

Dead In Vinland
Ishtar Games · 2018 · RPG, Survival, Strategy, Adventure, Simulation
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About Dead In Vinland
Lead a Viking family through survival on a mysterious island by managing resources, health, relationships, and exploration while uncovering dark secrets that could save or doom you. Deep turn-based management meets RPG progression with 70 quests, 14 characters, tactical combat, and 150,000 words of story across a hand-painted world.
DEAD IN VINLAND is a survival/management game, mixed with RPG and adventure elements, about a Viking family trying their best to survive on a mysterious island.Exiled on a faraway and unknown land, lead Eirik and his family on their quest to survive.
Manage their physical and mental health, explore the island, organize your camp and deal with other human beings. Some will help you, and some will be less... friendly.
Unveil the esoteric mysteries of Vinland. They could save your life… or lead you to your demise.

KEY FEATURES
- Deep survival management simulation : find and gather resources, secure a supply of food, take care of the mental and physical health of your characters, fight diseases and wounds, ration your water supplies, endure the elements (storm, drought, rain…).

- Challenging: the game is turn-based so you have time to take the best decisions, but the challenge is high! You’ll have to adapt to the crisis the game throws at you, with your own reasoning.
- 3 modes of difficulty: if you just want to enjoy the story, we added an easy mode and, for the crazy lunatics, we added both an extreme difficulty and iron man mode, that even the developers of the game can’t beat!

- Build your camp: expand your shelter with 18 activity stations, each one with its own mechanics. Craft more than 130 upgrades and dozens of items to give you precious bonuses. Choose well, you won’t be able to craft everything.

- Manage a community: 14 playable characters, each one with their own strengths, flaws and stories. Influence how their relationships evolve with meaningful dialog choices, achieve one of the 7 possible romances or kick annoying characters from your camp and recruit new ones. And some surprises!

- Explore the island: 150 areas to discover with hundreds of objects to interact with. Unveil the many secrets of the island and its beautiful, hand-painted landscapes.

- Don’t just survive, settle: you can hunt, harvest, fish… but you can also grow a garden and breed sheep! Advanced camp stations with special mechanics.
- Live your own adventure: complete 70 non-linear quests to reach the end of the game. Depending on your choices, learn about what happened to your characters after the end.

- Animosity and tribute system : be “welcomed” by the infamous tyrant Björn Headcleaver and his merry band of robbers. Bend the knee and pay him weekly tributes, or rebel… and face the consequences.
- Full RPG system: 5 health states to care for, 20 skills to develop, more than 600 character traits, 100 items to collect, 30 diseases and 20 wounds to die from… Customize your characters: choose from 5 randomly generated special traits every time they level up.

- Turn-based tactical combat: quick and deadly 3 vs 3 battles against Björn’s minions. 5 unique playable character classes, each with its own set of fighting skills, and 5 passive classes.
- HUGE content: more than 150 000 words - twice the size of the first Harry Potter book - telling a mature yet humorous story.

DEAD IN VINLAND is the second installment in the “Dead In…” universe, after DEAD IN BERMUDA. The two games are standalones, but you’ll learn a bit more about the secrets behind these strange islands and the general background in each game of the series.
DLC & expansions
🎁 Complete the collection
Base game + 3 of 3 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I actually like Death in Vinland quite a bit… which makes it even more frustrating to say this: the game is kind of held together by duct tape, hope, and a mild contempt for the player. I finished it on easy vacation mode (the only difficulty I could survive), and even there I ran into a fundamental design problem: random events that are not just unpredictable, but occasionally run the game off a cliff. You can end up in situations where you need a specific item to progress… and the game has already quietly removed any possible way for you to obtain it. That’s not difficulty, that’s the game forgetting it has a main quest. And then there’s the real highlight: the woman with the giant sword who apparently crash-landed from Krypton. She is, for all practical purposes, indestructible. In about 50 hours of play, I managed to defeat her exactly once, and I’m still not entirely sure how that happened. This, on easy mode... with multiple saves. Meanwhile, the actual final boss felt like a warm-up act compared to her. It’s absurd in the worst possible way: I like hard games, but this isn’t challenging, it’s inconsistent design wearing difficulty as a disguise. Between progression-breaking …2 found this helpful
I've never come across a game so dedicated to giving me motion sickness. Some of the settings can be changed, but not all of them, and quite frankly the 30 minutes I played weren't interesting enough to warrant using my dramamine so I could continue.1 found this helpful
I love this game! There's a lot to keep track of, but in a way that's interesting and intuitive rather than confusing and overwhelming. The characters are charming, there's a surprisingly strong through-story, and I don't feel that the learning curve is too difficult, either. Highly recommend!1 found this helpful
Nice story and relaxing gameplay. The fights get quite repetitive after a while.
I'm not good at resource management games, but something about this game simply kept me hooked. Definitely a good choice. And you can have a dog, so definite plus.
Dead in Vinland's story is a something of a cliched combination of Lost, Seven Samurai, Vikings, Game of Thrones and The Walking Dead. Having said that, the genuine lore referencing Norse mythology is very well done and interesting. Dead in Vinland is also one of those 'just one more turn' games, where I keep getting through 'one more day' to see if the rain stops and we can get something done, but alas, it is all just a slow spiral into a random degeneration of numbers with very limited control for the player. Eventually, the mechanics become easily controllable. Although they are quite simple, I really enjoy the camp mechanics and crafting. One thing still annoys me above all else: if I spend the time crafting armour, why does it only last a few days?! That is just building needless futility into the game, but that appears to be the point of Dead in Vinland overall... Having now finished it, I still find some things frustrating, but it is certainly my kind of game. The characters are at least somewhat realistic and relatable. The combat is annoying because of the RNG, but also well conceived and still manages to be fun. I do want to try their other games now.
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