

Periodic Deliveries
The Periodic Group · December 17, 2019 · Simulation, Transportation, Space, Sci-fi, Singleplayer
Buy Periodic Deliveries from Steam at $5.99 — the cheapest of 1 store we compare.
Where to buy Periodic Deliveries — official stores
Periodic Deliveries price by region
Periodic Deliveries costs £4.79 in the United Kingdom, €4.99 in Europe (EUR), $5.99 in the United States, $5.99 in Georgia (USD), CA$6.69 in Canada, NZ$7.59 in New Zealand, A$8.50 in Australia, R$12.39 in Brazil and zł21.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £4.79 | £4.79 | — | 1 | |
| €4.99 | €4.99 | — | 1 | |
| $5.99 | $5.99 | — | 1 | |
| $5.99 | $5.99 | — | 1 | |
| CA$6.69 | CA$6.69 | — | 1 | |
| NZ$7.59 | NZ$7.59 | — | 1 | |
| A$8.50 | A$8.50 | — | 1 | |
| R$12.39 | R$12.39 | — | 1 | |
| zł21.99 | zł21.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Periodic Deliveries
In Periodic Deliveries, you are the owner of an up-and-coming space shipping company. Ship the goods each planet produces to planets that demand them to make profit. Use your funds to add more ships to your fleet and expand your reach to new solar systems.
Grow Your Empire

Research new technologies to unlock better ships and higher-quality planets. Upgraded planets work faster and produce new, valuable goods, but they also have additional demands. You must meet all the demands of a planet to upgrade it to a higher tier, so continually evolving your network is a challenging and rewarding puzzle. Build an increasingly complex web of trade routes until you run a trading empire for the history books.
Automation
Planets periodically produce goods. Once you've defined a trade route, configured its import/export policies, and assigned a ship to it, that ship will automatically ply that route for you, constantly bringing in money for you to use in other parts of your expansion. These routes need no maintenance, and the resources never expire, so any changes you make are your own choice.
Once you've set up your network, kick back and watch your empire automatically generate money for you as you plan your next addition – at your pace.

Simple and Complex
The mechanics of the game are straightforward: define a trade route from one planet to another, shipping a produced good to a planet that demands it. However trade routes cannot cross, and your company can only operate a limited number of ships. As you upgrade planets, you'll need to start transporting new goods across a densely established network to unconnected planets that are difficult to reach now. You'll drop off and pick up goods at many stops before they make it to their destination. Deciding how to allocate and transport limited resources in an dense ecosystem is a challenging puzzle that will entertain for hours and hours.
Manufactured Technology
In order to acquire new technology, you must manufacture and consume technology tiers - a special good that must be manufactured from other goods. These items are complex to produce but well worth the effort, giving you points to spend in the technology tree on additional ship designs, company abilities, and higher planet levels.
Features
• 45 Goods
• 5 Technology Tiers
• 7 Ship Classes
• An Infinite Experience
Periodic Deliveries — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Originally I thought this game was amusing and fun to play, the idea of connecting planetary systems together to form a transportation network, but as the number of planetary systems increased, it started to become apparent that newly added planetary systems while added "RNG-based", it turns out they're not - they're created to be the most *useless*, *unwanted* or generally *worst* locations for your current network... simply put, if you want to connect/use the new planets, you *must* delete every single route you've got just to use the new ones because 10 out of 10 times the routes are designed to allow only *one* route to be actually used since everything else blocks there were suggestions by players for the addition of wormhole travel to allow crossing of routes, that materialised alright, but routes still can not cross each other even if you have the technology, so give up on the idea of it being useable (but stupidly, you need to research a completely useless technology to complete one achievement!) incidentally, there's an amusing bug within the game; after a certain period of time, the game will revert the entire gameboard to a weirdly setup tutorial start; it will look li…1 found this helpful
Nice concept but sadly a bit to simple for it to be interesting. so i cannot recommend it.
Ships can only travel between two locations, and must dead-head empty back to their origin for the next trade. There is also a bizarre "don't cross the streams" mechanic where shipping routes cannot cross each other, nor even multiple ships travel from one planet to another.
This game is a fun little puzzle about managing trade networks. It isn't a long game, and has minimal re-playability, but it is definitely worth the price.
Thoroughly enjoyed this game, however due to no updates in 6 months..it get's a down vote. Really disappointed in paying for a game that the developers have brushed aside.
A charming little optimisation and management game.
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