

Please Duology
Somewhat Software · 2021 · Adventure, Exploration, First-Person, Lovecraftian, Atmospheric
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About Please Duology
A compilation of two slow-paced, cosmic horror walking simulators, to be completed in under an hour. Please makes you maintain a power station and ignore the noises from the main engine, while Please Follow has you explore the trenches of a losing war, exposing your mind to visions of another world.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise this short cosmic horror duology for its surreal atmosphere, unsettling feeling, and well-crafted experience, with the first game resonating more strongly than the second. Common complaints include the abstract nature of the storytelling, warpy PS1-style graphics that can cause discomfort, and unclear narrative motivation until you read the scattered documents in the main menu. Overall, it's considered worth experiencing for those who enjoy atmospheric walking simulators, though it may not appeal to everyone.
very strange games. loved every second
Pretty nice short cosmic horror story.
Just keep an eye out for the documents scattered and after finishing both games "please read" them.
Does give you the feeling your doing things you shouldn't be doing. It's Okay.
Very cool surreal experiences. I enjoyed the first one way more than please follow, perhaps it was a little to abstract for me? Overall I think it's worth to experience this. If I had to point out anything bad about this I think it would be that the graphics are a little to "warpy", especially when you are right in front of a wall which made me a little sick before i got used to it.
Personally, I was disappointed by this duology, but I'm recommending it because it is well-made and I think some people would enjoy it--it just wasn't to my taste. It's a set of two short, surrealist walking sims with a dark atmospheric tone and PS1-style graphics. The events in each are straightforward (you're maintaining a power station in "Please" and a soldier escaping into an enemy tunnel in "Please Follow"), but I personally had little idea why I was doing anything I did in-game, even after I'd finished. What saved my experience was the documents I picked up, which explained and fleshed out the situation, motivations, and world. (These are read in the main menu, not during gameplay, which confused me at first.) I'd highly recommend finding and reading everything, which isn't hard to do. It just requires basic exploration of the environment. If you like surrealist or experimental walking sims with a lot of atmosphere and room for imagination, these two are worth a playthrough. Otherwise, I might pass or at least buy this on sale. I also would not recommend it for anyone with flashing light sensitivities, because "Please Follow" has strobing effects for several minutes towards…
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