

Solargene
Alexander Semenov · January 20, 2026 · Colony Sim, Base Building, City Builder, Space Sim, Resource Management
Buy Solargene from Steam at $34.99 — the cheapest of 2 stores we compare. The cheapest Solargene key from a keyshop is $47.04 at CJS CD Keys.
Where to buy Solargene — official stores
Cheapest Solargene keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Solargene price by region
Solargene costs $16.49 in Georgia (USD), £29.50 in the United Kingdom, €29.99 in Europe (EUR), $34.99 in the United States, CA$44.99 in Canada, NZ$49.99 in New Zealand, A$50.95 in Australia, R$101.99 in Brazil and zł161.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $16.49 | $16.49 | $47.04 | 2 | |
| £29.50 | £29.50 | £35.61 | 2 | |
| €29.99 | €29.99 | — | 1 | |
| $34.99 | $34.99 | $47.04 | 2 | |
| CA$44.99 | CA$44.99 | — | 1 | |
| NZ$49.99 | NZ$49.99 | — | 1 | |
| A$50.95 | A$50.95 | — | 1 | |
| R$101.99 | R$101.99 | — | 1 | |
| zł161.99 | zł161.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Solargene
Take Command of a Space Corporation in the Sci-Fi Simulator Solargene! Manage personnel, design and develop colonies and orbital stations across the solar system! Mine resources, establish logistics, research cutting-edge technologies, trade, and complete missions
Solargene — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
"Discover the expansive reaches of our solar system—from scorching Mercury to the icy Kuiper Belt." quote from store page I played 2.7 hours and discovered the expansive reaches of... building a toilet. In 2.7 hours I managed to build three rooms, a corridor, and a toilet. This "game" is a room based base builder. You place specialised rooms on cubic grid and put pawns in it. Problem is, game forces you to summon junk props out of thin air in every (!!!) room. To summon items you must have about five different raw resources for every single object — even a bench or a waste bin. To get these resources you must order them and wait for delivery. For some reason you cannot place a blueprint and then fill it with resources like in other base builders. No — you must order delivery before you build. Then you [strike]build [/strike] summon, and SUDDENLY you need another resources to summon another prop. Then you wait a couple of minutes for delivery, and yay — you have a summoned prop. Congratulations, now you must repeat this over and over. All while fighting with UI, camera and weird props. What takes seconds in other games takes minutes here. To make things worse, you have no real …20 found this helpful
I would not recommend this game to anyone. But, I enjoy it to a degree, for now. Why wouldn't i recommend it then? Well, you have to have a lot of time to learn the game on your own. The tutorial is not.. I don't want to do a tutorial just give me a manual or something. If your game is this complex it needs instructions. Additionally, why do I have to search for information, clicking through UI options.. endlessly. I like the idea of this game I really want it to be more accessible. Why do machines require so much input? Did you just randomly create astronomically high input materials? Why? It seems arbitrary. As much as I want to recommend this game, I can't. Not unless you have a lot of time and don't mind fighting with UI and unrealistic difficulty thrown at you for .. no reason. Updated Review:: I spent several days trying to understand the game's progression rather than immediately giving up. Eventually I built a research station orbiting the Moon, an orbital station around Earth, an orbital station around Mars, and a functioning colony on Mars. I eventually realized the intended progression is to keep moving your industrial and research capabilities farther in…13 found this helpful
This needs more time to cook, the UI is awful and the tutorials are really terrible due to the UI. Theres a good game in here I think but the UI really holds it back12 found this helpful
There is nothing revolutionary or even new about this game. Boring. Copy of a copy of a copy. Tedious and boring.3 found this helpful
The interface is the game's biggest obstacle; it is clunky, inconsistent, and actively gets in the way of playing. Menus are unintuitive, font choices and layout make important information hard to read, and basic actions frequently require more clicks or hunting than they should. The tutorial is passive and poorly signposted; it hides critical information in tabs and prompts that do not correspond to what is actually on-screen, leaving you to figure things out by accident rather than learn them intentionally. That would be forgivable if the controls were solid, but the nighttime camera and mouse movement feel buggy and awkward. Camera glitches and inconsistent movement repeatedly interrupt exploration. There are strong systems under the surface and satisfying building and resource mechanics when they work, but the overall experience is weighed down by quality-of-life issues: clumsy inventory management, finicky mouse controls, opaque AI, and excessive micromanagement for staff that can end disastrously if you miss something. These rough edges make the game frustrating instead of immersive, which is especially disappointing because the world and core ideas are clearly well crafted…2 found this helpful
realy good game1 found this helpful
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