

Lost Potato
Blobfish · 2020 · Action, Indie, 2D, Roguelite, Singleplayer
PC
Very Positive94% · 217
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About Lost Potato
Lost Potato is a minimalistic top-down roguelite where you can't damage enemies directly. Push them into spikes, reflect bullets and help a young potato find its way out of a jungle filled with man-eating tribes!


- Randomly generated levels and upgrades to choose from
- Use your environment to defeat your enemies!
- 14 hats to unlock, each of them giving you new starting stats or traps
- Fast-paced: average runs last 3-5 minutes
- Keyboard & mouse recommended, although the game also supports controllers
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The gameplay mechanics are just not doing it for me, I had this game for a while but I barely played it and when I did play it, it was just okay but not fun enough to keep me playing for long hours.1 found this helpful
true brotato fan must 100% this game1 found this helpful
I HATE THE PURPLE LASER ENEMIES
Lost Potato is a quirky roguelite developed and published by Blobfish that manages to turn a ridiculous premise into a surprisingly compelling gameplay experience. Taking control of a vulnerable potato stranded in a hostile environment, players must survive waves of enemies, navigate dangerous terrain, and make clever use of the world around them. While the concept initially appears humorous and lighthearted, the game quickly reveals a well-designed action formula built around creativity, movement, and tactical thinking rather than traditional combat mechanics. What immediately separates Lost Potato from many other roguelites is its refusal to rely on direct attacks. The protagonist is unable to fight enemies in a conventional way, forcing players to approach every encounter differently. Instead of defeating opponents with weapons, success depends on exploiting environmental hazards and manipulating enemy behavior. Spikes, traps, projectiles, and other dangers become essential tools for survival. This unusual design choice transforms each battle into a small strategic challenge where positioning and timing matter just as much as reflexes. The game's roguelite structure keeps ever…
4/5 Could use a rework.
Unnecessarily RNG, it's not terrible but the gameplay loop is more frustrating than fun
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