

Astromental Incremental
VisualD Games · September 22, 2026 · Incremental, Casual, Idler, Simulation, Space
Buy Astromental Incremental from Steam at $5.99 — the cheapest of 1 store we compare.
Where to buy Astromental Incremental — official stores
Astromental Incremental price by region
Astromental Incremental costs $3.99 in Georgia (USD), £5.29 in the United Kingdom, $5.99 in the United States, €6.15 in Europe (EUR), CA$7.19 in Canada, A$8.50 in Australia, NZ$9.59 in New Zealand, R$23.49 in Brazil and zł25.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $3.99 | $3.99 | — | 1 | |
| £5.29 | £5.29 | — | 1 | |
| $5.99 | $5.99 | — | 1 | |
| €6.15 | €6.15 | — | 1 | |
| CA$7.19 | CA$7.19 | — | 1 | |
| A$8.50 | A$8.50 | — | 1 | |
| NZ$9.59 | NZ$9.59 | — | 1 | |
| R$23.49 | R$23.49 | — | 1 | |
| zł25.49 | zł25.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Astromental Incremental
Astromental Incremental is a cosmic idle clicker where you mine Matter from celestial objects by clicking or triggering collisions, then spend your resources on deep upgrade paths and a sprawling skill tree to unlock powerful effects. Warp to new star systems with escalating bonuses and prestige layers as you progress from an orange dwarf across the galaxy.
- Idle & active gameplay - just watch collisions or actively intervene with clicks
- Deep upgrade paths for asteroids, planets, comets, prominences, and clicks
- Skill tree with unique effects: critical hits, burning, speed-ups, lightning, shockwaves, and more
- Prestige system (Warp) with multiple star types
- Unlockable and upgradable abilities
Astromental Incremental — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Astromental Incremental is a space-themed incremental game where players mine matter from planets and gradually build planetary systems around stars through upgrades and purchases. Players consistently praise the satisfying progression, engaging gameplay loop, and excellent music, with most recommending it to fans of the incremental genre. The game appears well-received overall, though some players are still discovering its long-term potential through skill tree unlocks.
Like most incremental games, the main focus here is on mining, although this time you are mining objects in space, such as planets, for matter. The actual mining starts out as a simple process. You hold down the mouse button over a planet and wait for the circle to fill, with each completed circle counting as one mining cycle. Fortunately, you can enable automatic mining fairly early, which makes the process much more convenient. Once enabled, you only need to position the circle over a planet and leave it there. Progress is initially quite fast. Each mining cycle gives you one matter, but it does not take long before you can start investing that matter into upgrades, including upgrades that increase how much you earn from each cycle. You can also eventually purchase asteroids, which bounce around the screen and generate additional matter whenever they hit the borders or collide with other space objects. There is no traditional upgrade tree for the main progression. Instead, upgrades are divided into four categories covering asteroids, clicking, planets, and comets. Asteroid upgrades can increase their number, movement speed, and the amount of matter earned from each collision. T…5 found this helpful
Well, I WAS having fun, but it appears you cannot obtain both "True to His Word" and "The Fall" achievements. At the end of the game you are given a choice which will prompt one of the 2 achievements. I did that and then started a new game, went all the way through it for the sake of a solitary achievement, but the question never popped this second time around despite creating a new save file smh. :(4 found this helpful
Aesthetically pleasing, but lack the dopamine for both an incremental and an idle game. Comet after comet, the progression doesn't feel much different. Skill cooldown are also too long to make the gameplay active. Skill tree progression is also slow - there's only (a) Burn; (b) Ionize; (c) Shockwave, the rest are currency upgrades. After 1-2 hours of gameplay, every single "prestige" feels exactly the same. Research also resets in between runs and it is not permenant, and you can only really focus on discount upgrades as bonus upgrades do nothing. Overally, it doesn't fit my taste.3 found this helpful
tried the demo and thought the game looked fine but after 2+ hours i can confidently say this game sucks, "warping" aka prestige gives you a classical skill tree "progression" where almost none of them are worth it, scaling sucks and i believe some stuff is just straight up broken?? would not be surprised if this was vibe coded w/o playtesting your own game dont repeat my mistake of buying this game2 found this helpful
chill idler about bouncing asteroids off the sun. can clicker max or be an idle chungus. either way, space dust. stars. planets. explosions, cool
Addictive game. Allot of fun has more was to level up the other games.
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