

Flow Of War
Rongcon Games · July 27, 2026 · Strategy, Action RTS, RTS, Auto Battler, Tower Defense
Buy Flow Of War from Steam at $12.99 — the cheapest of 1 store we compare.
Where to buy Flow Of War — official stores
Flow Of War price by region
Flow Of War costs $5.99 in Georgia (USD), £11.75 in the United Kingdom, $12.99 in the United States, €13.49 in Europe (EUR), CA$15.75 in Canada, A$17.95 in Australia, NZ$20.25 in New Zealand, R$47.99 in Brazil and zł55.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $5.99 −20% | $5.99 | — | 1 | |
| £11.75 | £11.75 | — | 1 | |
| $12.99 | $12.99 | — | 1 | |
| €13.49 | €13.49 | — | 1 | |
| CA$15.75 | CA$15.75 | — | 1 | |
| A$17.95 | A$17.95 | — | 1 | |
| NZ$20.25 | NZ$20.25 | — | 1 | |
| R$47.99 | R$47.99 | — | 1 | |
| zł55.49 | zł55.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Flow Of War
Build an Automated Fortress
Design a well-constructed base not only for good defense but also to allow workers to operate efficiently and perform their tasks in infinitely unique maps.Strategic Tower Defense
Defend against relentless enemy waves using walls, defensive towers, traps, and carefully planned fortifications.Chaotic Fantasy Warfare
Recruit legendary units, master powerful spells, and command your forces through chaotic fantasy warfare.Discover Powerful Rewards
Unlock elite units, rare bonuses, and game-changing upgrades through progression systems.30 Unique Defensive Challenges
Face 30 handcrafted campaign missions, each requiring a different defensive strategy to survive.
Create & Replay Without Limits
Design custom battlefields with the map editor or generate endless random maps for fresh challenges every run.Flow Of War — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Flow Of War is an RTS that strips away traditional APM requirements by automating workers and economy, letting players focus on base layout, macro management, and defense strategy in a surprisingly addictive campaign. Players praise the core design, the developer's active engagement with the community, and the satisfying depth underneath the simple appearance, though some note limited replayability and occasional AI pathing issues with troops.
Been working through the campaign and the core loop is surprisingly addictive. It takes the classic RTS formula but completely cuts out the APM spam. Because your workers and economy are entirely automated, you spend your time actually designing your base layout, managing your macro, and setting up defenses for the next wave instead of babysitting individual harvesters. It’s really satisfying to just watch the logistics hum along on their own. Also have to highlight how active the developer is. They are constantly in the community discussions, genuinely taking player feedback on board, and pushing out patches when issues are brought up.3 found this helpful
The game is an absolute gem a nostalgic throwback to the kinds of games I loved playing as a kid. It looks simple at first, but there is a surprising amount of depth, with the real challenge coming from how well you can problem-solve. Its biggest weakness is probably its replayability. That said, the experience is still fantastic overall, and it is very easy to lose a good few hours playing it.2 found this helpful
Half of the game time you need to re-command your troops because they sure are stubborn.2 found this helpful
Ye (please please support cloud saves)2 found this helpful
Game is really in a rough spot, core issue of it is that it feels not playtested. ~~Very often am i being given access to buildings (Such as the Altar, while the map has no creep spawn.) and research i cannot use at a given mission, aswell as giving research i cannot access because the Primary research requirement does not exist. (Such as being able to research upgraded towers but the "Defense 1" research button not being there.)~~ <- This has been fixed ~~There is also a really nasty bug when building and clicking. When i try to build something and then try to do something else im forced to rightclick to deselect my building option, that in itself i can easily overlook however it for some reason selects my troops and moves them when i try this, and this happens usually during a wave.~~ <- This has been fixed The game itself is fine, however i want the dev to consider giving the player abit less guidance. Information of what you can do and what not is fine- but do not restrict buildings between missions too much, it feels like you are excessively tutorialing your players despite a tutorial existing already. (I can see they are fixing things already but this is not exactly a rel…2 found this helpful
The game is fun to play and quite interesting if you get into it. If you use the reward chests and the trade market properly, most missions in the campaign become relatively easy (on hard). If you trade the gold in the beginning for wood and meat and build more town halls to collect all mines on the map and keep trading, its basically automatic win. Especially because the next wave starts only if all units from the current wave are dead ( should be changed to fixed timings to avoid cheesing). The map editor is fun and can be the future of the game with community maps but it needs, like most things in the game, some polishing and improvement, especially for quality of life and more options. For example: Why does the map editor always start with a map full of water? Why do I need to click for every tile of ground individually and can not just hold the mouse key to place objects faster or repeat a command (start the map editor and you know what I mean). Adding units to a wave requires a click per unit. Takes a lot of clicking if you want to add 10 different unit types and lets say 10 of each unit. 100 clicks. Now do it again 10-18 times for every wave. The amount of time and action…1 found this helpful
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