

Shambles: Sons of Apocalypse
EXLIX · June 26, 2025 · RPG, Exploration, Turn-Based Tactics, Card Battler, Roguelite
Buy the Shambles: Sons of Apocalypse key for Steam from Eneba at $5.69 — the cheapest of 17 stores we compare.
Where to buy Shambles: Sons of Apocalypse — official stores
Cheapest Shambles: Sons of Apocalypse keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Shambles: Sons of Apocalypse price by region
Shambles: Sons of Apocalypse costs £4.40 in the United Kingdom, €5.15 in Europe (EUR), $5.69 in the United States, $5.69 in Georgia (USD), CA$8.43 in Canada, zł23.21 in Poland, A$23.98 in Australia, NZ$28.99 in New Zealand and R$32.85 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £4.40 −68% | £13.74 | £4.40 | 15 | |
| €5.15 −69% | €16.58 | €5.15 | 16 | |
| $5.69 −66% | $16.54 | $5.69 | 17 | |
| $5.69 −66% | $16.54 | $5.69 | 15 | |
| CA$8.43 −64% | CA$23.33 | CA$8.43 | 14 | |
| zł23.21 −67% | zł70.50 | zł23.21 | 14 | |
| A$23.98 −17% | A$23.98 | A$27.53 | 13 | |
| NZ$28.99 −17% | NZ$28.99 | NZ$28.99 | 12 | |
| R$32.85 −34% | R$49.62 | R$32.85 | 13 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Shambles: Sons of Apocalypse
STORY
At the end of the 21st century, world was engulfed in great war and human civilization had come to an end. Handful of people who escaped from the devastation of the war hid themselves in a huge bunker, then hundreds of years have passed. The door of the bunker is finally opened after 500 years of seclusion, the people cut off from outer world are confronted with world that has completely changed. The bunker decides to send explorers to the surface to survive. You are the explorers of the bunker. Outer world, continent is in chaos. Several factions are fighting for supremacy and the bunker's expedition is thrown into the middle of storm. Every choices you make has a butterfly effect that can either bring peace to the world or lead to greater chaos and destruction. Endless trials and crossroads await you. The fate of this world depends only on your choices.GAMEPLAY
- Shambles is a combination of text RPG, deckbuilding and roguelike. Play as an explorer in a bunker, expedite vast world and encounter countless stories. Choose what to do in any given situation to complete missions.
- When you encounters combat, turn-based card deck battle begins. Engage in strategic combat by using skills and cards to attack and defend against enemies.
- Story completes in a zone, you can select next zone on the map to explore. Explore this large world by moving to zone adjacent to your current location. There are hidden zones and dungeons somewhere on the continent, you'll have opportunity to refine your character in the middle of expedition. You can enhance character's stats, buy and equip gear, unlock skills as well for next battles.
- There are card and equipment can only be obtained by completing certain stories. Explore the chaotic world finding hidden elements.
FEATURES
- Multiple endingsAs an explorer, you can travel the world of Shambles and uncover its secrets, find yourself at the center of a great war, or die futilely without trace. The fate of this world and your expedition depends only on your choices.
- Deckbuilding card battle Build your own deck and utilize it to face your enemies. You can be a soldier dealing modern weapons, a knight on the battlefield, or a powerful wizard. Combine hundreds of cards, equipment and skills to create your own tactics.
- A wide variety of cards, skills and equipmentOver 300 cards, 200+ skills and equipment can be combined to create completely different play styles. Try different strategies on every single expeditions.
- A vast continentThis new world is now called continent of Eustea. The continent has over 100 zones for you to explore and with that comes many stories to tell. For 500 years, humans have survived in different ways, achieving new civilizations are completely different from the old ones. Explore this uncharted world and find traces of forgotten civilizations.
- Record of a new worldThe world outside is very different from the world you know. As a stranger from the bunker to this world, you want to leave record of it. Create a pictorial book about this unknown world including new creatures, people you've met, books and journals you've collected.
