

Micronomicon: Heroes
SVP · 2019 · Indie, Adventure, RPG, Turn-Based Tactics
PC
Mostly Positive77% · 13
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Screenshots
About Micronomicon: Heroes
Micronomicon
is a classic tactical role-playing fantasy game with turn-based style of combat!
In the game, the player travels through a huge fantasy world.
You’ll complete some quests, fight with evil spirits,
collect ancient artifacts and toss a challenge to the strongest bosses.
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Features:
- Turn-based battles on a hexagonal map.
- Real-time map travel.
- Four character classes.
- Over 20 spells – attacks, fortifications and control (can be improved).
- Powerful bosses with their own unique magic abilities.
- Lots of quests with awards.
- Equipment improvement.
World map:
The player travels through the game world in real time.
In this mode, the player can freely move, explore the world and interact with the NPC to obtain information and complete quests.
Tactical battles:
The battles, which occur on a small map with a hexagonal grid, feature a turn-based strategy.
At the start, the player can use the spell of his team, attack the enemy or order his character to move to another grid.
On some maps, the team will have to first break through fortifications – they can’t attack enemies as long as they are intact.
Bosses have at their disposal a formidable arsenal of spells – that is why it is very important to think out the moves.
Bosses can be treated, they can call for backup, set traps, and do much more.
Four character classes:
Archer
Specializes in long-range combat and critical strikes.
His spells help him to keep the enemy at a distance, entangling the enemy’s feet, as well as lulling the legs for a while.
Witch
The witch possesses magical abilities and can heal wounds in a combat.
Some of her spells cause damage to all the enemies on the battlefield.
When necessary, she can teleport herself to avoid close combat.
Paladin
Warrior of light. His magic can both treat all his allies and charm their weapons to deliver extra damage.
During critical moments, he can call upon the power of light, which would make enemies to treat his wounds instead of causing damage.
Warrior
An experienced fighter clad in heavy armor. His magic allows him to charm the armor of his allies.
He can quickly reduce the distance to the enemy and pull the life out of enemies using his blood magic ability.
Magic:
Magic is divided into four types – control, damage, and treatment and charm.
Each team member can use his spells in combat. Spells don’t consume energy, but once a spell has been used, you can’t reuse it in 6 moves.
When a team attains new levels, characters receive magic points, which can be used to improve spells.
New spells can be received for completing quests or you can grab them from enemies.
Equipment:
During the game, you can find lots of different items to fortify your team.
Items are separated by quality – from simple gray ones to epic orange items.
They can be improved by absorbing other unnecessary items. Moreover, the item being improved acquires more features.
When the maximum improvement has been reached, the item can evolve by merging with magical signs.
Here, the item class increases by one star, while losing some improvements.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I love how lighthearted Micronomicon: Heroes look (despite looking a lot like a mobile game) and feel (pretty good graphics, excellent music), but I seriously cannot recommend this game, mainly because of its completely RNG-based combat, and terrible balancing. [h1]Watch me play![/h1] https://www.youtube.com/watch?v=EJu2ZpRIc7M These are some of the mechanics that I've noticed in the game that seriously need changing: 1. Fix the RNG-driven combat please. This is a main turn-off for me since if I happen to be at the receiving end of a few critical hits, there's basically no point strategizing. 2. Ranged characters can hit anyone on the map - you need to nerf the range a bit or at least make the map larger 3. Ranged characters need to be able to move more - just so they can escape from a melee enemy who can apparently just one-hit them to death 4. Enemy bosses are often too OP - they can basically one-hit kill most of your team. 5. You need to actually balance the cooldown for each characters' skills and not just give them all the same CD. Having a longer CD for attacking skills is okay, but for heals, especially when it's so weak, you'll need to reduce the CD. 6. Heals are …6 found this helpful
In this video I take a look at Micronomicon: Heroes a simple turn based strategy game. This game is simply made with only the one camera angle but the game play is fun and the price is cheap. I actually got carried away and played it for over an hour so for the $5 price tag it's well worth a look. The inventory system is also very good with easy indicators to see better items for your character and an item upgrade crafting system for improving them. Watch the video to see what the game is like..... https://youtu.be/uRnfb7_Myn8 Check'n Games, providing you with as many Let's Play's as we can. Thanks for watching. Please like comment and subscribe.2 found this helpful
This is a cute game, I like it, and it's fun. You can't beat the price for what you get. However, there are some concerns. First of all, I can't find a way to start a new game. I played for a while until I got the hang of things and then I wanted to start over and do things 'right.' Well, as far as I can see, you can't start over. Second, there seems to be no additional powers/spells for the characters. Except for equipment upgrades, you are what you are regardless of level. Third, there are some interesting bugs. I died in a battle and re-spawned. Nothing could see me and I couldn't interact with anything/anyone. So, I wandered around the map and took note of where everything was. I quit the game where the 'lever' that opened the next level was. When I restarted I was next to the lever, pulled it, and moved on to the next area. Finally, you get snuffed a lot. You'll re-spawn and try the battle again only to get wiped out again. If you've cleared the map of enemies then you can't earn the xp to level and take on the battle again. Game over, and you can't start a new game... Anyway, I do recommend this game. For the price it's a good way to pass time. It's entertaining. Just be…2 found this helpful
I fee asleep
The price is a steal and the mechanics are sound. Combat is quick and has a chess-like strategy to it. If you fail, you can immediately retry endlessly... and here lies the only issue: some bosses are too hard that force you to go back to previous maps to grind for XP, items (used to improve the equip) and try again. About half the time is spent this way, which is a pity, and i'm afraid that near the end it can get only worse. But even if you play for just a couple hours, it costs as much as a cup of coffee, which is amazing nowadays. I am at 5h. I do a small run for a hour or less a day, then retry the current boss once or twice. Give it a try if you like RPGs or strategy.
Thanks for the key, fun hexagonal rpg with weak translation and the enemies curve up in strength quickly. Fun to play and cute.
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