MoteMancer

MoteMancer

CyanAvatar Studios · July 14, 2025 · Automation, Base Building, Resource Management, Fantasy, Sandbox

Buy MoteMancer from Steam at $29.99 — the cheapest of 2 stores we compare. The cheapest MoteMancer key from a keyshop is $32.64 at Kinguin.

PC
Very Positive92% · 26012playing now
Best price
$29.99
lowest tracked $23.99
Steam Buy at Steam

Prices last checked

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Where to buy MoteMancer — official stores

Steam
Steam
Standard Edition · Steam
$29.99
Buy

Cheapest MoteMancer keys — keyshops

Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.

Kinguin
Standard Edition · Steam
$32.64
Buy

MoteMancer price by region

MoteMancer costs $14.49 in Georgia (USD), £24.99 in the United Kingdom, €28.99 in Europe (EUR), $29.99 in the United States, A$39.95 in Australia, CA$39.99 in Canada, NZ$44.99 in New Zealand, R$69.99 in Brazil and zł99.99 in Poland right now.

Cheapest MoteMancer offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $14.49 $14.49 $32.64 2
United Kingdom £24.99 £24.99 — 1
Europe (EUR) €28.99 €28.99 — 1
United Statesyour region $29.99 $29.99 $32.64 2
Australia A$39.95 A$39.95 — 1
Canada CA$39.99 CA$39.99 — 1
New Zealand NZ$44.99 NZ$44.99 — 1
Brazil R$69.99 R$69.99 — 1
Poland zł99.99 zł99.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About MoteMancer

✦ AI summary

MoteMancer is a fantasy automation game where you design elegant systems on a hex grid across six elemental planes, combining ingredients and structures to reshape the world through alchemical experimentation. Stand out features include ingredient-based research that unlocks unexpected discoveries, element-specific tools like mana roots and streamways, and an ever-creeping entropy force that tests your system's resilience.

An alchemical automation game of logistical puzzles across six Elemental planes. Each Element offers unique tools for power, transport, and defense, rewarding adaptation and experimentation. Cultivate your own garden of possibility with dozens of uniquely shaped structures in this Hex-Grid sandbox.

MoteMancer — game info

Platforms
Windows
Steam Deck
Playable
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jul 20, 2026
If you like automation games then this game is for you. It has come a long way since it first came out. I was able to finish the game at about 115 fps so the optimization has come light years from the start. The research tree is polished and gives you a great since of progression. I highly recommend you try this game out.
4 found this helpful
Recommended Jul 30, 2026
An interesting take on the automation/base building style genre, with six (well, kinda six plus one) elements, each influencing available building types and styles for each elemental plane etc. Getting more and more polished over time, but perfectly playable/stable/etc.
3 found this helpful
Recommended Jul 22, 2026
Amazing factory game with a refreshing fantasy/alchemy theme. The different elements add a very fun twist so there's a lot of variety in strategies and builds. Plus the dev is very responsive and works closely with the community to make the game better.
2 found this helpful
Recommended Sep 1, 2026
Playing as an industrious plane-shifting alchemical wizard provides a fun take for the genre, finding solutions to neatly fit production chains together on a hex grid with often weirdly shaped buildings and a fairly wide variety of interesting rules and quirks makes this game stand out pretty well. The whimsical, (apparently) hand-drawn art for each structure and shader effects in both the UI and world are lovely. If there's one thing that irks me after playing for a little while, it's almost everything to do with infusion altars. Research inputs change constantly as you traverse the branches and that means you're constantly tearing down or tediously cleaning things out by hand frequently, mildly annoying.
1 found this helpful
Recommended Aug 23, 2026
An amazing automation game. Non exhaustive list of positives: - The hex grid enables some interesting and aesthetically pleasing builds. - Some unique buildings as far as I know to the genre, such as the ichor slicks which are a 'belt' but are more akin to drawable chests. - The Foundations selectable at the start of a playthrough add interesting modifiers to keep each run interesting, such as a changing your starting plane, various resource, inventory, and crafting options, and even shattering an entire elemental plane. - Semi meta progression per save file in the form of infinite researches you can carry through the end portal into essentially a new game+ that rolls new Foundations.
1 found this helpful
Recommended Sep 17, 2026
Magic, hexagons, flower pylons (don't ask me, magic) the bad is that it kind of harms my [SCALE_THIS_THING_TO_9000] section of the brain as the pre-logistics (splitter and filtered inserters, also a bit hard to see each machine's throughput at a glance, and power brown out is not very well conveyed) lasts for a good while and malling etc. isn't the easiest thing to do since assembler-equivalents will just eat whatever they are fed and spat out stuff you might not want there and the lab-equivalents have weird(?) input patterns which kind of compounds with the splitter problem still fun though. Probably gonna give it more time in the over on my end. Response: Well, (factorio comparison again, oh my) I guess you can do some math to see what are the best ratios for buildings but having a consumption/output per second for the current running blueprint would be nice (and also have a more definitive say on how much can an 'inserter' move per second?)

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