

Defect Process
Incoherent Software LLC · December 1, 2022 · Action, Indie, Character Action Game, Hack and Slash, Beat 'em up
Buy Defect Process from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy Defect Process — official stores
Defect Process price by region
Defect Process costs $3.29 in Georgia (USD), £4.29 in the United Kingdom, $4.99 in the United States, €4.99 in Europe (EUR), CA$6.49 in Canada, NZ$7.39 in New Zealand, A$7.50 in Australia, R$16.99 in Brazil and zł22.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $3.29 | $3.29 | — | 1 | |
| £4.29 | £4.29 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| €4.99 | €4.99 | — | 1 | |
| CA$6.49 | CA$6.49 | — | 1 | |
| NZ$7.39 | NZ$7.39 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 | |
| R$16.99 | R$16.99 | — | 1 | |
| zł22.99 | zł22.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Defect Process
Pure 2d action with a freestyle combat system
Defect Process — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A fun, honest, no BS combo action roguelite. It's obvious that thought and care were put into this game's array of weapons and abilities; the developer clearly has a deep appreciation for combo-centric action games. It's a "budget" title and priced accordingly; there's no plot, and as an audiovisual experience it's certainly spare. The graphics are functional and generally sharp but modest, and the music and backdrops act as adequate wallpaper for the single-screen arenas which are themselves mechanically featureless save for the enemies that populate them. Individual enemies are nonthreatening stage hazards which act in concert to pressure the player into a tempo of evasion and offense; success will be measured by how well you can integrate each into the other. At base difficulty (i.e. default enemy health values) the game isn't particularly difficult, but the variety of melee/ranged weapon types (and combinations) and highly permissive attack cancel windows make for a pleasing combat experience which encourages experimentation and allows for some fairly stylish play, even within the constraints of weapon movesets which at first glance might seem restrictively small. Mov…3 found this helpful
Some story would have been better than the pure action.. Feels more like an engine demo. I guess the actual plot of the game is that it's possible to make a 2d sprite game in haskell.3 found this helpful
I want to like the game but it gets so repetative, like the rooms are just the same 3 in pretty much the same pattern (battle, crystal room, sometimes a shop) then repeat, so when the fighting is pretty much the only thing youll do youd hope its fun but as of right now sadly not, yeah you have cool weapons but what does that matter if enemies are so not engaging to fight, they only turn toward you if you hit them so if you jump over one theyll just keep walking that same direction until hitting the wall and they feel so slow and sluggish to fight like when you would do a tutorial in a game and they would give you that one training dummy enemy mostly there for you to hit, yeah all enemies feel like that If you want a game that similar to this but just better i would recommend Astral Ascent, they have more room variety and better enemies3 found this helpful
This is the Review of someone that finished the game. If you like Character Action, buy it. It's a DMC "Ripoff", but a true ripoff tries to ape off the formula and tropes of a game with nothing unique to it or any kind of quality. This is GOOD. [h1] Story: D (N/A) [/h1] There is no story. You seem to be a bird dude that is trying to escape a program or process. He seems to have a personality seeing as how he can taunt. Yes, it's a rougelike, but its basically Entrophy Effect but open ended, as far as combos go, so don't worry about the rougelike stuff; it's basically Bloody Palace, but you have to upgrade from the very start. [h1] Graphics: B [/h1] It is what it is. You aren't here for the graphics, but it looks like you are at some sort of factory with monsters of some kind. They pop out, though. [h1]Music: A[/h1] The music is okay; I mean, there's a forboding atmosphere. I haven't unlocked all the tracks, but I doubt we were getting some Arc System Works-esque bangers, so..... [h1]Gameplay: SS[/h1] The only reason this isn't getting a SS is because of the weird enemy design and gravity, but we will get to that. The game is a bit experimental, and even though there's defin…2 found this helpful
very good and extremely promising for a game that was clearly made on the budget of your average packet of Ramen. my main complaints are: 1: the Y button (or whatever the top face button on your controller of choice is) is dedicated to weapon switching. this makes no sense as just giving the player access to both weapons at once would be far better for game flow and combo flexibility. furthermore, taking your finger off of the attack button to swap weapons and then back to the attack button feels unnatural and stiff, which would be alleviated if it were just a separate attack button. it's an unnecessary function poorly placed on the controller. 2: animations are stiff and sound effects lack impact. this is okay since the game is made by a small developer, but improvement on this with patches or in the dev's next game would be greatly appreciated. overall, I think of Defect Process more as an experiment than as a full game. that's not to say it's bad, but it feels like an excellent proof of concept to either the version of this game after all of the post-launch patches have come through or some other game that this dev has planned down the line. i'd like to end this review with …1 found this helpful
This reminds me so much of when I was a kid and used to play Double Dragon with my friend! The animations are slick, the arenas are beautiful, the music matches the mood perfectly, and the fights are tense! My only gripe is that ranged weapons are a hassle to use without a mouse, so I've been playing only with sword + skills. Congratulations to the dev! Bravo!1 found this helpful
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