irritating and bad (yes, I know the dev is German, but still). Which is a shame, considering the companions are all begging for personality, looking and acting so unique, but they are all totally destroyed by the writing. -This is made significantly worse by the voice acting, which for the most p…5 found this helpful
Super fun and im not a strategy gamer.
Gorgeous art, dripping with style. Enough strategy required to break my brain.
Solid game overall, and I enjoyed my time with it. I don’t usually play stealth games, as I tend to prefer turn-based games, but the story was engaging enough to keep me interested and motivated to finish the main storyline.
It has some really cool abilities, absolutely love the ability to mix and match up the crew for each mission- it's a good game that I would- kinda- recommend. I would recommend Desparado's 3, Blades of the Shogun and Sumarian Six over it though. While the mixup of abilities and upgradable crew is a huge selling point that I absolutely love- I feel like the customization of choosing crew members has left the level designs lacking. Repeating maps, generic enemy placement and the character stories aren't as focused as the other games as there's so many crew members so that no-one really stands out in the missions. It feels like it's just 'Move from point A to point B, enemies are randomly walking around or standing in areas' for a lot of the missions, often with the same repeated map with just a different spawn location. I kinda missed things from the other games like Desparado's with 'Oh shoot, I got drunk... I need to find my team members... where's my weapon?' or 'We need to sneak into that area... interesting, looks like it's laundry day... perhaps if I stole a disguise' over the 'We need to get over there, there's enemies in the way' missions. Still a good game that I'd recom…
Very few of the Real Time Tactics Games with replayability...
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