- Many forks in the roadAs you progress the story, you'll face crossroads needs choices. These choices can be small forks in the road or huge forks completely change your play style. Zones you explore, character's health, equipment and stats can all be forks in the road.
Shambles: Sons of Apocalypse — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Incredible game. It takes the form of a choose-your-own adventure with obvious roguelite mechanics and deck building that proves to be fairly addictive and interesting. Its not perfect by any means. There is seemingly no way to sell cards you don't want, there is no custom deck from the outset, and higher difficulties are a bit more frustrating than fun due to the way the curses work often reducing the rewards for properly building your deck. The translations are also a bit spotty. Later missions can also feel a bit exhausting as enemy health values rise if you didn't properly spec for damage and before you unlock more decks the beginning can feel like a drag. However, none of that is enough to make the game any less fun at its core especially if you stick with it. The world is actually fairly interesting and filled with interesting characters with the longer storylines being rather enthralling if you survive going through them. There is plenty of serious storytelling alongside absurdity that keeps things from feeling stale. The gameplay loop holds solid so dying and going through stuff again rarely feels punishing and while higher difficulties do feel unfair if the cu…4 found this helpful
This is a *much* better game that it originally appeared to be. The first couple runs were pretty tough until I started getting a feel for the game. There is some fantastic writing going on and these are top notch moral and ethical puzzles constructed in a way that really draws you in and makes the decision making parts of the game even more challenging than the combat phases. This is really good, well worth it to play enough to get yourself drawn into the plot arches. I still want to play it again and explore some plot lines that I failed previously with different teams and decks. * Starting is frustrating because you can't undo choices and that maniac gets your team over and over, but its worth figuring out. Try playing a strong dumb guy and just punch him because you didn't like the way he looked at you :P * Pick quest colors that go along with your deck theme. If you're strong and lack gold, go for the skull quests to gain experience fast and get the most new cards. If your quest takes you away from your colors the do the gray quests. Ones with a card looking thing are merchants usually and campfire looking things can provide valuable information. * The game really rewards y…2 found this helpful
This game deserves a lot more credit than what it is currently getting; there is a learning curve but it feels rewarding to do so, and it really nails the "one more round" vibe. Except that round can take hours long, and before you know it you've played all day long. Not many games can achieve evoking such a response anymore, but Shambles certainly manages to do so. There's a multitude of stories and outcomes as well which is easy to get invested into, and it even has a 'Pokedex-like' bestiary that'll have you hunting for adding more to it through making different choices in subsequent playthroughs. Featuring cameos of Gordon Ramsey, Bear Grylls and others, as well as references to other things ("Slavemon" for example, lol) make said random events in which these appear quite funny sometimes and add to the experience. All in all, a really positive surprise and thus deserving of more recognition. Here's to hoping the DLC will happen sometime soon!2 found this helpful
I have a lot more hours into this game on my phone, but this game is the only card game I can say that I like. Well written and wonderful. Give it a whirl, you won't be disappointed
Shambles: Sons of Apocalypse is an ambitious blend of narrative RPG, roguelike progression, deckbuilding, and turn-based strategy that succeeds in delivering a memorable post-apocalyptic adventure. Developed by EXLIX and published by GRAVITY, the game takes place centuries after humanity escaped to underground shelters to survive a devastating global catastrophe. Five hundred years later, civilization is finally prepared to step back onto the surface, placing players in the role of an explorer tasked with uncovering the truth about a world that has changed beyond recognition. Rather than relying solely on combat, the game builds its identity around exploration, storytelling, and the consequences of every decision, creating an experience that feels as much like an interactive novel as it does a strategy RPG. The world itself is one of the game's strongest achievements. Instead of presenting a lifeless wasteland, the setting introduces new societies, competing factions, forgotten technologies, and political conflicts that have emerged during humanity's long absence. Every destination has its own history and motivations, encouraging players to investigate every conversation and event…
可以遊玩
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