

Isles of Sea and Sky
Cicada Games · May 22, 2024 · Adventure, Puzzle, Collectathon, Metroidvania, Open World
Buy Isles of Sea and Sky from Steam at $7.99 — the cheapest of 2 stores we compare. The cheapest Isles of Sea and Sky key from a keyshop is $10.81 at CJS CD Keys.
Where to buy Isles of Sea and Sky — official stores
Cheapest Isles of Sea and Sky keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Isles of Sea and Sky price by region
Isles of Sea and Sky costs $3.99 in Georgia (USD), £6.70 in the United Kingdom, €7.80 in Europe (EUR), $7.99 in the United States, CA$10.39 in Canada, A$10.80 in Australia, NZ$11.59 in New Zealand, R$15.99 in Brazil and zł22.40 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $3.99 −60% | $3.99 | — | 1 | |
| £6.70 −60% | £6.70 | — | 1 | |
| €7.80 −60% | €7.80 | — | 1 | |
| $7.99 −60% | $7.99 | $10.81 | 2 | |
| CA$10.39 −60% | CA$10.39 | — | 1 | |
| A$10.80 −60% | A$10.80 | — | 1 | |
| NZ$11.59 −60% | NZ$11.59 | — | 1 | |
| R$15.99 −60% | R$15.99 | — | 1 | |
| zł22.40 −60% | zł22.40 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Isles of Sea and Sky
Wake up as an amnesiac castaway and explore a beautiful archipelago solving innovative block-pushing puzzles in any order you choose, with the freedom to return to stuck puzzles later with fresh perspective. Uncover a wordless creation myth through vibrant retro-inspired environments, unexpected friendships, and secrets hidden across an open world designed for all skill levels.
A fantastic, oceanic, open world puzzle adventure. Solve innovative block puzzles while unearthing a mystifying story, gaining new friends that change the puzzle landscape, and unlocking powers that provide more options for how you choose to progress through the enigmatic Isles of Sea and Sky.
Isles of Sea and Sky — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
Isles of Sea and Sky in the rankings
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Isles of Sea and Sky is a Sokoban-inspired puzzle game with charming aesthetics and excellent controller support that evolves into complex, multi-layered challenges requiring significant thought and planning. Players praise the satisfying puzzle design, useful mechanics like move takeback, and secrets to discover, but many hit a wall with later puzzles that become extremely obtuse and meta, often requiring guides or walkthroughs to progress, with some puzzles feeling gatekept by unclear progression systems or inaccessible design choices.
What a trip! I didn't even finish "every" puzzle in the game, because they get way too meta for me. This game is a logical evolution of the Sokoban genre, and its cute graphics and inoffensive soundtrack will keep you attempting to solve as many puzzles as you can. The game is playable on PC or Steamdeck, and is exceptionally controller friendly. You will likely have between 5-20 hours of 'fun' with the game, but I do recommend using a guide to help you solve the pyramidion puzzles, because there's a lot you need to write down (think FEZ difficult, plus you'll need to screenshot or write down some puzzles). Using a guide to get the last few pyramidions I was missing, it took me about 35 hours to complete most of the game (100%). There's even more bonus content beyond that, but the puzzles and hints have gotten too obscure for me to care about them.1 found this helpful
What starts off as a Sokoban like game quickly develops with various mechanics into a complex and challenging turn-based puzzle game. Each screen can contain multiple puzzles which take various retries and paths based on what you've done before. I appreciate the overall execution: There is screen reset by leaving or selecting the menu option. There are last move takeback mechanisms, so you don't have to waste time redoing an entire screen if you accidentally move one space too many, particularly useful when using a controller. There are both semi-permanent and permanent changes to a level. I admit to having to look up Sky A1 puzzle, but other than that I've generally just thought about puzzles and then come back to them later. The game does not use words to explain it's mechanisms, but lets you discover them on your own, much like an archaelogist discovers a past civilization. Further, there are so many paths that it's easy to leave one puzzle and go to the next, coming back later on when you have more experience. I do wish that they bound hot keys to the map and flag colors. --edit: on further reflection, why not the undo/reset as well? Overall, a quite enjoyable puzzler.1 found this helpful
I'll probably continue playing a bit more to see how bad it gets, but so far game has a glaring problem: mixture of puzzle, open world, and upgrades produces situations where you are not sure if room is solvable at the current stage so you might bail out early. As a result, you might skip certain rooms because you don't see solution and end up in a state where you lack stars/solvable rooms and have to guess between 1. I've missed some path between rooms I can actually access 2. I have a room which is actually solvable with the current setup 3. I have a room with upgrade which would make some rooms solvable Clearly, some systems are there partially to mitigate the issue (e.g. you have map, so you can check which rooms are still missing; each large isle so far looks like its main objective room is solvable immediately, so your loop is "solve main room -> open doors to collect enough artifacts -> spawn elementals -> solve more rooms for stars") but I've already encountered that issue before I figured out supposedly the main loop. I've seen comments about some later puzzles being increasingly frustrating, which might make mentioned issue even more apparent
All the sliding block puzzles you could ever want! I enjoyed the look and sound of the game. It felt very satisfying to discover secrets after thinking over a puzzle for a while. Unfortunately after the second or third island the puzzles get so difficult and obtuse that I regularly had to use a walkthrough to hint my way through. Even more frustratingly, there have been major updates since the game was released, so some of the hints and playthroughs no longer apply. Eventually I got so stumped with no online advice on how to proceed so I gave up without discovering what a Pyramidion is. I wish there was more signposting on when you don’t have the tools to solve a puzzle yet. I never saw the end to the story, if seeing a mysterious girl appear and float away from your nameless, silent character counts as a “story”.
Too hard so i play rarely and shortly. I dont enjoy it so much but its okay once in a while.
Incredible game up until Frozen Spire, Charts puzzle. This puzzle reminds me of an Animal Well ACT 3 puzzle, where you had to use your phone to scan a hidden QR code within the game. But this is part of the main game. Saw other reviews on this same subject. If this puzzle was made more accessible, I would easily recommend this game to all puzzle and indie fans. Especially if you liked Baba Is You.
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