

Artist Life Simulator
Interactive Fate · 2022 · Card Game, Strategy, RPG, Life Sim, Roguelike
PC
Very Positive81% · 170
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About Artist Life Simulator
"Seek inspiration from people, city streets and poisons of the mind. Grow your passion, but take care of your sanity or succumb to madness".
A new life
Welcome to exploring the decadent 19th century alternative history, and a roguelite game about surviving as a classical artist in 19th century, while painting masterpieces.
A survival game, featuring feelings
You will be challenged by 66 unique feelings (each with a different effect), along with poverty and other wordly troubles. Hundreds of cards represent the psyche of your artist's mind, and life in Oportunia, the city known as the world capital of contemporary art.
A rich variety of interaction mechanics
All these artistic, amusing, horrible or lustful details of life are presented as hundreds of lovingly painted cards that can be combined, collected, talked or thought about, visited, read or interacted and so on, resulting in a vast diversity of results, creating new cards and new opportunities of interaction. The creation of this game was inspired by a cult classic of similar format, but different vibes.
Mortal challenges
Life of the artist is not easy. Poverty, physical ailments, sanity loss and other challenges regularly result in permadeath (a variety of permadeaths, beginning with dying to disease and ending with drinking oneself to death), followed by a tactful overview of your life (often miserable, addiction-fuelled, yet passionate) and legacy.
During your life, unpleasant feelings will evolve from bad to worse if not dealt with. You will have to battle conditions like frustration, anxiety, anger, guilt, sadness, suicidal thoughts, and multitudes of other issues, including habits, addictions and temptations of various kind.
Painting, and other pleasures
As an artist, you can paint your sufferings into spectacular masterpieces, or counter them with pleasant feelings such as love, pure delight or peace. If all else fails, you can always seek solace in the Bar Avenue establishments, hoping to drown the bleak thoughts in drink or more exotic soothments. Roguelite fans may enjoy the iron person mode.
18 different endings
You may win numerous minor victories and a selection of grand victories. To win the grand victory, you must create a painting that will change the world.
As your life evolves, unravels and expands in Nova Oportunia, life-changing secrets, ideas and experiences reach you. These can be thought about, developed, and in time, turned into the paintings that will change the world for thousands or millions of people, leaving a truly majestic legacy of your life.
Above illustration created by T. Viikman by hand (and without any AI), like the most of all ingame graphics (and images on this Steam page). Read below about the game's limited use of premade procedural visual variations based on historical free-use-licence art.
A new life
Welcome to exploring the decadent 19th century alternative history, and a roguelite game about surviving as a classical artist in 19th century, while painting masterpieces.
A survival game, featuring feelings
You will be challenged by 66 unique feelings (each with a different effect), along with poverty and other wordly troubles. Hundreds of cards represent the psyche of your artist's mind, and life in Oportunia, the city known as the world capital of contemporary art.
A rich variety of interaction mechanics
All these artistic, amusing, horrible or lustful details of life are presented as hundreds of lovingly painted cards that can be combined, collected, talked or thought about, visited, read or interacted and so on, resulting in a vast diversity of results, creating new cards and new opportunities of interaction. The creation of this game was inspired by a cult classic of similar format, but different vibes.
Mortal challenges
Life of the artist is not easy. Poverty, physical ailments, sanity loss and other challenges regularly result in permadeath (a variety of permadeaths, beginning with dying to disease and ending with drinking oneself to death), followed by a tactful overview of your life (often miserable, addiction-fuelled, yet passionate) and legacy.
During your life, unpleasant feelings will evolve from bad to worse if not dealt with. You will have to battle conditions like frustration, anxiety, anger, guilt, sadness, suicidal thoughts, and multitudes of other issues, including habits, addictions and temptations of various kind.
Painting, and other pleasures
As an artist, you can paint your sufferings into spectacular masterpieces, or counter them with pleasant feelings such as love, pure delight or peace. If all else fails, you can always seek solace in the Bar Avenue establishments, hoping to drown the bleak thoughts in drink or more exotic soothments. Roguelite fans may enjoy the iron person mode.
