

Fallen
BT Studios · 2016 · Action, Adventure, Indie, Platformer, 2D
PC
Mostly Positive73% · 49 📉 Recent reviews down 56%
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Screenshots
About Fallen
A Challenging and Fun Platformer
Story of a Father who is in search of his son who has fallen in a cave. Story involves three worlds (1)Cave (2)Spooky (3)Jungle. You play as Father and fight with monsters,ghosts and deadly animals to save your son and the game also includes epic boss battles.This game has also local multiplayer which can be played upto four players.
Features
Steam Trading Cards
Steam Achievements
Controller Support
Story Rich Single Player
Many Dangerous Enemies
Epic Boss Battles
Seven Local Multiplayer Modes
50+ Multiplayer Maps
Many Hours Of Fun
There are seven multiplayer modes in Fallen. Each mode contain its own unique maps.
Multiplayer modes
1.bat Hunting
2.head Hunters
3.last Man standing
4.king Of the Hill
5.death Race
6.ground Control
7.pick That Pumpkin
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1] Limbo fart clone. [/h1]4 found this helpful
https://youtube.com/watch?v=zd1XzVa8G1A&list=RDzd1XzVa8G1A&start_radio=1&pp=ygUedGhlIGN1cmUgZmFzY2luYXRpb24gc3RyZWV0IGhxoAcB&ra=m1 found this helpful
fall asleep1 found this helpful
[h1][b]Not Recommended[/b][/h1]1 found this helpful
Fallen developed and published by BT Studios is a modest, retro-inspired side-scrolling platformer that builds its experience around a simple premise and a straightforward gameplay loop. It follows a father’s descent into dangerous territory in search of his lost child, a narrative setup that provides emotional motivation without becoming overly complex. While the story remains mostly in the background, it gives enough context to frame the journey and adds a subtle sense of urgency to the player’s progression. The gameplay is rooted in classic 2D platforming fundamentals. Players traverse a series of levels filled with environmental hazards, enemies, and timing-based obstacles that demand careful movement and awareness. Controls are generally responsive, allowing for precise jumps and quick adjustments, which becomes increasingly important as the game introduces tighter platforming sections. Combat is present but relatively simple, functioning more as a complement to traversal than a fully developed system. Enemies serve primarily as moving obstacles, adding tension to navigation rather than requiring deep strategic engagement. As players move forward, the game introduces a varie…
Its ok. Controls are a little loose. Deaths are a little infuriating.
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