

Bulwark: Falconeer Chronicles
Tomas Sala · 2024 · Casual, Procedural Generation, Minimalist, City Builder, Experimental
PC
Very Positive85% · 1,370
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About Bulwark: Falconeer Chronicles
INTRODUCING A EXPERIMENTAL SANDBOX BUILDING GAME:
WARNING : THIS IS NOT A HARDORE STRATEGY GAME.
This is a fun casual experimental sandbox style building game. It has combat and it looks epic but its not going to be a hardcore challenge. It's about making something cool and having an open world and other factions to make it feel alive. There is nearly two years of additional post release content (more coming with shipshaper this year), but it's not going to give you guidance or much handholding to find it.
I prefer to make gameplay and mechanics not tutorials. And that's an honest truth. If you want to enjoy Bulwark than step into an exploratory mindset and go discover!
Freebuild - Enjoy a cosy ‘Freebuild Mode’, devoid of the conflict and challenges present in standard play, you can sketch and experiment without the need for resources, building without limits. Total Conquest - War has come to the Great Ursee. You start at war with every faction, diplomacy is disabled and the frequency and scale of raids is ramped up. It is no longer enough to just build - now you must survive.
But everybody hates everybody on the Ursee and doing so might lead to war or to loyal allies that merge with your empire. This sandbox builder has consequences!
WARNING : THIS IS NOT A HARDORE STRATEGY GAME.
This is a fun casual experimental sandbox style building game. It has combat and it looks epic but its not going to be a hardcore challenge. It's about making something cool and having an open world and other factions to make it feel alive. There is nearly two years of additional post release content (more coming with shipshaper this year), but it's not going to give you guidance or much handholding to find it.
I prefer to make gameplay and mechanics not tutorials. And that's an honest truth. If you want to enjoy Bulwark than step into an exploratory mindset and go discover!
Story:
You are in charge of the last remnants of free people on the Ursee, tasked with building a new home. Carve your path onto a world, tower by tower, wall by wall, sculpting from the daunting cliffs and perilous waters of an unforgiving landscape that refuses to be tamed.Game goals:
Design fantastic ocean fortress settlements. Progress is simple, grow the populations of various factions and you will progress on their Soultrees. Unlocking commanders and captains that may work for you, unlocking new ships, units and abilities.Play Your Way:
Bulwark - Explore the Great Ursee as you build your grand civilisation. Scavenge for resources,create trade routes and strike alliances with other factions scattered across the waves as you balance negotiation and conflict to grow your settlement.Freebuild - Enjoy a cosy ‘Freebuild Mode’, devoid of the conflict and challenges present in standard play, you can sketch and experiment without the need for resources, building without limits. Total Conquest - War has come to the Great Ursee. You start at war with every faction, diplomacy is disabled and the frequency and scale of raids is ramped up. It is no longer enough to just build - now you must survive.
Building Resources:
Wood, stone and Iron aren’t stored or tallied up, the only thing that counts is distance, not cost. You transport resources along your network of towers as well as trading routes over the sea. Towers and walls within range of the resource can be upgraded and built for free, those out of range cannot.Splinters :
The currency that powers diplomacy, army building, buying new locations and unique buildings is separate from resources, it runs on a currency called, Splinters. You gain these through population growth, trade with other factions or as rewards from combat.Challenge:
The game challenges you to design and grow grand fortresses, often at little cost other than setting up trade routes for resources. As you grow you may invite in populations from other factions which unlock faction unique content from their “soultree”.But everybody hates everybody on the Ursee and doing so might lead to war or to loyal allies that merge with your empire. This sandbox builder has consequences!
DLC & expansions
🎁 Complete the collection
Base game + 5 of 7 DLC at today's best prices (some DLC unpriced).
$8.57
to own everything
🎁 FREE NOWBulwark: Falconeer Chronicles - Dreadnot Day One DLC
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-10%Bulwark: Falconeer Chronicles - Berracutta DLC
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-10%Bulwark: Falconeer Chronicles - GunBoat DLC
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-10%Bulwark: Falconeer Chronicles - Mad Lector DLC
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lowest tracked $1.39
-10%Bulwark: Falconeer Chronicles - Mongres Trader Pack DLC
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-10%Bulwark: Falconeer Chronicles - Verne Bannerless Pack DLC
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lowest tracked $1.39

Bulwark: Falconeer Chronicles - Medieval Houses DLC
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What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A unique minimalist city builder with some minor RTS and 4x elements where the cities you build cling to the cliffs and sit in the shallows of a vast ocean world, the Ursee (the setting of the previous game [i]The Falconeer[/i]). ~Unlike most city builders, [i]Bulwark[/i] doesn't have you build roads or paint zones, instead it uses something of a node system; you place down a tower (i.e. a node) which automatically connects to a prior node. A tower can then be further developed and stylized to some degree which influences other nodes. This simplified construction method allows for relatively quick and visually interesting builds, though it does so at the expense of simulation aspects. ~Most of the buildings require resources--wood, stone, iron, as well as workers--to build or develop, but the resource nodes are not a limited resource and do not require micromanaging. Instead, the resources are limited by the distance they can travel from their source(calculated by "hops" between nodes), which in turn is effected by how many towers are connected to it. A wood mill, for instance, can produce more wood the more towers are connected to it, and the more wood made, the further the wood…2 found this helpful
Tuturial is garbage. Voice is too silent. It disapears too fast, no next button option or recall what was said. There is no redo, or remove if you clicked and accidentaly placed a lane. The more I build the lower resource I get. I do not know if this shows total rss or just available at that perticular distance. Upghrade shold build up stone connection, once I build the last one - at least how I understood it, but it rebuilds the wooden one. Why does it even rebuild something to change nothing instead of saying 'this type exists already'. Make building placing a 2 step process... place ghost structure, after confirm, turn it into funtional structure. Select old building and placing HAS to be more distinct then just placing something down.1 found this helpful
Pretty good game, with a lot of potential. A simple, but solid, city builder with combat and exploration, the world itself is the passion project of a Solo Dev, and the game reflects that, with a clear vision connecting the titles in the Falconeer franchise, with the world itself, Ursee, providing a fresh take on older fantasy staples, with the comparisons with Ursula Le Guin's EarthSea Trilogy being very apt. Some of the upcoming content also look to add even more to the game, and it's absolutely worth picking up, especially for when you're looking to relax.1 found this helpful
Gets boring rather fast.
It's a really fun sandbox, and once you get the hang of the building system, it can be easy to lose yourself trying to design the perfect island chain city. The battles can also look absolutely amazing, and the visual design and vibe are absolutely wonderful. The only problem is that once you have done that once, there isn't that much drawing you back. Regardless of which faction you lean towards, your city will look almost exactly the same, and the actual gameplay experience feels the same. I am happy I played it, and I definitely recommend it, but know that if you like it, you will end up wanting more from the end game.
A very good sandbox with quick progression. You can complete a save in 6 hours if you know what you're doing. Ultimately it is a Numbers-Go-Up game, as the economy is simplistic for the time being. But allows for building a trade empire if you so wish. Artistically very unique. Astounding soundtrack. The lore is rich, as it's a pseudo sequel to the dev's previous game. Most content is free with every update, with what you can buy being more cosmetic than anything. The download is tiny, and system requirements are miniscule. Overall very solid. Highly recommended for someone who wants a chillout game after work.
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