

Color Chaos
Daniel Riley · 2016 · Casual, Action, Indie, Twin Stick Shooter
PC
Positive82% · 39
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About Color Chaos
Color Chaos is a twin stick shooter that delivers fun and chaotic color swapping arcade action that will keep you coming back time and time again to beat the highscores on the leaderboards.
Swap your color to suit the situation. Enemies that are the same color as you can not hurt you, however you can not hurt them. So swap to a different color and blow them to pieces. Stay on your toes however as some enemies are able to change their color too.
Track your highscores for individual modes on the Steam leaderboards, compete against the world and aim for the top.
Intense Chaotic Color Action Is Here
Features:
Swap your color to suit the situation. Enemies that are the same color as you can not hurt you, however you can not hurt them. So swap to a different color and blow them to pieces. Stay on your toes however as some enemies are able to change their color too.
Four Different Modes Of Play:
- Classic Mode is Color Chaos in its purest form, Fight an endless onslaught from a variety of different enemies that spawn more frequently the longer you survive. Can you survive the longest and achieve the highest score?
- Chaos Mode has more enemies,more firepower and more chaos. Use a variety of different pickups to increase your firepower and even the odds with the enemy. You're going to need them because in this mode the enemies come thick and fast!
- Turbo Classic Mode puts your reactions to the test as you fight of waves of enemies in a ultra-fast variant of Classic Mode.
- Turbo Chaos Mode pushes your abilities to the limit as you power-up and attempt to fight off onslaughts of enemies at maximum velocity!
Compete Online:
Track your highscores for individual modes on the Steam leaderboards, compete against the world and aim for the top.
Intense Chaotic Color Action Is Here
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
1235 found this helpful
Color Chaos is a 2D minimalist/neon top down shooter with a "colours" theme. The crux of the gameplay is that you can't harm or be harmed by blobs of the same colour. Yeah, that's a really shallow premise for a game, making this appear more as some kind of tech demo or homework project than a genuine attempt at making a professional game. There's no objective in the game apart from score attack, but there's a couple of different modes and you can change the resolution and contols, so that's something I guess. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's an ugly screen filter/postprocessing effect meant to make the game look blurry... like the game looks bad enough already, but they actually went out of their way to make it look worse. There's no way to turn this off that I could see. The game features extremely lazy, minimalist neon "art", of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC game…2 found this helpful
+) Good twin stick shooter with a simple rule: you cant destroy enemy cubes if they have same color as your. Inspired me to make my own twin stick shooter. -) [b]Partial controller support.[/b] Why not full support? Most of game menus can be navigated via controller Cant remap gamepad buttons Default config: https://steamcommunity.com/sharedfiles/filedetails/?id=3649951951 On Logitech F310 (XBOX switch position) Red/Blue/Green/Yellow button changed color of ship according to button color Movement: Left DPAD (mode lamp on) or left stick (mode lamp off) Despite partial controller support I will recommend this game as I mostly played using mouse and keyboard
Color Chaos, developed and published by Daniel Riley, is a tightly focused arcade shooter that distills its design down to reflexes, awareness, and constant adaptation. It doesn’t aim to overwhelm players with layers of systems or narrative framing; instead, it commits to a single clever idea and explores it thoroughly through fast, repeatable sessions. The result is a compact experience that feels immediately understandable yet surprisingly demanding, especially as the pace ramps up and the screen fills with danger. At the heart of the game is its defining color-switching mechanic. Players control a character in a confined arena using classic twin-stick controls—one input for movement and another for aiming—while enemies pour in from all sides. The twist is that enemies are color-coded, and matching your character’s color to an enemy makes you immune to its attacks, but also unable to damage it. To eliminate threats, you must constantly switch colors, threading yourself between waves of matching enemies to avoid harm, then flipping hues at the right moment to strike. This simple rule creates a continuous risk-reward loop that keeps the player’s attention locked on both positionin…
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of y…
ok
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