Flow Of War

Flow Of War

Rongcon Games · July 27, 2026 · Strategy, Action RTS, RTS, Auto Battler, Tower Defense

Buy Flow Of War from Steam at $12.99 — the cheapest of 1 store we compare.

PC
Positive88% · 48
Best price
$12.99
lowest tracked $10.39
Steam Buy at Steam

Prices last checked

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Where to buy Flow Of War — official stores

Steam
Steam
Standard Edition · Steam
$12.99
Buy

Flow Of War price by region

Flow Of War costs $5.99 in Georgia (USD), £11.75 in the United Kingdom, $12.99 in the United States, €13.49 in Europe (EUR), CA$15.75 in Canada, A$17.95 in Australia, NZ$20.25 in New Zealand, R$47.99 in Brazil and zł55.49 in Poland right now.

Cheapest Flow Of War offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $5.99 −20% $5.99 — 1
United Kingdom £11.75 £11.75 — 1
United Statesyour region $12.99 $12.99 — 1
Europe (EUR) €13.49 €13.49 — 1
Canada CA$15.75 CA$15.75 — 1
Australia A$17.95 A$17.95 — 1
New Zealand NZ$20.25 NZ$20.25 — 1
Brazil R$47.99 R$47.99 — 1
Poland zł55.49 zł55.49 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Flow Of War

Flow of War is a unique blend of classic RTS and wave-defense gameplay. Build and expand your kingdom, fortify your defenses, and command powerful armies against overwhelming enemy forces.

Build an Automated Fortress

Design a well-constructed base not only for good defense but also to allow workers to operate efficiently and perform their tasks in infinitely unique maps.

Strategic Tower Defense

Defend against relentless enemy waves using walls, defensive towers, traps, and carefully planned fortifications.

Chaotic Fantasy Warfare

Recruit legendary units, master powerful spells, and command your forces through chaotic fantasy warfare.

Discover Powerful Rewards

Unlock elite units, rare bonuses, and game-changing upgrades through progression systems.

30 Unique Defensive Challenges

Face 30 handcrafted campaign missions, each requiring a different defensive strategy to survive.



Create & Replay Without Limits

Design custom battlefields with the map editor or generate endless random maps for fresh challenges every run.

Flow Of War — game info

Platforms
Windows
Steam Deck
Playable
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Flow Of War is an RTS that strips away traditional APM requirements by automating workers and economy, letting players focus on base layout, macro management, and defense strategy in a surprisingly addictive campaign. Players praise the core design, the developer's active engagement with the community, and the satisfying depth underneath the simple appearance, though some note limited replayability and occasional AI pathing issues with troops.

Recommended Aug 13, 2026
Been working through the campaign and the core loop is surprisingly addictive. It takes the classic RTS formula but completely cuts out the APM spam. Because your workers and economy are entirely automated, you spend your time actually designing your base layout, managing your macro, and setting up defenses for the next wave instead of babysitting individual harvesters. It’s really satisfying to just watch the logistics hum along on their own. Also have to highlight how active the developer is. They are constantly in the community discussions, genuinely taking player feedback on board, and pushing out patches when issues are brought up.
3 found this helpful
Recommended Aug 28, 2026
The game is an absolute gem a nostalgic throwback to the kinds of games I loved playing as a kid. It looks simple at first, but there is a surprising amount of depth, with the real challenge coming from how well you can problem-solve. Its biggest weakness is probably its replayability. That said, the experience is still fantastic overall, and it is very easy to lose a good few hours playing it.
2 found this helpful
Recommended Aug 16, 2026
Half of the game time you need to re-command your troops because they sure are stubborn.
2 found this helpful
Recommended Aug 16, 2026
Ye (please please support cloud saves)
2 found this helpful
Recommended Aug 8, 2026
Game is really in a rough spot, core issue of it is that it feels not playtested. ~~Very often am i being given access to buildings (Such as the Altar, while the map has no creep spawn.) and research i cannot use at a given mission, aswell as giving research i cannot access because the Primary research requirement does not exist. (Such as being able to research upgraded towers but the "Defense 1" research button not being there.)~~ <- This has been fixed ~~There is also a really nasty bug when building and clicking. When i try to build something and then try to do something else im forced to rightclick to deselect my building option, that in itself i can easily overlook however it for some reason selects my troops and moves them when i try this, and this happens usually during a wave.~~ <- This has been fixed The game itself is fine, however i want the dev to consider giving the player abit less guidance. Information of what you can do and what not is fine- but do not restrict buildings between missions too much, it feels like you are excessively tutorialing your players despite a tutorial existing already. (I can see they are fixing things already but this is not exactly a rel…
2 found this helpful
Recommended Sep 5, 2026
The game is fun to play and quite interesting if you get into it. If you use the reward chests and the trade market properly, most missions in the campaign become relatively easy (on hard). If you trade the gold in the beginning for wood and meat and build more town halls to collect all mines on the map and keep trading, its basically automatic win. Especially because the next wave starts only if all units from the current wave are dead ( should be changed to fixed timings to avoid cheesing). The map editor is fun and can be the future of the game with community maps but it needs, like most things in the game, some polishing and improvement, especially for quality of life and more options. For example: Why does the map editor always start with a map full of water? Why do I need to click for every tile of ground individually and can not just hold the mouse key to place objects faster or repeat a command (start the map editor and you know what I mean). Adding units to a wave requires a click per unit. Takes a lot of clicking if you want to add 10 different unit types and lets say 10 of each unit. 100 clicks. Now do it again 10-18 times for every wave. The amount of time and action…
1 found this helpful

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