

Fight Life: Vanguard
StartImpulse · 2026 · Turn-Based Tactics, RPG, Medieval, Dark Fantasy, Strategy
PC
Mostly Positive73% · 147
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About Fight Life: Vanguard
Embark on a journey alongside once mighty and generous, now the forgotten god, whose energy slowly dissipates from the world. Betrayed by his human apprentice who decided to become a new divine by sacrificing his master, the Divine Spirit initially distrusts humanity until witnessing their bravery in defending against darkness. Before going to the void God is ready to make his last call to save humankind.
EMBRACE THE MANTLE OF COMMANDER
Lead a squad of brave adventurers through a war-torn world besieged by darkness. Engage in meticulously crafted turn-based battles across many captivating chapters, where green recruits transform into seasoned warriors.USE YOUR STRATEGIC AND TACTICAL SKILLS
Challenge your strategic prowess as you navigate through tactical encounters, devising maneuvers, launching assaults, and striving to tip the scales of the conflict in your favor. Witness the transformation of your ragtag group into legendary heroes, forged from humble beginnings into mythical champions.BUILD YOUR SQUAD OF RECRUITS
Invest in the growth of your team, meticulously nurturing their skills and resilience to endure the harrowing trials ahead. Every decision counts as you strive to carve a path of hope amidst a bleak and seemingly insurmountable crisis.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Mobile Gaming Battle Brothers. I paid under $10 for this, and that feels about right.2 found this helpful
It feels a bit like battle brothers lite. The game is linear and there's not a lot of replay value, but I still had fun.1 found this helpful
自由度太低 很快就沒新意 重覆怪物 只是數量增多 人物死板 連手遊都不如 more like mobile game, too little freedom, repetitive1 found this helpful
The game is kinda neat anc cool, a good tactical game I hope we will see next edition more polished and more fights Worth money
Love the concept of the game and the art really speaks to us older gamers but a core game mechanic and some criticism delivered by the developer has ruined its' potential. Turn order is shown in every battle but when you defeat an enemy another takes its' place in the initiative order. This means that if you want to stop an enemy attacking your vulnerable unit or getting into your back line it often means giving their elite unit a second turn. In addition, when I went to the forums to see if others had this issue, I noticed someone complaining about a unit that was 3 tiers higher than any of the players'. They pitched that they had taken every battle possible in order to level up and still felt behind, the encounter was just too brutal. The developer replied by saying they simply needed to purchase better items. Not asking about party composition, strategies, or even current items the player had. Between the issues with turn order and the dismissive attitude I'm assuming this was a low budget, low price, and little afterthought creation that has been thrown out to make whatever money it can. If you're only after something to occupy you for a few fun hours, get it on sale. If you're…
Fun game
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