

A Violent Revelry
Julian Edison · 2022 · Action Roguelike, Pixel Graphics, Action RPG, Procedural Generation, 2D
PC
Mixed65% · 69 📉 Recent reviews down 57%
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About A Violent Revelry

Run around hitting people and be rewarded for it! Swing, thrust, dodge, parry, block, push, lead, sneak, cast, burn, freeze, poison, shock, stun, crit, and fail your way through increasingly difficult scenarios as the world adapts to your presence.

Items and spells are hidden throughout the procedurally generated world behind locks, recipes, maps, quests, and puzzles. A chest may require information from a distant library to open, magic may require particular circumstances to learn, and nothing remains where it was in the previous playthrough.

Pray to the gods and gaze into the Qosmic sky to develop your character with over 80 unique stats that range from simple to ridiculous. Build weapons from scratch using the parts you've discovered - each with its own stats to consider - and balance these parts into the weapon's weight, center of gravity, and resource cost to create something unique to your situation.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
So. I got this game because it looked fun. As it is now, it is not. My main problem is the combat. On paper its a good idea but in practice its ♥♥♥♥. nearly every single attack stuns you, you trip while dodging (wich is pretty dumb cuz you need to dodge toa avoid attacks and then you still fall down, drop your weapon and get your ♥♥♥♥ kicked in), your weapon gets stuck on basically every enemy and nothing tells you on how to actually get it back out of your enemy. I understand wanting to make a game difficult to make beating it all the more rewarding but there is always such a thing as making a game so annoyingly difficult that you cant even get far enough to actually have any fun. It has a lot of potential but it is, atleast as it is now, not very good7 found this helpful
Really enjoyed the first game from the dev, so far this one feels pretty dead in the water. Hasn't received any update in over a year, I'd refund if I wasn't over the 2 hour limit2 found this helpful
So, the first game is a really good and challenging RL, but this is just another turd on the open world indie ♥♥♥♥♥♥♥♥. Nothing makes sense and the lack of direction doesn't work well for this game, NO MORE OPEN WORLDS I HATE THEM2 found this helpful
combat and weapon making is so fun, and the other 70% of the game you're forced to endure is slow, hard, and purposely obtuse. if they made a pure arena combat mode and just threw resources at you between each round, this game would be much better.1 found this helpful
More annoying than fun. There are so many annoying quirks in this game just designed to piss the player off. The animation is also ugly and choppy, I have no idea why the character stutters like it was a spastic and the combat is as fun as trying to throw a feather.1 found this helpful
no hand holding. solving the mechanics of the game is half the fun
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