18 different endings
You may win numerous minor victories and a selection of grand victories. To win the grand victory, you must create a painting that will change the world.
As your life evolves, unravels and expands in Nova Oportunia, life-changing secrets, ideas and experiences reach you. These can be thought about, developed, and in time, turned into the paintings that will change the world for thousands or millions of people, leaving a truly majestic legacy of your life.
Above illustration created by T. Viikman by hand (and without any AI), like the most of all ingame graphics (and images on this Steam page). Read below about the game's limited use of premade procedural visual variations based on historical free-use-licence art.
Free-use-licence-sourced 18-19th century art & procedural variations
Being professional artists ourselves (including traditional painters) it is extremely important for us to stress that we’re against unethical use of ai. While every other part of Artist Life Simulator is drawn and painted by hand during multiple years of the development by a small team of three devs, the game contains also limited reproductions of historical 18/19th-century illustrations/paitings/materials and (in accordance with their licence, just like memes) their procedural versions (and versions of versions) for illustrating ingame oil paintings and situations that inspire the paintings. The world was simpler when Artist Life Sim was in development. Practical “ai visuals” didn’t exist yet because they were too primitive to be considered problematic by anyone - but they did work as messy impressionist oil painting illustrations (while still needing months of manual work to become usable).We hope - even if there’s a justified rage burning in your heart against ongoing misuse of AI- you differentiate our old indie passion project from products that (unlike ours) use AI unethically, irresponsibly or predatorily.DLC & expansions
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Base game + 1 of 1 DLC at today's best prices.
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What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Look, I respect that the devs were honest about using AI, though I bought the game before I knew it did. I wouldn't have bought it if I knew ahead of time. However, even though they say that they only used AI art based on art in the public domain, why not just use the real art? It would be awesome to see the creations of Van Gogh and Monet in a game. You could even add a cool educational component to the game by using classic art. Sure, they were trying to be ethical about it by using only public domain art, but how can you even guarantee that the AI prompt isn't going to borrow from more than just what's in the public domain? I'm honestly just disappointed. The AI art doesn't enhance the game. If anything, the AI art is repetitive (I saw multiple pieces that were just variations on the same theme in my gameplay) and murky. This is a game about being an artist and using AI "art" is just so counterintuitive. The gameplay itself would have been better enhanced by using real classic art. There even could have been branches where the artist you play as develops in the same chronological way that those famous artists did. There could have been a DaVinci route, a Seurat route, etc. I w…6 found this helpful
Somewhat peculiar and not completely unintersting game about being a struggling artist. Can't really recommend it, as it becomes routine quick. Lost a couple of games because I can't get the right "emotion" and nothing tells you how to get them. Game feels a bit too random, you click the same cards over and over, hoping to have luck on the draw. I could probably learn how to play the game better, but it already feels like a conveyor belt simulator.2 found this helpful
Having played it, it's just a worse Cultist Simulator. Graphically, Mechanically, and just in general. The only positive thing about this is the voice acting which was kinda nice. Genuinely would not have purchased it if it wasn't in a bundle for another product I wanted at cheaper rates.1 found this helpful
This game is a delight, the cards, the art, the story, the lore, the possibilities, the crazy things that can happen at the complition of every action, and the rush you feel when the final project is being made feels amazing, suddently everything is at stake, you are extra careful with everything, health, sanity, money, trying to survive till that final masterpiece is finish. This game is not only inspired and obviously possible thanks to the success of Cultist Simulator, but contrary to that one (that I love btw), this one is easier to navigate and enjoy without feeling lost all the time, it feels more balanced and curated (pun intended, and disclaimer, Cultist is a masterwork of Alexis, and he is a character that I'm sure enjoys unbalanced games that make the players suffer until they figure out what to do, haha). So, if you are reading this, give this game a chance, along with the DLC, and enjoy creating art and living, or dying a lot, that can happen too, haha!1 found this helpful
I really enjoy games with special mechanics like this one. I love how much attention they put into details, the wide range of emotions an artist can have.. sheesh... Will play again
What a quirky little game. From one artist to other: I get it.
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