

Cultures - 8th Wonder of the World
Funatics Software · 2015 · Strategy, City Builder, RTS, Vikings, Economy
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About Cultures - 8th Wonder of the World
Build settlements, establish trade routes, and grow inexperienced fighters into legendary heroes as you guide the retired hero Bjarni against spreading darkness and solve the mystery of the 8th Wonder of the World. This real-time strategy adventure combines base building, resource management, and character progression across three difficulty levels for players of all skill levels.
- Three difficulty levels that make the game fun for anyone from strategy novices to battle hardened veterans.
- Explore unknown territories and establish trade routes with other tribes.
- Watch as your inexperienced fighters grow into fearless heroes of great renown.
- Solve a number of challenging quests and adventures and meet old friends and enemies.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It says 8th Wonder of the World, but I'm not in the game.13 found this helpful
This games coloring is all wrong for me. It's all bright purple and green mixed together and it hurts my eyes. Restarted the game and still doing the same thing.11 found this helpful
Cultures 4: 8th Wonder of the World is an old game, but it still has a fantastic atmosphere. For its time, the settlement building mechanics were really enjoyable, and the game could easily keep you hooked for hours. I highly recommend it to anyone who enjoys classic strategy games.3 found this helpful
**Tl;dr**: 8th wonder of the world fixes some issues with Cultures Northland, but is still not worth playing for more than nostalgia. [h2]The good[/h2] [h3]More depth to overlooked mechanics[/h3] The new campaign missions are far more focused on trade, which was almost irrelevant in Cultures Northland. Once you get the hang of the trade system, it's actually pretty rewarding. Some levels spawn you in areas with limited resources forcing you to build relations and trade with your neighbours. Having to build supply lines to deliver resources to build sites for wonders throughout the game makes the end game quite a bit more interesting. [h3]Quality of life (QoL) improvements[/h3] You no longer have to select each married woman one by one and click on them to have a child. You can now set the number of required children in a menu and women will automatically have them. This is a major quality of life improvement. Another one is being able to tell citizens and soldiers to always equip shoes, mead or tools and update their inventory when they run out. Mead was almost useless in Cultures Northland, since it doesn't last long and assigning it to citizens was so painful it w…
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