Alruna: End of History

Alruna: End of History

Neckbolt · June 4, 2026 · Adventure, Action, Metroidvania, Platformer, Action-Adventure

Buy Alruna: End of History from Eneba at $6.95 — the cheapest of 2 stores we compare.

PC
Positive90% · 49
Best price 29 Fair price
$6.95-42%
lowest tracked $4.36
Eneba Buy at Eneba

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Where to buy Alruna: End of History — official stores

Steam
Steam
Standard Edition · Steam
$11.99
Buy

Cheapest Alruna: End of History keys — keyshops

Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.

Eneba
Standard Edition · Steam
$6.95
Buy

Alruna: End of History price by region

Alruna: End of History costs £4.45 in the United Kingdom, €4.99 in Europe (EUR), $6.95 in the United States and zł27.60 in Poland right now.

Cheapest Alruna: End of History offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £4.45 — £4.45 1
Europe (EUR) €4.99 −58% €11.79 €4.99 3
United Statesyour region $6.95 −42% $11.99 $6.95 2
Poland zł27.60 — zł27.60 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Alruna: End of History

Torment is my lot

Alruna, sweet Alruna, can you feel the emptiness? What little remains of the material world has long since been hollowed out by the Necro-Industrialists. All that’s left now is … salvation? Enlightenment in the age of consumption. The race towards heaven is on, and the flower-nymph Alruna has to confront the macabre and masochistic martyrdom of her fellow dryad Divinity’s Creature. Life is suffering, but suffering brings sainthood. Beyond the End of History lies the promise of Elysium. I am Heaven's Gate, Alruna. Will you come inside?

Suffering and smiling

Alruna’s move-set is more expressive than ever. Super-jumps, bounces and Hyper-dashes allow her to reach all sorts of new places.  The Blossom Blaster lets Alruna to shoot, and to bounce on her projectiles for an extra boost. Elemental power-ups can turn her into Fire Alruna, Water Alruna, Thunder Alruna and maybe more. Climbing Vines can grow from any surface. Bosses fill the whole screen, mini-bosses hide behind every corner. Entire hidden areas can be found under any innocuous rock. Everything is connected!

A land of plenty? The Sprawl goes on forever!

  • An overworld that connects all areas of the game.
  • Four large “temples”, each one with a powerful upgrade and a formidable boss.
  • A star-crossed enemies-to-lovers romance with a rival adventurer. No spoilers!
  • Hidden mini-games, power-ups, shortcuts and secrets behind every wall.

Alruna: End of History — game info

Platforms
Windows
Steam Deck
Verified
Player modes
Single-player
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Sep 5, 2026
it's SO nice to have a good metroidvania that doesn't also have souls death mechanics tacked onto it. a bunch of fun and really interesting mechanics to work with in a game that's not overly hard for the sake of being hard. huge recommend from me!
Recommended Aug 18, 2026
I've really enjoyed ther metroidvania exploration so far in this game. It's everything that I want to see and nothing that is particularly in the way. The music is actually really good sounding with what seems to be quite a few unique tracks for the varous different zones that are in the game. The power ups and movement tech the game teaches you are very fun to pull off. And the acompanying puzzles with each tech and room has been fum to do. And the lore / worldbuilding presented seems very interesting, I will say that the majority of the boss fights are very easy if you have played a video game before.
Recommended Aug 16, 2026
Much like the first game (“Alruna and the Necro-Industrialists”) I found this game fun, but short. It’s also not especially difficult especially as the added mechanics and upgrades can end up largely trivializing parts of the game. These added mechanics do make the brevity of the game more noticeable as many mechanics only get used a few times. Still, it’s not hard to recommend if you enjoy the genre and don't mind the shorter length.
Recommended Aug 5, 2026
Very fun and open ended metroidvania by the same people who made Alruna: End Of History (No way?!) Big fan of the OST in this one, some of the writing being based on song lyrics is also neat Hopefully these devs keep making more gems like this
Not recommended Jul 22, 2026
A little disappointing after I enjoyed the first game. More elements have been added to the gameplay mechanics (eg. elemental powerups) and that made exploration a little more "involved". I'm not sure if it's me or if there's a bug (I think the only way forward is through a rotating path that I accidentally locked in the wrong direction) but I just can't find my way to the next new area after re-treading the entire map (so far) at least 4-5 times. Unfortunately, I reached my limit in terms of "caring" to continue because I get frustrated after so many attempts. While not horrible, this is something like a 4 or 5 / 10 while the first is easily a 7 or 8.
Recommended Jul 4, 2026
An improvemnt in some ways over the previous game, and a regression in others. First of all there's no more ♥♥♥♥♥♥ whip, now you have a gun which is way easier and less clunky to use. You can fire the gun downwards while in the air to get a boost, which can be done about 5 times before you start losing height. These boost jumps make traversing the world a lot easier because you're no longer constantly charging super jumps. Speaking of super jumps, I still don't know why they're in the game. Just like last time, the number of situations where they're required is few and far between. Why wouldn't the normal just just have a variable height by holding or tapping the button? Would make the game so much smoother. Still on the topic of traversal, getting around might be much faster but navigation is way slower. Gone is the warp that let's you easily travel to the central point of the map. Instead you pretty much have to walk everywhere, which takes forever, and is not always straightforward due to many one-way paths which required you to go around or loop back through them. There are warp points in the game, but they're basically useless as they're not linked together, they both…

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