

Mashinky
Jan Zelený · 2018 · Strategy, Simulation, Trains, Management, Sandbox
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About Mashinky
Build and manage your transport empire by laying tracks, researching vehicles, and maximizing profits across procedurally generated maps in this blend of realistic 3D graphics and board game-like strategy. Master the satisfying puzzle of designing efficient networks with signals and junctions, then hop aboard your trains to watch your bustling transportation system come to life across seven historical eras from steam age to futuristic maglev.
Mashinky is a brand new transport strategy game from Czech developer Jan Zeleny. Zooming through gorgeous landscapes, utilising a traditional isometric construction mode and mastering a unique board game-like gameplay, you'll find yourself immersed in the task of building your own transport empire on a procedurally generated map.
The game is a unique blend of realistic graphics combined with an isometric construction mode and boardgame-like rules.
Players start the game in control of a transport company. They must lay tracks on difficult terrain, research and buy new vehicles, manage routes and compete against economic rules to make as much profit as possible by transporting passengers and various cargos. This makes for a challenging simulation game requiring the player to consider all elements of business to be successful.
Players can switch to an isometric construction mode inspired by the very best strategy classics. This is a grid based map where every change of traffic layout is a rewarding puzzle. You can build simple tracks connecting just two stations, or design sophisticated networks using junctions and signals to maximize efficiency and performance.
As the game progresses, you’ll need to extend and customize your transport empire. You can upgrade industry buildings, stations and depots in various ways, and improve your trains using new engines and special wagons. Each upgrade offers a unique bonus; greater capacity, new processing rules and even new cargo types. Players can develop their own strategy to suit best the network they're building.
With the innovative viewing modes, you can ride one of your trains or watch the operation of the network you have built. You can exit construction mode at any time to dive back into the beautiful landscapes and detailing of the 3D world. You can see your track network from a different perspective, or even jump into one of your train and enjoy the ride.
For the Early Access release, we've prepared already first 5 eras out of 7. As EA progresses, we will introduce more eras so in the future, you’ll progress from the Age of Steam through the modern world and into the future. You’ll encounter new industries and vehicles in each era. Villages will grow to become cities, new infrastructure and upgrades will become available. It is up to you how you use these new features to build your transport empire. From humble beginnings, you’ll build a vast transport network using everything from steam power while moving cargo like coal and wood to - will be introduced to the game in the future - maglev supertrains delivering futuristic electronics.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I'm enjoying this game however game keeps crashing. Untill it's fixed i'll keep on saving as i'm building my empire.1 found this helpful
I'm writing this review taking into consideration it's still in early access and I have yet to fully explore everything this game has to offer; So far I'm really enjoying my time in Mashinky. I played OpenTTD a lot and was looking for another transport game in my library and stumbled upon this. Players of similar transport games will get used very quickly to the interface and how to build things. It's very intuitive and within no-time at all I found myself easily building rail networks with junctions, signals and whatnot. I will say that the pacing of the game is much slower compared to something like OpenTTD, especially with early trains accelerating very slowly. Is this necessarily a bad thing? No, cause it's way more realistic but I did have to flip an internal switch to adapt to how slow trains accelerate and really take that into considering when it comes to avoiding bottlenecks. With the game being still in early access, there is no campaign yet. The only thing is a tutorial and a sandbox mode, with possibly 'quests' to keep you motivated to reach the next checkpoint so to say. I'm assuming this will be added later to the game as it's being developed but we'll see. Graphi…1 found this helpful
Lovely game. Can't wait for Jan to add more to it. Really enjoyed playing it all the way through to the end content.
A very solid transportation sim! <3
It's [superlative of your choice] and so much fun.
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