

Lullabies Made of Static
Texhno Studios · 2026 · Retro, Walking Simulator, Post-apocalyptic, Exploration, Dystopian
PC
8 user reviews75% · 8
This game is free to play. Get it on Steam →
Screenshots
About Lullabies Made of Static
"Do Androids Dream of Electric Sheep?" - Philip K. DickThe world is gone, and only the echoes remain.You awaken in the ruins of a post-apocalyptic megalopolis—a sprawling maze of industrial brutalism, decaying factories, silent highways, and empty monolithic towers. No movement… only the low hum of machinery that never learned to die.This is a slow, atmospheric first-person exploration experience, built around mood, texture, and discovery. Inspired by the surreal urban isolation of games like BABBDI, the mysterious journeys of Lorn’s Lure, and the unsettling industrial nightmares reminiscent of Mike Klubnika, the game drops you into a world that feels abandoned yet strangely alive.Your purpose is simple, though the path is not:Search the city for forgotten cassettes—each containing fragments of human emotion, long lost since the fall of civilization.These recordings, fragile and distorted, are the last remaining clues to what people once felt, loved, feared… and what you may be beginning to feel yourself.Explore at your own pace through:
- A dark, foreboding atmosphere shaped by towering brutalist architecture and oppressive industrial soundscapes.
- Retro 90s-style PC visuals blended with modern lighting and post-processing, giving the city a grainy, dreamlike, almost unreal quality.
- A sense of vast, lonely scale, where empty plazas, echoing monuments, and abandoned factories hide stories in their silence.
- Organic exploration and verticality, with paths that twist through concrete corridors, rooftops, rusted scaffolding, and forgotten infrastructure.
- Subtle environmental storytelling, revealed through the locations you discover and the tapes you recover.
- An atmosphere that shifts between calm and oppressive, encouraging both slow, meditative wandering and moments of tense introspection.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I love the atmosphere and overall aesthetics of this game. I do recommend it based on that. But in terms of being a commercial game, I would caution potential players that it is not about gameplay, but more open ended exploration. There is not a lot of guidance as to where to find things. There is some, but it is very abstract. I like this, but I could see it being a point of contention for players who are used to more direct quests. There are some movement and collision quirks, the character tends to get stuck on level geometry, making it difficult to navigate some of the more narrow areas. Not a big problem, but I could see it being annoying to some. I am not a big fan of poetry, but that is a big part of the game. I think it adds to the atmosphere. Whether the poetry is good or not, you may form an opinion on that independently.7 found this helpful
Solid game right here. You're basically wandering around a huge megalopolis city in search of 7 cassette tapes. The best part about the game is the soundtrack as the tapes play imo. Good stuff. Gameplay Impressions: https://youtu.be/DWHQG33jRzU6 found this helpful
Good concept, nice aesthetic. But it lacks polishing, for example the npc monologues being barely visible sometimes because it matches the colour of the floor, monologues only being continued if you look at them while pressing E: I initiated convo while moving, and got stuck, couldn't continue or anything, I had to restart and then the npcs just wouldn't talk at all. Also it is frustrating and goofy that the quickest way to move around this rather empty world is bhopping while holding W/S+A/D. It is someone's cup of tea, I like dopamine but I will come back with a nice dab in my lungs and I'll give it a second chance.6 found this helpful
[h3]Grainy and rusted electric sheep[/h3] A really grainy grunge metallic and rusty feel. Reminiscent of the Fallout autumnal colour scheme, you explore a rather large amphitheatre of a rusting world under a dead sky, only memories remain. You must find those memories. It's not a hard game, it took me about 2 hours odd to find all the parts of the story. And I also wrote a guide which is linked below. [h3]Mechanics[/h3] The narration is a bit off-putting, but easily ignored, the game has more than one actual scene but you will spend most of the game in a huge rusting amphitheatre under a really interesting orange sky. At times you do have to jump up some steps, but nothing amounting to parkour. There are very few mechanics to the game. There are poem voiceovers you can trigger, each of them tries to hint at where the next memory piece is or where the next person who might have more clues to find is. A few are hidden but most are in plain sight. The map area is pretty vast though. The soundtrack is augmented by industrial sounds, wind sounds and more sounds of things on the wind. I think some lions, and probably a lot more wind and it all works to make the game pretty easy to just…4 found this helpful
Epic graphics and atmosphere... i reccomend it!!4 found this helpful
Explore and find the 7 gigantic "cassette" tapes in an indie, ambient, future-strange world with invincibility. If that sounds fun, you're set. :steamthumbsup: If you can't stand games with... - zero customizable controls of any kind - hate the feeling of getting stuck on walls you walk by/touch - clipping into walls - running into invisible objects - only having 3 monitor resolutions to choose from(1080p/720p/600p), 1 refresh rate(120), and 3 graphics settings(high/med/low) - having all dialogue read out loud to you, along with text displayed - nothing but vague ambient music and highly barebones indie characters - a level that's essentially a big square with a flat floor everywhere you go - overly dramatic dialogue/themes ...Then avoid this. :steamthumbsdown:
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