

StarRupture
Creepy Jar · January 6, 2026 · Base Building, Survival, Open World Survival Craft, Automation, Open World
Buy the StarRupture key for Steam from YUPLAY at $10.59 — the cheapest of 19 stores we compare.
Where to buy StarRupture — official stores
Cheapest StarRupture keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
StarRupture price by region
StarRupture costs £8.00 in the United Kingdom, €9.58 in Europe (EUR), $10.59 in the United States, $10.59 in Georgia (USD), CA$15.10 in Canada, A$20.63 in Australia, NZ$25.30 in New Zealand, zł43.22 in Poland and R$61.19 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £8.00 −32% | £11.84 | £8.00 | 14 | |
| €9.58 −37% | €15.29 | €9.58 | 18 | |
| $10.59 −29% | $14.29 | $10.59 | 19 | |
| $10.59 −29% | $14.29 | $10.59 | 17 | |
| CA$15.10 −29% | CA$19.88 | CA$15.10 | 13 | |
| A$20.63 −29% | A$21.10 | A$20.63 | 11 | |
| NZ$25.30 −29% | NZ$25.86 | NZ$25.30 | 10 | |
| zł43.22 −22% | zł55.24 | zł43.22 | 12 | |
| R$61.19 −29% | R$64.97 | R$61.19 | 11 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About StarRupture
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
StarRupture — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player, Online co-op
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise the game's smooth performance, engaging cooperative gameplay with friends, and well-designed mechanics like the threatening Star Rupture events that encourage strategic planning and base building. However, some report significant technical issues including frequent crashes that can persist even after reinstalling, difficulty joining multiplayer sessions, and compatibility problems with Windows security, while minor balance concerns have been raised about respawn mechanics.
this game has potential and you can tell there's actual ambition behind it. it certainly seems promising but question is: can they deliver on that promise? as you expect there is stuff to like and to dislike here. but i won't get into that just now. reason being the last major update broke the game in multiple ways. that was a little over a whole month ago and none of that got fixed yet. it's not a good look for the game and the current reviews reflect that. - loading times got insane after the last update. not just loading your old savegame at the start of the session but also using the teleporter means sitting around looking at stuff coming into existence at a snail's pace. it loads slower than a bethesda game. you can actually run faster than the world loads and once you are at your destination you'll be waiting for another 15 seconds before you can actually interact with things and get stuff done. - over time the famous pulling system just stops pulling items from storage and everything stops working. you can fix that for a short while by saving and loading again but then everything wakes up at once and thousands of items get vomited onto the rails / belts turning your base …4 found this helpful
A mine simulator game - but everything is slower, harder and more janky. The concept is good, but man, this game is like backing a cake while my mother explains the recipe over a skype call3 found this helpful
This game has all the problem of modern poor development right now. Death penalty is extremely steep. Run out of food, water, or health respawn with 15% from them. Enemies can leap 500 meter or more, are a foot tall, clip through a lot of things, have inconsistent AI and spawn is group of 3-20 on the map. Lose a base to infection well game over for that area as your shield is removed. It might notify if your base is attacked, usually too late. Maybe if there are some massive improvement, but I doubt that will happen3 found this helpful
really cool idea, lots of potential, 3/4 map spawns i could not grid-link the miners. literally the spawn location does not work, seems like one of the first things to test. one day can be a cool game, today needs more early game playtesting and development
It's been fun, 80ish hours and I'm done mostly because what makes this game unique becomes the annoyance. Mid rebuild of my factory and I need to stop to wait out a rupture or an attack wave (I have defensive towers setup but if I don't go watch the bugs start overwhelming them or jump over the wall, I don't even have to fire a shot to win so I know the setup is fine). For this game to shine we need the mid/late game ability to stop ruptures/attacks. Or allow us to adjust the world like how long between ruptures, how long each stage lasts, turn off the need for food/water and the aggression of random mobs. As for the building side of things, it mostly works, some things that take away are the targeting of rails (it often target a connection I'm not pointed at while ignoring the one I am), the inability of building some structures outside the "protection" of the base (miners and storage would be nice for long reaching setups prior to unlocking the transporters that "send" and "receive" materials) and the collision detection while building (often i get the message that says I'm colliding with something when there of nothing there to interfere.)
Agreed that you should ignore negative reviews from users with less than 10 hours of game time. If you like Satisfactory, DSP, Foundry type factory games then you should play this. TONS of products to work towards, combat (you can pretty much avoid it most of the time if you prefer), items to find/loot, a story with a few chuckles along the way, and tons of fun designing (as intense as you want to go with it). Tip, get those zip lines going early ;), and be sure to bring supplies for the World Engine instance that you do fairly early on. Looking forward to more updates and launch!
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